[Piglit] [PATCH 4/5] layered-2d-texture-render: add const qualifiers to silence warnings
Brian Paul
brianp at vmware.com
Fri Sep 27 17:13:29 PDT 2013
---
tests/spec/amd_vertex_shader_layer/layered-2d-texture-render.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/tests/spec/amd_vertex_shader_layer/layered-2d-texture-render.c b/tests/spec/amd_vertex_shader_layer/layered-2d-texture-render.c
index 88a2bfa..71fc249 100644
--- a/tests/spec/amd_vertex_shader_layer/layered-2d-texture-render.c
+++ b/tests/spec/amd_vertex_shader_layer/layered-2d-texture-render.c
@@ -123,7 +123,7 @@ static int get_y(int layer, int lod)
return PAD + (((1 << lod) - 1) * 2 * size);
}
-static GLfloat *get_color(int num)
+static const GLfloat *get_color(int num)
{
int color_index;
@@ -234,7 +234,7 @@ test_results(int layer, int lod)
{
int x = get_x(layer);
int y = get_y(layer, lod);
- GLfloat *expected_color3f = get_color((lod * LAYERS) + layer);
+ const GLfloat *expected_color3f = get_color((lod * LAYERS) + layer);
GLboolean pass;
int size = SIZE >> lod;
--
1.7.10.4
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