[Piglit] [PATCH 1/3] arb_gpu_shader_fp64: add glsl algebraic tests

Chris Forbes chrisf at ijw.co.nz
Wed Aug 20 21:21:33 PDT 2014


With that fixed, does it pass on fglrx?

On Thu, Aug 21, 2014 at 4:16 PM, Tapani <tapani.palli at intel.com> wrote:
> On 08/21/2014 05:26 AM, Chris Forbes wrote:
>>
>> On Thu, Aug 21, 2014 at 12:36 AM, Tapani Pälli <tapani.palli at intel.com>
>> wrote:
>>>
>>> +++
>>> b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/glsl-algebraic-div-double.shader_test
>>
>> ...
>>>
>>> +       gl_FragColor = vec4(dvec4(1.0lf, 0.6lf, 1.0lf, 1.0lf) / dcolor);
>>
>> ...
>>>
>>> +uniform vec4 color 2.0 3.0 4.0 1.0
>>> +draw rect -1 -1 2 2
>>> +probe all rgba 0.5 0.2 0.25 0.0
>>
>> Presumably you mean 1.0 in the alpha channel?
>
>
> Yes, thanks for catching this. The original test had probe for rgb so I was
> not careful when adding alpha.
>
> // Tapani
>


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