[Piglit] [PATCH] ES spec section 4.5.4 ("Default precision qualifier") : The fragment language has no default precision qualifier for floating point types. Hence for float, floating point vector and matrix variable declarations, either the declarat...
Guo, Johney
Weijun.Guo at amd.com
Wed Apr 9 01:35:05 PDT 2014
Yes. You are right, either “precision mediump float;" or “highp” will be OK.
But you can’t leave it as unknown precision qualifer.
From: Petri Latvala [mailto:petri.latvala at intel.com]
Sent: 2014年4月9日 15:49
To: piglit at lists.freedesktop.org
Cc: Ken Phillis Jr; Jin Zhou; Guo, Johney
Subject: Re: [Piglit] [PATCH] ES spec section 4.5.4 ("Default precision qualifier") : The fragment language has no default precision qualifier for floating point types. Hence for float, floating point vector and matrix variable declarations, either the declarat...
On 04/09/2014 12:27 AM, Ken Phillis Jr wrote:
The patch looks good, but I would suggest improving commit message... for example...
Title (line 1): GLSL ES fix default precision qualifiers
The OpenGl ES specification for (whatever the version is being checked against) section 4.5.4 ("Default precision qualifier") : The fragment language has no default precision qualifier for floating point types. Hence for float, floating point vector and matrix variable declarations, either the declaration must include a precision qualifier or the default float precision must have been previously declared.
I'm not sure I understand what this patch fixes. I thought the "precision mediump float;" declaration that is present in all those tests is enough.
--
Petri Latvala
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