[Piglit] [PATCH 1/9] piglit util: new functions piglit_program_pipeline_check_status/quiet
Paul Berry
stereotype441 at gmail.com
Thu Sep 5 11:47:51 PDT 2013
On 4 September 2013 12:57, Ian Romanick <idr at freedesktop.org> wrote:
> From: Gregory Hainaut <gregory.hainaut at gmail.com>
>
> Equivalent to piglit_link_check_status/quiet but with program object
> pipeline
>
> V4: move function in piglit-shader-gl.c (not supported on GLES*)
>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> tests/util/piglit-shader-gl.c | 51
> ++++++++++++++++++++++++++++++++++++++++
> tests/util/piglit-shader-gles1.c | 6 +++++
> tests/util/piglit-shader-gles2.c | 2 ++
> tests/util/piglit-shader.h | 3 +++
> 4 files changed, 62 insertions(+)
>
> diff --git a/tests/util/piglit-shader-gl.c b/tests/util/piglit-shader-gl.c
> index 32a7c45..adfe496 100644
> --- a/tests/util/piglit-shader-gl.c
> +++ b/tests/util/piglit-shader-gl.c
> @@ -80,3 +80,54 @@ piglit_require_fragment_shader(void)
> piglit_report_result(PIGLIT_SKIP);
> }
> }
> +
> +/* Same function as link_check_status but for program pipeline */
> +static GLboolean
> +program_pipeline_check_status(GLuint pipeline, FILE *output)
> +{
> + GLchar *info = NULL;
> + GLint size;
> + GLint ok;
> +
> + piglit_require_extension("GL_ARB_separate_shader_objects");
> +
> + glValidateProgramPipeline(pipeline);
> + glGetProgramPipelineiv(pipeline, GL_VALIDATE_STATUS, &ok);
> +
> + /* Some drivers return a size of 1 for an empty log. This is the
> size
> + * of a log that contains only a terminating NUL character.
> + */
> + glGetProgramPipelineiv(pipeline, GL_INFO_LOG_LENGTH, &size);
> + if (size > 1) {
> + info = malloc(size);
> + glGetProgramPipelineInfoLog(pipeline, size, NULL, info);
> + }
> +
> + if (!ok) {
> + fprintf(output, "Failed to validate the pipeline: %s\n",
> + (info != NULL) ? info : "<empty log>");
> + }
> + else if (0 && info != NULL) {
> + /* Enable this to get extra linking info.
> + * Even if there's no link errors, the info log may
> + * have some remarks.
> + */
> + printf("Pipeline validataion warning: %s\n", info);
>
s/validataion/validation/
With that fixed, this patch is:
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
> + }
> +
> + free(info);
> +
> + return ok;
> +}
> +
> +GLboolean
> +piglit_program_pipeline_check_status(GLuint pipeline)
> +{
> + return program_pipeline_check_status(pipeline, stderr);
> +}
> +
> +GLboolean
> +piglit_program_pipeline_check_status_quiet(GLuint pipeline)
> +{
> + return program_pipeline_check_status(pipeline, stdout);
> +}
> diff --git a/tests/util/piglit-shader-gles1.c
> b/tests/util/piglit-shader-gles1.c
> index 4902ba9..5d1c5b0 100644
> --- a/tests/util/piglit-shader-gles1.c
> +++ b/tests/util/piglit-shader-gles1.c
> @@ -47,3 +47,9 @@ piglit_require_fragment_shader(void)
> printf("GLES1 lacks GLSL\n");
> piglit_report_result(PIGLIT_SKIP);
> }
> +
> +GLboolean
> +piglit_program_pipeline_check_status(GLuint pipeline) {}
> +
> +GLboolean
> +piglit_program_pipeline_check_status_quiet(GLuint pipeline) {}
> diff --git a/tests/util/piglit-shader-gles2.c
> b/tests/util/piglit-shader-gles2.c
> index 09ed61f..85c7699 100644
> --- a/tests/util/piglit-shader-gles2.c
> +++ b/tests/util/piglit-shader-gles2.c
> @@ -26,3 +26,5 @@
> void piglit_require_GLSL(void) {}
> void piglit_require_vertex_shader(void) {}
> void piglit_require_fragment_shader(void) {}
> +GLboolean piglit_program_pipeline_check_status(GLuint pipeline) {}
> +GLboolean piglit_program_pipeline_check_status_quiet(GLuint pipeline) {}
> diff --git a/tests/util/piglit-shader.h b/tests/util/piglit-shader.h
> index 8f18f0a..0f26f80 100644
> --- a/tests/util/piglit-shader.h
> +++ b/tests/util/piglit-shader.h
> @@ -39,6 +39,9 @@ GLint piglit_build_simple_program(const char *vs_source,
> const char *fs_source);
> GLuint piglit_build_simple_program_unlinked(const char *vs_source,
> const char *fs_source);
>
> +extern GLboolean piglit_program_pipeline_check_status(GLuint pipeline);
> +extern GLboolean piglit_program_pipeline_check_status_quiet(GLuint
> pipeline);
> +
> #if defined(PIGLIT_USE_OPENGL_ES1)
> #define glAttachShader assert(!"glAttachShader does not exist in ES1")
> #define glBindAttribLocation assert(!"glBindAttribLocation does not exist
> in ES1")
> --
> 1.8.1.4
>
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>
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