[Piglit] [PATCH 1/8] GL_ARB_UBO/referenced-by-shader: Drop unused uniform.

Ian Romanick idr at freedesktop.org
Tue Oct 29 05:16:47 CET 2013


On 10/08/2013 02:09 PM, Eric Anholt wrote:
> I think this was a copy-and-paste leftover from the
> getactiveuniformname test.

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

> ---
>  tests/spec/arb_uniform_buffer_object/referenced-by-shader.c | 2 --
>  1 file changed, 2 deletions(-)
> 
> diff --git a/tests/spec/arb_uniform_buffer_object/referenced-by-shader.c b/tests/spec/arb_uniform_buffer_object/referenced-by-shader.c
> index 514fef4..2106826 100644
> --- a/tests/spec/arb_uniform_buffer_object/referenced-by-shader.c
> +++ b/tests/spec/arb_uniform_buffer_object/referenced-by-shader.c
> @@ -58,7 +58,6 @@ piglit_init(int argc, char **argv)
>  		"uniform vsgs { float vg; };\n"
>  		"uniform vsfs { float vf; };\n"
>  		"uniform vsgsfs { float vgf; };\n"
> -		"uniform float dddd;\n"
>  		"void main() {\n"
>  		"	gl_Position = vec4(v + vg + vf + vgf);\n"
>  		"}\n";
> @@ -80,7 +79,6 @@ piglit_init(int argc, char **argv)
>  		"uniform vsfs { float vf; };\n"
>  		"uniform gsfs { float gf; };\n"
>  		"uniform vsgsfs { float vgf; };\n"
> -		"uniform float dddd;\n"
>  		"void main() {\n"
>  		"	gl_FragColor = vec4(f + vf + gf + vgf);\n"
>  		"}\n";
> 



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