[Piglit] [PATCH 1/8] GL_ARB_UBO/referenced-by-shader: Drop unused uniform.
Ian Romanick
idr at freedesktop.org
Tue Oct 29 05:16:47 CET 2013
On 10/08/2013 02:09 PM, Eric Anholt wrote:
> I think this was a copy-and-paste leftover from the
> getactiveuniformname test.
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> tests/spec/arb_uniform_buffer_object/referenced-by-shader.c | 2 --
> 1 file changed, 2 deletions(-)
>
> diff --git a/tests/spec/arb_uniform_buffer_object/referenced-by-shader.c b/tests/spec/arb_uniform_buffer_object/referenced-by-shader.c
> index 514fef4..2106826 100644
> --- a/tests/spec/arb_uniform_buffer_object/referenced-by-shader.c
> +++ b/tests/spec/arb_uniform_buffer_object/referenced-by-shader.c
> @@ -58,7 +58,6 @@ piglit_init(int argc, char **argv)
> "uniform vsgs { float vg; };\n"
> "uniform vsfs { float vf; };\n"
> "uniform vsgsfs { float vgf; };\n"
> - "uniform float dddd;\n"
> "void main() {\n"
> " gl_Position = vec4(v + vg + vf + vgf);\n"
> "}\n";
> @@ -80,7 +79,6 @@ piglit_init(int argc, char **argv)
> "uniform vsfs { float vf; };\n"
> "uniform gsfs { float gf; };\n"
> "uniform vsgsfs { float vgf; };\n"
> - "uniform float dddd;\n"
> "void main() {\n"
> " gl_FragColor = vec4(f + vf + gf + vgf);\n"
> "}\n";
>
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