[Piglit] [PATCH v3 5/5] arb_transform_feedback2: Misc. API error checks

Paul Berry stereotype441 at gmail.com
Mon Oct 21 20:46:11 CEST 2013


On 15 October 2013 17:32, Ian Romanick <idr at freedesktop.org> wrote:

> From: Ian Romanick <ian.d.romanick at intel.com>
>
> This covers most of the errors mentioned in the spec that aren't
> already covered in cannot-bind-when-active.c and gen-names-only.c.
> Most of the other errors should be covered by existing
> EXT_transform_feedback tests.
>
> Mesa currently passes all of these tests.
>
> NVIDIA (304.64 on GTX 260) fails several subtests.
>
>     Pause active feedback only: Incorrectly generates error in
>     glEndTransformFeedback.
>
>     TransformFeedbackVaryings only when inactive: Doesn't generate any
>     errors when it should.
>
>     Draw only from "ended" object: Generates GL_INVALID_VALUE instead
>     of GL_INVALID_OPERATION.
>
> AMD has not been tested.
>
> v2: Convert to use piglit subtest reporting.  Fix fs_only_prog to
> actually only have a fragment shader attached.
>
> v3: Quite significant re-write.  Per Paul's suggestion, each of the
> tests is no a subtest that can be individually selected from the command
> line.  This uses infrastructure in piglit-framework-gl to handle the
> subtests.  This also eliminates the work-around for NVIDIA's
> glEndTransformFeedback-while-paused bug.
>
> The code currently in all.tests for getting the list of subtests is
> just a place holder.  We'll want to refactor this out somewhere else
> before pushing.
>

Agreed.


>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Kenneth Graunke <kenneth at whitecape.org>
> Cc: Paul Berry <stereotype441 at gmail.com>
> Cc: Dylan Baker <baker.dylan.c at gmail.com>
> ---
>  tests/all.tests                                    |   9 +
>  .../spec/arb_transform_feedback2/CMakeLists.gl.txt |   1 +
>  tests/spec/arb_transform_feedback2/api-errors.c    | 685
> +++++++++++++++++++++
>  3 files changed, 695 insertions(+)
>  create mode 100644 tests/spec/arb_transform_feedback2/api-errors.c
>
> diff --git a/tests/all.tests b/tests/all.tests
> index 952b0c9..6763bfe 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -6,6 +6,7 @@ import os
>  import os.path as path
>  import platform
>  import shlex
> +import subprocess
>
>  from framework.core import Group, TestProfile
>  from framework.exectest import PlainExecTest
> @@ -2332,6 +2333,14 @@ arb_transform_feedback2['draw-auto'] =
> PlainExecTest(['arb_transform_feedback2-d
>  arb_transform_feedback2['istranformfeedback'] =
> PlainExecTest(['arb_transform_feedback2-istransformfeedback', '-auto'])
>  arb_transform_feedback2['glGenTransformFeedbacks names only'] =
> concurrent_test('arb_transform_feedback2-gen-names-only')
>  arb_transform_feedback2['cannot bind when another object is active'] =
> concurrent_test('arb_transform_feedback2-cannot-bind-when-active')
> +
> +process = subprocess.Popen([path.join(testBinDir,
> 'arb_transform_feedback2-api-errors'), '-list-subtests'],
> stdout=subprocess.PIPE)
> +
> +arb_transform_feedback2['misc. API error checks'] = {}
> +for line in process.stdout:
> +    [option, name] = line.split(":")
> +    arb_transform_feedback2['misc. API error checks'][name.strip()] =
> concurrent_test('arb_transform_feedback2-api-errors -subtest
> {0}'.format(option.strip()))
>

Assuming this is going to get refactored into some more general-purpose
code: if someone ever creates a subtest whose name contains a whitespace
character, this will die in a not-very-obvious-to-debug fire.  Can we add
something like this to make debugging easier?

[option, name] = line.split(":")
option = option.strip()
if any(x.isspace() for x in option):
     raise Exception('Subtest must not contain a space:
{0!r}'.format(option))


> +
>  arb_transform_feedback2['misc. API queries'] =
> concurrent_test('arb_transform_feedback2-api-queries')
>  arb_transform_feedback2['counting with pause'] =
> concurrent_test('arb_transform_feedback2-pause-counting')
>
> diff --git a/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt
> b/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt
> index c6287a1..3d74f91 100644
> --- a/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt
> +++ b/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt
> @@ -9,6 +9,7 @@ link_libraries (
>         ${OPENGL_glu_LIBRARY}
>  )
>
> +piglit_add_executable (arb_transform_feedback2-api-errors api-errors.c)
>  piglit_add_executable (arb_transform_feedback2-api-queries api-queries.c)
>  piglit_add_executable (arb_transform_feedback2-cannot-bind-when-active
> cannot-bind-when-active.c)
>  piglit_add_executable
> (arb_transform_feedback2-change-objects-while-paused
> change-objects-while-paused.c)
> diff --git a/tests/spec/arb_transform_feedback2/api-errors.c
> b/tests/spec/arb_transform_feedback2/api-errors.c
> new file mode 100644
> index 0000000..dd239d8
> --- /dev/null
> +++ b/tests/spec/arb_transform_feedback2/api-errors.c
> @@ -0,0 +1,685 @@
> +/*
> + * Copyright © 2012 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * the rights to use, copy, modify, merge, publish, distribute,
> sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> next
> + * paragraph) shall be included in all copies or substantial portions of
> the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
> SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * \file api-errors.c
> + * Verify a handful of error conditions required by the spec.
> + *
> + * None of these subtests is large enough to warrant a separate test case.
> + */
> +#include "piglit-util-gl-common.h"
> +
> +static enum piglit_result delete_inactive_only(void);
> +static enum piglit_result paired_begin_end(void);
> +static enum piglit_result pause_active_only(void);
> +static enum piglit_result resume_paused_only(void);
> +static enum piglit_result vertex_shader_required(void);
> +static enum piglit_result change_varyings_inactive_only(void);
> +static enum piglit_result change_program_inactive_or_paused(void);
> +static enum piglit_result link_program_inactive_only(void);
> +static enum piglit_result resume_same_program_only(void);
> +static enum piglit_result draw_from_valid_object_only(void);
> +static enum piglit_result draw_from_ended_object_only(void);
> +
> +static const struct piglit_gl_subtest subtests[] = {
> +       {
> +               "Paired begin and end",
> +               "paired-begin-end",
> +               paired_begin_end
> +       },
> +       {
> +               "Pause active feedback only",
> +               "pause-active-only",
> +               pause_active_only
> +       },
> +       {
> +               "Resume paused feedback only",
> +               "resume-paused-only",
> +               resume_paused_only
> +       },
> +       {
> +               "Vertex shader required",
> +               "vertex-shader-required",
> +               vertex_shader_required
> +       },
> +       {
> +               "TransformFeedbackVaryings only when inactive",
> +               "change-varyings-inactive-only",
> +               change_varyings_inactive_only
> +       },
> +       {
> +               "Change program only when inactive or paused",
> +               "change-program-inactive-or-paused",
> +               change_program_inactive_or_paused
> +       },
> +       {
> +               "Link program only when inactive",
> +               "link-program-inactive-only",
> +               link_program_inactive_only
> +       },
> +       {
> +               "Resume with the same program only",
> +               "resume-same-program-only",
> +               resume_same_program_only
> +       },
> +       {
> +               "Draw only from valid object",
> +               "draw-from-valid-object-only",
> +               draw_from_valid_object_only
> +       },
> +       {
> +               "Draw only from ended object",
> +               "draw-from-ended-object-only",
> +               draw_from_ended_object_only
> +       },
> +       {
> +               /* Do this one last.  If it fails, it will delete the
> object
> +                * and cause all of the othere subtests to fail.
> +                */
> +               "Cannot delete while active",
> +               "delete-inactive-only",
> +               delete_inactive_only
> +       },
> +       {
> +               NULL,
> +               NULL,
> +               NULL
> +       }
> +};
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_compat_version = 10;
> +       config.window_visual = PIGLIT_GL_VISUAL_RGB;
> +       config.subtests = subtests;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       return PIGLIT_FAIL;
> +}
> +
> +static const char vstext[] =
> +       "varying vec4 x;\n"
> +       "varying vec4 y;\n"
> +       "void main()\n"
> +       "{\n"
> +       "    gl_Position = vec4(0);\n"
> +       "    x = vec4(0);\n"
> +       "    y = vec4(0);\n"
> +       "}"
> +       ;
> +
> +static const char fstext[] =
> +       "void main() { gl_FragColor = vec4(0); }";
> +
> +static const char *varyings[] = {"x"};
> +static GLuint id;
> +static GLuint prog;
> +static GLuint fs_only_prog;
> +static GLuint buf;
> +
> +enum piglit_result delete_inactive_only(void)
> +{
> +       bool pass = true;
> +
> +       /* The ARB_transform_feedback2 spec says:
> +        *
> +        *     "The error INVALID_OPERATION is generated by
> +        *     DeleteTransformFeedbacks if the transform feedback operation
> +        *     for any object named by <ids> is currently active."
> +        *
> +        * However, shortly before that it also says,
> +        *
> +        *     "If an active transform feedback object is deleted its name
> +        *     immediately becomes unused, but the underlying object is not
> +        *     deleted until it is no longer active."
> +        *
> +        * The later text does not appear in the OpenGL 4.4 spec, so I
> +        * believe that it was an error in the extension.
> +        */
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
> +
> +       glBeginTransformFeedback(GL_TRIANGLES);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glDeleteTransformFeedbacks(1, &id);
> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> +       glEndTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       /* Restore binding state.
> +        */
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +enum piglit_result paired_begin_end(void)
> +{
> +       bool pass = true;
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
> +
> +       /* The ARB_transform_feedback2 spec says:
> +        *
> +        *     "Transform feedback commands must be paired; the error
> +        *     INVALID_OPERATION is generated by BeginTransformFeedback if
> +        *     transform feedback is active, and by EndTransformFeedback if
> +        *     transform feedback is inactive. Transform feedback is
> initially
> +        *     inactive."
> +        *
> +        * The first case is already tested by the cannot-bind-when-active
> +        * test.
> +        */
> +       glEndTransformFeedback();
> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> +       glBeginTransformFeedback(GL_TRIANGLES);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glEndTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glEndTransformFeedback();
> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> +       /* Restore binding state.
> +        */
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +enum piglit_result pause_active_only(void)
> +{
> +       bool pass = true;
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
> +
> +       /* The ARB_transform_feedback2 spec says:
> +        *
> +        *     "The error INVALID_OPERATION is generated by
> +        *     PauseTransformFeedback if the currently bound transform
> +        *     feedback is not active or is paused."
> +        */
> +       glPauseTransformFeedback();
> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> +       glBeginTransformFeedback(GL_TRIANGLES);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glPauseTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glPauseTransformFeedback();
> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> +       /* There is no need for an explicit resume here.  Section 13.2.2
> +        * (Transform Feedback Primitive Capture) of the OpenGL 4.3 spec
> says:
> +        *
> +        *     "EndTransformFeedback first performs an implicit
> +        *     ResumeTransformFeedback (see below) if transform feedback is
> +        *     paused."
> +        *
> +        * NOTE: Previous versions of the spec had an error in this section
> +        * that was corrected in 4.3.
> +        */
> +       glEndTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       /* Restore binding state.
> +        */
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +enum piglit_result resume_paused_only(void)
> +{
> +       bool pass = true;
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
> +
> +       /* The ARB_transform_feedback2 spec says:
> +        *
> +        *     "The error INVALID_OPERATION is generated by
> +        *     ResumeTransformFeedback if the currently bound transform
> +        *     feedback is not active or is not paused."
> +        */
> +       glResumeTransformFeedback();
> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> +       glBeginTransformFeedback(GL_TRIANGLES);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glResumeTransformFeedback();
> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> +       glPauseTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glResumeTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glEndTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       /* Restore binding state.
> +        */
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +enum piglit_result vertex_shader_required(void)
> +{
> +       bool pass = true;
> +
> +       if (piglit_is_extension_supported("GL_NV_transform_feedback2")) {
> +               piglit_report_subtest_result(PIGLIT_SKIP,
> +                                            "Vertex shader required");
> +               return true;
> +       }
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
> +
> +       /* The ARB_transform_feedback2 spec says:
> +        *
> +        *     "The error INVALID_OPERATION is generated by
> +        *     BeginTransformFeedback if no vertex or geometry shader is
> +        *     active."
> +        */
> +       glUseProgram(fs_only_prog);
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glBeginTransformFeedback(GL_TRIANGLES);
> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> +       glUseProgram(prog);
> +
> +       /* Restore binding state.
> +        */
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +enum piglit_result change_varyings_inactive_only(void)
> +{
> +       bool pass = true;
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
> +
> +       /* The ARB_transform_feedback2 spec says:
> +        *
> +        *     "The error INVALID_OPERATION is generated:
> +        *
> +        *         * by TransformFeedbackVaryings if the current transform
> +        *           feedback object is active, even if paused;"
> +        */
> +       glBeginTransformFeedback(GL_TRIANGLES);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glTransformFeedbackVaryings(prog, 1, varyings,
> +                                   GL_INTERLEAVED_ATTRIBS);
> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> +       glPauseTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glTransformFeedbackVaryings(prog, 1, varyings,
> +                                   GL_INTERLEAVED_ATTRIBS);
> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> +       glResumeTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glEndTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       /* Restore binding state.
> +        */
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +enum piglit_result change_program_inactive_or_paused(void)
> +{
> +       bool pass = true;
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
> +
> +       /* The ARB_transform_feedback2 spec says:
> +        *
> +        *     "The error INVALID_OPERATION is generated:
> +        *
> +        *         * by UseProgram if the current transform feedback
> object is
> +        *           active and not paused;"
> +        */
> +       glBeginTransformFeedback(GL_TRIANGLES);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glUseProgram(fs_only_prog);
> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> +       glPauseTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glUseProgram(fs_only_prog);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       /* Restore the program or glResumeTransformFeedback will generate
> an
> +        * error.
> +        */
> +       glUseProgram(prog);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       /* Work-around drivers with glEndTransformFeedback bugs.  See
> +        * pause_active_only above.
> +        */
> +       glResumeTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glEndTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glUseProgram(prog);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       /* Restore binding state.
> +        */
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +enum piglit_result link_program_inactive_only(void)
> +{
> +       bool pass = true;
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
> +
> +       /* The ARB_transform_feedback2 spec says:
> +        *
> +        *     "The error INVALID_OPERATION is generated:
> +        *
> +        *         * by LinkProgram if <program> is the name of a program
> +        *           being used by one or more transform feedback objects,
> +        *           even if the objects are not currently bound or are
> +        *           paused;"
> +        */
> +       glBeginTransformFeedback(GL_TRIANGLES);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glLinkProgram(prog);
> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> +       glPauseTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glLinkProgram(prog);
> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glLinkProgram(prog);
> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> +       glUseProgram(0);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glLinkProgram(prog);
> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> +       glUseProgram(prog);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       /* Work-around drivers with glEndTransformFeedback bugs.  See
> +        * pause_active_only above.
> +        */
> +       glResumeTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glEndTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       /* Restore binding state.
> +        */
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +enum piglit_result resume_same_program_only(void)
> +{
> +       bool pass = true;
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
> +
> +       /* The ARB_transform_feedback2 spec says:
> +        *
> +        *     "The error INVALID_OPERATION is generated:
> +        *
> +        *         * by ResumeTransformFeedback if the program object being
> +        *           used by the current transform feedback object is not
> +        *           active."
> +        */
> +       glBeginTransformFeedback(GL_TRIANGLES);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glPauseTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glUseProgram(0);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glResumeTransformFeedback();
> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> +       glUseProgram(prog);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       /* Work-around drivers with glEndTransformFeedback bugs.  See
> +        * pause_active_only above.
> +        */
> +       glResumeTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glEndTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       /* Restore binding state.
> +        */
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +enum piglit_result draw_from_valid_object_only(void)
> +{
> +       bool pass = true;
> +       GLuint bad_id;
> +
> +       /* The ARB_transform_feedback2 spec says:
> +        *
> +        *     "The error INVALID_VALUE is generated if <id> is not the
> name
> +        *     of a transform feedback object."
> +        */
> +       glGenTransformFeedbacks(1, &bad_id);
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, bad_id);
> +       glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
> +
> +       glBeginTransformFeedback(GL_TRIANGLES);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glEndTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glDeleteTransformFeedbacks(1, &bad_id);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glDrawTransformFeedback(GL_TRIANGLES, bad_id);
> +       pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
> +
> +       /* Restore binding state.
> +        */
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +enum piglit_result draw_from_ended_object_only(void)
> +{
> +       bool pass = true;
> +       GLuint bad_id;
> +
> +       /* The ARB_transform_feedback2 spec says:
> +        *
> +        *     "The error INVALID_OPERATION is generated if
> +        *     EndTransformFeedback has never been called while the object
> +        *     named by <id> was bound."
> +        */
> +       glGenTransformFeedbacks(1, &bad_id);
> +
> +       glDrawTransformFeedback(GL_TRIANGLES, bad_id);
> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, bad_id);
> +       glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
> +
> +       glBeginTransformFeedback(GL_TRIANGLES);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glPauseTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glDrawTransformFeedback(GL_TRIANGLES, bad_id);
> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, bad_id);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       /* Work-around drivers with glEndTransformFeedback bugs.  See
> +        * pause_active_only above.
> +        */
> +       glResumeTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glEndTransformFeedback();
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glDeleteTransformFeedbacks(1, &bad_id);
> +       pass = piglit_check_gl_error(0) && pass;
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +void piglit_init(int argc, char **argv)
> +{
> +       enum piglit_result result;
> +       const char **selected_subtests;
> +       size_t num_selected_subtests;
> +
> +       piglit_require_transform_feedback();
> +       piglit_require_GLSL();
> +       piglit_require_extension("GL_ARB_transform_feedback2");
> +
> +       num_selected_subtests =
> piglit_get_selected_tests(&selected_subtests);
> +
> +       /* This is all just the boot-strap work for the test.
> +        */
> +       glGenBuffers(1, &buf);
> +       glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf);
> +       glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1024, NULL,
> GL_STREAM_READ);
> +
> +       prog = piglit_build_simple_program_unlinked(vstext, fstext);
> +
> +       glTransformFeedbackVaryings(prog, 1, varyings,
> +                                   GL_INTERLEAVED_ATTRIBS);
> +       glLinkProgram(prog);
> +       if (!piglit_link_check_status(prog)) {
> +               result = PIGLIT_FAIL;
> +               goto done;
> +       }
> +
> +       fs_only_prog = piglit_build_simple_program(NULL, fstext);
> +       if (fs_only_prog == 0) {
> +               result = PIGLIT_FAIL;
> +               goto done;
> +       }
> +
> +       glUseProgram(prog);
> +
> +       glGenTransformFeedbacks(1, &id);
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
> +       glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
> +
> +       result = piglit_run_selected_subtests(subtests,
> +                                             selected_subtests,
> +                                             num_selected_subtests,
> +                                             PIGLIT_SKIP);
> +
> +       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
> +
> +done:
> +       glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
> +       glDeleteBuffers(1, &buf);
> +
> +       glDeleteTransformFeedbacks(1, &id);
> +
> +       glUseProgram(0);
> +       glDeleteProgram(prog);
> +       glDeleteProgram(fs_only_prog);
> +
> +       piglit_report_result(result);
> +}
> --
> 1.8.1.4
>
>
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