[Piglit] [PATCH 1/8] shader_runner: Clamp the SIZE directive to the platform's minimum size.
Eric Anholt
eric at anholt.net
Sat Aug 30 13:19:15 PDT 2014
Ilia Mirkin <imirkin at alum.mit.edu> writes:
> On Fri, Aug 29, 2014 at 5:41 PM, Eric Anholt <eric at anholt.net> wrote:
>> I want to start declaring small sizes in shader_runner tests, but we
>> need to avoid angering win8.
>
> Can I put in a good word for POT sizes?
You've got shader-capable hardware that's also POT-only? I'm pretty
sure your driver should be hiding that from people :(
>> diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
>> index 82b834d..b2bde04 100644
>> --- a/tests/shaders/shader_runner.c
>> +++ b/tests/shaders/shader_runner.c
>> @@ -1121,9 +1121,17 @@ get_required_config(const char *script_name,
>> parse_required_config(&parse_results, script_name);
>> choose_required_gl_version(&parse_results, &required_gl_version);
>>
>> + /* If the shader has a SIZE directive, then make the window
>> + * only that big (but constrained by whatever the platform's
>> + * limits on window size are).
>> + */
>> if (parse_results.found_size) {
>> config->window_width = parse_results.size[0];
>> config->window_height = parse_results.size[1];
>> +#if defined(_WIN32)
>> + config.window_width = MAX2(config.window_width, 160);
>
> Surely you meant config->window_width/height?
>
>> + config.window_height = MAX2(config.window_height, 160);
>> +#endif
Thanks.
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