[Piglit] [PATCH 8/8] GL_ARB_vertex_buffer_object: Test many draws using glBufferSubData().

Ian Romanick idr at freedesktop.org
Wed Oct 30 19:43:02 CET 2013


On 10/08/2013 02:09 PM, Eric Anholt wrote:
> The previous tests tried to get at bad synchronization for unexpected
> rendering behaviors (repeatedly glBufferSubData()ing over the same
> state), while this tries to get at a more expected rendering behavior
> (incrementally glBufferSubData()ing into subsequent areas in a VBO).
> It also caught a ton of bugs in my initial implementation of
> glBufferSubData GPU stall avoidance.
> ---
>  tests/all.tests                                    |   3 +
>  .../arb_vertex_buffer_object/CMakeLists.gl.txt     |   1 +
>  .../arb_vertex_buffer_object/vbo-subdata-many.c    | 132 +++++++++++++++++++++
>  3 files changed, 136 insertions(+)
>  create mode 100644 tests/spec/arb_vertex_buffer_object/vbo-subdata-many.c
> 
> diff --git a/tests/all.tests b/tests/all.tests
> index beeaa84..bbc2a50 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -1594,6 +1594,9 @@ add_plain_test(arb_vertex_buffer_object, 'pos-array')
>  add_plain_test(arb_vertex_buffer_object, 'vbo-bufferdata')
>  add_plain_test(arb_vertex_buffer_object, 'vbo-map-remap')
>  add_concurrent_test(arb_vertex_buffer_object, 'vbo-map-unsync')
> +arb_vertex_buffer_object['vbo-subdata-many drawarrays'] = concurrent_test('arb_vertex_buffer_object-vbo-subdata-many drawarrays')
> +arb_vertex_buffer_object['vbo-subdata-many drawelements'] = concurrent_test('arb_vertex_buffer_object-vbo-subdata-many drawelements')
> +arb_vertex_buffer_object['vbo-subdata-many drawrangeelements'] = concurrent_test('arb_vertex_buffer_object-vbo-subdata-many drawrangeelements')
>  add_plain_test(arb_vertex_buffer_object, 'vbo-subdata-sync')
>  add_plain_test(arb_vertex_buffer_object, 'vbo-subdata-zero')
>  
> diff --git a/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt
> index 5b5cf5d..6baaa19 100644
> --- a/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt
> +++ b/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt
> @@ -13,5 +13,6 @@ piglit_add_executable (arb_vertex_buffer_object-elements-negative-offset element
>  piglit_add_executable (arb_vertex_buffer_object-mixed-immediate-and-vbo mixed-immediate-and-vbo.c)
>  piglit_add_executable (arb_vertex_buffer_object-ib-data-sync ib-data-sync.c)
>  piglit_add_executable (arb_vertex_buffer_object-ib-subdata-sync ib-subdata-sync.c)
> +piglit_add_executable (arb_vertex_buffer_object-vbo-subdata-many vbo-subdata-many.c)
>  
>  # vim: ft=cmake:
> diff --git a/tests/spec/arb_vertex_buffer_object/vbo-subdata-many.c b/tests/spec/arb_vertex_buffer_object/vbo-subdata-many.c
> new file mode 100644
> index 0000000..be37fc7
> --- /dev/null
> +++ b/tests/spec/arb_vertex_buffer_object/vbo-subdata-many.c
> @@ -0,0 +1,132 @@
> +/*
> + * Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_compat_version = 10;
> +
> +	config.window_width = 200;
> +	config.window_height = 200;
> +
> +	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static enum {
> +	DRAWARRAYS,
> +	DRAWELEMENTS,
> +	DRAWRANGEELEMENTS,
> +} mode = DRAWARRAYS;
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	uint32_t buffer_size = 4096;
> +	bool pass = true;
> +	GLuint vbo;
> +	float green[] = {0, 1, 0, 0};
> +	uint32_t count = piglit_width * piglit_height;
> +	int i;
> +
> +	glClearColor(1, 0, 0, 0);
> +	glClear(GL_COLOR_BUFFER_BIT);
> +
> +	piglit_ortho_projection(piglit_width, piglit_height, false);
> +	glColor4fv(green);
> +
> +	glGenBuffersARB(1, &vbo);
> +	glBindBufferARB(GL_ARRAY_BUFFER, vbo);
> +	glBufferData(GL_ARRAY_BUFFER, buffer_size, NULL, GL_STREAM_DRAW);
> +	glEnableClientState(GL_VERTEX_ARRAY);
> +	glVertexPointer(2, GL_FLOAT, 0, NULL);
> +
> +	for (i = 0; i < count; i++) {
> +		int x = i % piglit_width;
> +		int y = (i / piglit_height) % piglit_height;
> +		float vert[] = {
> +			x,     y,
> +			x + 1, y,
> +			x + 1, y + 1,
> +			x,     y + 1,
> +		};
> +		uint32_t offset = i % (buffer_size / sizeof(vert));
> +		uint32_t indices[4] = {
> +			offset * 4,
> +			offset * 4 + 1,
> +			offset * 4 + 2,
> +			offset * 4 + 3
> +		};

I assume this caught enough bugs without also streaming into the index
buffer?

> +
> +		glBufferSubData(GL_ARRAY_BUFFER, offset * sizeof(vert), sizeof(vert), vert);
> +
> +		switch (mode) {
> +		case DRAWARRAYS:
> +			glDrawArrays(GL_TRIANGLE_FAN, offset * 4, 4);
> +			break;
> +		case DRAWELEMENTS:
> +			glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_INT,
> +				       indices);
> +			break;
> +		case DRAWRANGEELEMENTS:
> +			glDrawRangeElements(GL_TRIANGLE_FAN,
> +					    indices[0], indices[3],
> +					    4, GL_UNSIGNED_INT,
> +					    indices);
> +			break;
> +		}
> +

Extra blank line here.

> +	}
> +
> +	pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green);
> +
> +	piglit_present_results();
> +
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +static bool
> +string_matches(const char *a, const char *b)
> +{
> +	return strcmp(a, b) == 0;
> +}
> +
> +void
> +piglit_init(int argc, char *argv[])
> +{
> +	int i;
> +
> +	piglit_require_extension("GL_ARB_vertex_buffer_object");
> +
> +	for (i = 1; i < argc; i++) {
> +		if (string_matches(argv[i], "drawarrays"))
> +			mode = DRAWARRAYS;
> +		else if (string_matches(argv[i], "drawelements"))
> +			mode = DRAWELEMENTS;
> +		else if (string_matches(argv[i], "drawrangeelements"))
> +			mode = DRAWRANGEELEMENTS;
> +		else
> +			piglit_report_result(PIGLIT_FAIL);
> +	}

This could be the first (well... technically the second) guinea pig for
the new -subtest infrastructure. :)  The subtest table would look like:

static const struct piglit_gl_subtest subtests[] = {
       {
               "glDrawArrays"
               "drawarrays",
               draw_stuff,
               (void *)(intptr_t) DRAWARRAYS
       },
       {
               "glDrawElements"
               "drawelements",
               draw_stuff,
               (void *)(intptr_t) DRAWELEMENTS
       },
       {
               "glDrawRangeElements"
               "drawrangeelements",
               draw_stuff,
               (void *)(intptr_t) DRAWRANGEELEMENTS
       },
       {
               NULL, NULL, NULL, NULL
       },
};

Either way,

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

> +}
> 



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