[Piglit] [PATCH 2/5] fbo-gl_pointcoord: clean up shader formatting

Brian Paul brianp at vmware.com
Fri Sep 27 17:13:27 PDT 2013


---
 tests/fbo/fbo-gl_pointcoord.c |   12 +++++++-----
 1 file changed, 7 insertions(+), 5 deletions(-)

diff --git a/tests/fbo/fbo-gl_pointcoord.c b/tests/fbo/fbo-gl_pointcoord.c
index b2a1ccf..e5392d1 100644
--- a/tests/fbo/fbo-gl_pointcoord.c
+++ b/tests/fbo/fbo-gl_pointcoord.c
@@ -42,14 +42,16 @@ static const char vs_text[] =
 	"#version 120 \n"
 	"void main()\n"
 	"{\n"
-	"gl_Position = gl_Vertex;\n"
-	"}\n"
-	;
+	"   gl_Position = gl_Vertex;\n"
+	"}\n";
 
 static const char fs_text[] =
 	"#version 120 \n"
-	"void main() { gl_FragColor = vec4(gl_PointCoord.x, gl_PointCoord.y, 0.0, 1.0); }\n"
-	;
+	"void main()\n"
+	"{\n"
+	"   gl_FragColor = vec4(gl_PointCoord.x, gl_PointCoord.y, 0.0, 1.0);\n"
+	"}\n";
+
 static GLuint prog;
 static GLuint fb, rb;
 static GLuint testPoint_x, testPoint_y;
-- 
1.7.10.4



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