[Piglit] [PATCH 1/3] arb_gpu_shader_fp64: add glsl algebraic tests

Tapani tapani.palli at intel.com
Wed Aug 20 21:16:42 PDT 2014


On 08/21/2014 05:26 AM, Chris Forbes wrote:
> On Thu, Aug 21, 2014 at 12:36 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
>> +++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/glsl-algebraic-div-double.shader_test
> ...
>> +       gl_FragColor = vec4(dvec4(1.0lf, 0.6lf, 1.0lf, 1.0lf) / dcolor);
> ...
>> +uniform vec4 color 2.0 3.0 4.0 1.0
>> +draw rect -1 -1 2 2
>> +probe all rgba 0.5 0.2 0.25 0.0
> Presumably you mean 1.0 in the alpha channel?

Yes, thanks for catching this. The original test had probe for rgb so I 
was not careful when adding alpha.

// Tapani



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