[Piglit] [PATCH 1/4 v3] GS: Test that geometry shader input/output layout qualifiers only compile if valid
Nicholas Mack
nichmack at gmail.com
Mon Oct 21 18:51:38 CEST 2013
v2: Tests check against list of valid layouts instead of invalid layouts
v3: Remove vertex shader info, remove linking, check compile status, rewrite error messages
---
tests/all.tests | 12 ++
.../glsl-1.50/execution/geometry/CMakeLists.gl.txt | 2 +
.../geometry/gs-input-layout-qualifiers.c | 133 +++++++++++++++++++++
.../geometry/gs-output-layout-qualifiers.c | 130 ++++++++++++++++++++
4 files changed, 277 insertions(+)
create mode 100644 tests/spec/glsl-1.50/execution/geometry/gs-input-layout-qualifiers.c
create mode 100644 tests/spec/glsl-1.50/execution/geometry/gs-output-layout-qualifiers.c
diff --git a/tests/all.tests b/tests/all.tests
index c919f19..2485b39 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1017,6 +1017,18 @@ for prim_type in ['GL_TRIANGLE_STRIP', 'GL_TRIANGLE_STRIP_ADJACENCY']:
'glsl-1.50-geometry-tri-strip-ordering-with-prim-restart {0} {1}'.format(
prim_type, restart_index))
+for input_layout in ['points', 'lines', 'lines_adjacency', 'triangles',
+ 'triangles_adjacency', 'line_strip', 'triangle_strip']:
+ add_concurrent_test(spec['glsl-1.50'],
+ 'glsl-1.50-gs-input-layout-qualifiers {0}'.format(
+ input_layout))
+
+for output_layout in ['points', 'lines', 'lines_adjacency', 'triangles',
+ 'triangles_adjacency', 'line_strip', 'triangle_strip']:
+ add_concurrent_test(spec['glsl-1.50'],
+ 'glsl-1.50-gs-output-layout-qualifiers {0}'.format(
+ output_layout))
+
spec['glsl-3.30'] = Group()
import_glsl_parser_tests(spec['glsl-3.30'],
os.path.join(testsDir, 'spec', 'glsl-3.30'),
diff --git a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
index 3e6bc4b..d759c6b 100644
--- a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
+++ b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
@@ -19,3 +19,5 @@ piglit_add_executable (glsl-1.50-gs-emits-too-few-verts gs-emits-too-few-verts.c
piglit_add_executable (glsl-1.50-getshaderiv-may-return-GS getshaderiv-may-return-GS.c)
piglit_add_executable (glsl-1.50-gs-mismatch-prim-type gs-mismatch-prim-type.c)
piglit_add_executable (glsl-1.50-query-gs-prim-types query-gs-prim-types.c)
+piglit_add_executable (glsl-1.50-gs-input-layout-qualifiers gs-input-layout-qualifiers.c)
+piglit_add_executable (glsl-1.50-gs-output-layout-qualifiers gs-output-layout-qualifiers.c)
diff --git a/tests/spec/glsl-1.50/execution/geometry/gs-input-layout-qualifiers.c b/tests/spec/glsl-1.50/execution/geometry/gs-input-layout-qualifiers.c
new file mode 100644
index 0000000..0afc4e8
--- /dev/null
+++ b/tests/spec/glsl-1.50/execution/geometry/gs-input-layout-qualifiers.c
@@ -0,0 +1,133 @@
+/**
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test that geometry shaders only compile with valid input layout qualifiers
+ *
+ * Section 4.3.8.1(Input Layout Qualifiers) of the GLSL 1.50 spec says:
+ * "Geometry shaders allow input layout qualifiers only on the interface
+ * qualifier in, not on an input block, block member, or variable. The layout
+ * qualifier identifiers for geometry shader inputs are
+ * points
+ * lines
+ * lines_adjacency
+ * triangles
+ * triangles_adjacency"
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 32;
+ config.supports_gl_core_version = 32;
+
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *gstemplate =
+ "#version 150\n"
+ "#define LAYOUT_IN %s\n"
+ "layout(LAYOUT_IN) in;\n"
+ "layout(triangle_strip, max_vertices = 3) out;\n"
+ "void main() {\n"
+ "}\n";
+
+static GLuint prog;
+
+char *valids[] = {"points",
+ "lines",
+ "lines_adjacency",
+ "triangles",
+ "triangles_adjacency"};
+
+const char *layout;
+
+static void
+print_usage_and_exit(const char *prog_name)
+{
+ printf("Usage: %s <input_layout>\n"
+ " where <input_layout> is the qualifier to test to see if it\n"
+ " is a valid geometry shader input layout qualifier\n",
+ prog_name);
+ piglit_report_result(PIGLIT_FAIL);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLuint gs = 0;
+ GLint gsCompiled = GL_TRUE;
+ char* gstext = NULL;
+ int i = 0;
+ bool pass = true;
+
+ /* Parse params */
+ if (argc != 2) {
+ print_usage_and_exit(argv[0]);
+ }
+
+ layout = argv[1];
+ if (layout == NULL) {
+ printf("%s failed\n", argv[0]);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ prog = glCreateProgram();
+ asprintf(&gstext, gstemplate, layout);
+ gs = glCreateShader(GL_GEOMETRY_SHADER);
+ glShaderSource(gs, 1, (const GLchar **) &gstext, NULL);
+ glCompileShader(gs);
+ glAttachShader(prog, gs);
+ free(gstext);
+
+ /* check if the current layout is valid */
+ for(i = 0; i < ARRAY_SIZE(valids); i++) {
+ if(strcmp(layout, valids[i]) == 0) {
+ glGetShaderiv(gs, GL_COMPILE_STATUS,
+ &gsCompiled);
+ if(gsCompiled != GL_TRUE) {
+ printf("Failed to compile.\n");
+ pass = false;
+ }
+
+ pass = piglit_check_gl_error(GL_NO_ERROR)
+ && pass;
+ piglit_report_result(pass ? PIGLIT_PASS :
+ PIGLIT_FAIL);
+ }
+ }
+
+ /* if the layout was not valid... */
+ printf("\"%s\" is an invalid input qualifier "
+ "but geometry shader still compiled.\n",
+ layout);
+ piglit_report_result(PIGLIT_FAIL);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
diff --git a/tests/spec/glsl-1.50/execution/geometry/gs-output-layout-qualifiers.c b/tests/spec/glsl-1.50/execution/geometry/gs-output-layout-qualifiers.c
new file mode 100644
index 0000000..232b8f3
--- /dev/null
+++ b/tests/spec/glsl-1.50/execution/geometry/gs-output-layout-qualifiers.c
@@ -0,0 +1,130 @@
+/**
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test that geometry shaders only compile with valid output layout qualifiers
+ *
+ * Section 4.3.8.2(Output Layout Qualifiers) of the GLSL 1.50 spec says:
+ * "Geometry shaders can have output layout qualifiers only on the interface
+ * qualifier out, not on an output block or variable declaration. The layout
+ * qualifier identifiers for geometry shader outputs are
+ * points
+ * line_strip
+ * triangle_strip
+ * max_vertices = integer-constant"
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 32;
+ config.supports_gl_core_version = 32;
+
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *gstemplate =
+ "#version 150\n"
+ "#define LAYOUT_OUT %s\n"
+ "layout(points) in;\n"
+ "layout(LAYOUT_OUT, max_vertices = 3) out;\n"
+ "void main() {\n"
+ "}\n";
+
+static GLuint prog;
+
+char *valids[] = {"points",
+ "line_strip",
+ "triangle_strip"};
+
+const char *layout;
+
+static void
+print_usage_and_exit(const char *prog_name)
+{
+ printf("Usage: %s <output_layout>\n"
+ " where <output_layout> is the qualifier to test to see if it\n"
+ " is a valid geometry shader output layout qualifier\n",
+ prog_name);
+ piglit_report_result(PIGLIT_FAIL);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLuint gs = 0;
+ GLint gsCompiled = GL_TRUE;
+ char* gstext = NULL;
+ int i = 0;
+ bool pass = true;
+
+ /* Parse params */
+ if (argc != 2) {
+ print_usage_and_exit(argv[0]);
+ }
+
+ layout = argv[1];
+ if (layout == NULL) {
+ printf("%s failed\n", argv[0]);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ prog = glCreateProgram();
+ asprintf(&gstext, gstemplate, layout);
+ gs = glCreateShader(GL_GEOMETRY_SHADER);
+ glShaderSource(gs, 1, (const GLchar **) &gstext, NULL);
+ glCompileShader(gs);
+ glAttachShader(prog, gs);
+ free(gstext);
+
+ /* check if the current layout is valid */
+ for(i = 0; i < ARRAY_SIZE(valids); i++) {
+ if(strcmp(layout, valids[i]) == 0) {
+ glGetShaderiv(gs, GL_COMPILE_STATUS,
+ &gsCompiled);
+ if(gsCompiled != GL_TRUE) {
+ printf("Failed to compile.\n");
+ pass = false;
+ }
+
+ pass = piglit_check_gl_error(GL_NO_ERROR)
+ && pass;
+ piglit_report_result(pass ? PIGLIT_PASS :
+ PIGLIT_FAIL);
+ }
+ }
+
+ /* if the layout was not valid... */
+ printf("\"%s\" is an invalid output qualifier "
+ "but geometry shader still compiled.\n",
+ layout);
+ piglit_report_result(PIGLIT_FAIL);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
--
1.8.3.1
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