[Piglit] [PATCH v2] Interface Blocks: Test how interface block members are accessed from API

Paul Berry stereotype441 at gmail.com
Tue Oct 22 03:07:06 CEST 2013


On 21 October 2013 16:04, Nicholas Mack <nichmack at gmail.com> wrote:

> v2: Add checks to also test invalid names
> ---
>  tests/all.tests                                    |   1 +
>  tests/spec/glsl-1.50/execution/CMakeLists.gl.txt   |   1 +
>  .../interface-blocks-api-access-members.c          | 173
> +++++++++++++++++++++
>  3 files changed, 175 insertions(+)
>  create mode 100644
> tests/spec/glsl-1.50/execution/interface-blocks-api-access-members.c
>

Reviewed-by: Paul Berry <stereotype441 at gmail.com>


>
> diff --git a/tests/all.tests b/tests/all.tests
> index c919f19..d2e685c 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -966,6 +966,7 @@ import_glsl_parser_tests(spec['glsl-1.50'],
>  add_shader_test_dir(spec['glsl-1.50'],
>                     os.path.join(testsDir, 'spec', 'glsl-1.50'),
>                     recursive=True)
> +spec['glsl-1.50']['execution']['interface-blocks-api-access-members'] =
> concurrent_test('glsl-1.50-interface-blocks-api-access-members')
>  spec['glsl-1.50']['execution']['get-active-attrib-array'] =
> concurrent_test('glsl-1.50-get-active-attrib-array')
>  spec['glsl-1.50']['execution']['vs-input-arrays'] =
> concurrent_test('glsl-1.50-vs-input-arrays')
>  spec['glsl-1.50']['execution']['vs-named-block-no-modify'] =
> concurrent_test('glsl-1.50-vs-named-block-no-modify')
> diff --git a/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt
> b/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt
> index 693f69a..114867b 100644
> --- a/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt
> +++ b/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt
> @@ -13,3 +13,4 @@ ${OPENGL_glu_LIBRARY}
>  piglit_add_executable (glsl-1.50-vs-input-arrays vs-input-arrays.c)
>  piglit_add_executable (glsl-1.50-get-active-attrib-array
> get-active-attrib-array.c)
>  piglit_add_executable (glsl-1.50-vs-named-block-no-modify
> vs-named-block-no-modify.c)
> +piglit_add_executable (glsl-1.50-interface-blocks-api-access-members
> interface-blocks-api-access-members.c)
> diff --git
> a/tests/spec/glsl-1.50/execution/interface-blocks-api-access-members.c
> b/tests/spec/glsl-1.50/execution/interface-blocks-api-access-members.c
> new file mode 100644
> index 0000000..77089f8
> --- /dev/null
> +++ b/tests/spec/glsl-1.50/execution/interface-blocks-api-access-members.c
> @@ -0,0 +1,173 @@
> +/**
> + * Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * the rights to use, copy, modify, merge, publish, distribute,
> sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> next
> + * paragraph) shall be included in all copies or substantial portions of
> the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
> SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * Test the syntax for accessing interface block members through the API
> + *
> + * From the GLSL 1.50 core spec, section 4.3.7 (Interface Blocks):
> + * "Outside the shading language (i.e., in the API), members are similarly
> + *  identified except the block name is always used in place of the
> instance
> + *  name (API accesses are to interfaces, not to shaders). If there is no
> + *  instance name, then the API does not use the block name to access a
> member,
> + *  just the member name."
> + *
> + * "For blocks declared as arrays, the array index must also be included
> when
> + *  accessing members"
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_compat_version = 32;
> +       config.supports_gl_core_version = 32;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static const char *vstext =
> +       "#version 150\n"
> +       "in vec4 vertex;\n"
> +       "void main()\n"
> +       "{\n"
> +       "       gl_Position = vertex;\n"
> +       "}\n";
> +
> +static const char *gstext =
> +       "#version 150\n"
> +       "layout(points) in;\n"
> +       "layout(points, max_vertices = 3) out;\n"
> +       "out NoInst {\n"
> +       "       float a;\n"
> +       "       vec3 b;\n"
> +       "};\n"
> +       "out WithInst {\n"
> +       "       float c;\n"
> +       "       vec3 d;\n"
> +       "} inst;\n"
> +       "out WithInstArray {\n"
> +       "       float e;\n"
> +       "       vec3 f;\n"
> +       "} instArray[3];\n"
> +       "void main()\n"
> +       "{\n"
> +       "       a = 1.0;\n"
> +       "       b = vec3(2.0);\n"
> +       "       inst.c = 3.0;\n"
> +       "       inst.d = vec3(4.0);\n"
> +       "       for(int i = 0; i < 3; i++) {\n"
> +       "               instArray[i].e = 5.0 + 2 * i;\n"
> +       "               instArray[i].f = vec3(6.0 + 2 * i);\n"
> +       "       }\n"
> +       "}\n";
> +
> +static GLuint prog;
> +
> +static const char *valid_varying_names[] = {
> +       /* correct names to access block members */
> +       "a", "b",
> +       "WithInst.c", "WithInst.d",
> +       "WithInstArray[0].e", "WithInstArray[0].f",
> +       "WithInstArray[1].e", "WithInstArray[1].f",
> +       "WithInstArray[2].e", "WithInstArray[2].f"
> +};
> +
> +static const char *invalid_varying_names[] = {
> +       /* incorrect names to access block members */
> +       "c", "d",
> +       "inst.c", "inst.d",
> +       "e", "f",
> +       "instArray.e", "instArray.f",
> +       "WithInstArray.e", "WithInstArray.f",
> +       "instArray[0].e", "instArray[0].f",
> +       "instArray[1].e", "instArray[1].f",
> +       "instArray[2].e", "instArray[2].f"
> +};
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       bool pass = true;
> +       GLuint vs = 0, gs = 0;
> +       int i;
> +
> +       prog = glCreateProgram();
> +       vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
> +       gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext);
> +       glAttachShader(prog, vs);
> +       glAttachShader(prog, gs);
> +
> +       /* check that invalid_varying_names fail to link */
> +       for (i = 0; i < ARRAY_SIZE(invalid_varying_names); i++) {
> +               glTransformFeedbackVaryings(prog,
> +                                           1,
> +                                           &invalid_varying_names[i],
> +                                           GL_INTERLEAVED_ATTRIBS);
> +               glLinkProgram(prog);
> +               if (piglit_link_check_status(prog)) {
> +                       printf("%s is not valid but it was allowed.\n",
> +                               invalid_varying_names[i]);
> +                       pass = false;
> +               }
> +       }
> +
> +       /* check that valid_varying_names link properly */
> +       glTransformFeedbackVaryings(prog,
> +                                   ARRAY_SIZE(valid_varying_names),
> +                                   valid_varying_names,
> +                                   GL_INTERLEAVED_ATTRIBS);
> +       glLinkProgram(prog);
> +       if (!piglit_link_check_status(prog)) {
> +               glDeleteProgram(prog);
> +               printf("Transform feedback varyings failed to link
> properly"
> +                       " with valid names.\n");
> +               piglit_report_result(PIGLIT_FAIL);
> +       }
> +
> +       glUseProgram(prog);
> +
> +       for (i = 0; i < ARRAY_SIZE(valid_varying_names); i++) {
> +               char varName[50];
> +               GLsizei nameLength = 0, varSize = 0;
> +               GLenum varType = GL_NONE;
> +               glGetTransformFeedbackVarying(  prog,
> +                                               i,
> +                                               sizeof(varName),
> +                                               &nameLength,
> +                                               &varSize,
> +                                               &varType,
> +                                               varName);
> +               printf("Name: %s\t\tType: %s\n",
> +                       varName, piglit_get_gl_enum_name(varType));
> +       }
> +
> +       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       /* DIES IN A FIRE */
> +       return PIGLIT_FAIL;
> +}
> --
> 1.8.3.1
>
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