[Piglit] [PATCH] glsl-1.50-execution-primitive-id-no-gs-first-vertex: First provoking vertex variation.
jfonseca at vmware.com
jfonseca at vmware.com
Mon Dec 1 07:57:27 PST 2014
From: José Fonseca <jfonseca at vmware.com>
Adapt the primitive-id-no-gs-first test case to first provoking vertex
convention, exposing a bug in llvmpipe.
---
tests/shaders/shader_runner.c | 15 ++++++
.../primitive-id-no-gs-first-vertex.shader_test | 63 ++++++++++++++++++++++
2 files changed, 78 insertions(+)
create mode 100644 tests/spec/glsl-1.50/execution/primitive-id-no-gs-first-vertex.shader_test
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 628ef44..fb498fb 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -1924,6 +1924,19 @@ set_patch_parameter(const char *line)
#endif
}
+void
+set_provoking_vertex(const char *line)
+{
+ if (string_match("first", line)) {
+ glProvokingVertexEXT(GL_FIRST_VERTEX_CONVENTION_EXT);
+ } else if (string_match("last", line)) {
+ glProvokingVertexEXT(GL_LAST_VERTEX_CONVENTION_EXT);
+ } else {
+ fprintf(stderr, "Unknown provoking vertex parameter `%s'\n", line);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+}
+
static const struct string_to_enum enable_table[] = {
{ "GL_CLIP_PLANE0", GL_CLIP_PLANE0 },
{ "GL_CLIP_PLANE1", GL_CLIP_PLANE1 },
@@ -2601,6 +2614,8 @@ piglit_display(void)
set_parameter(line + strlen("parameter "));
} else if (string_match("patch parameter ", line)) {
set_patch_parameter(line + strlen("patch parameter "));
+ } else if (string_match("provoking vertex ", line)) {
+ set_provoking_vertex(line + strlen("provoking vertex "));
} else if (string_match("link error", line)) {
link_error_expected = true;
if (link_ok) {
diff --git a/tests/spec/glsl-1.50/execution/primitive-id-no-gs-first-vertex.shader_test b/tests/spec/glsl-1.50/execution/primitive-id-no-gs-first-vertex.shader_test
new file mode 100644
index 0000000..dd97b0f
--- /dev/null
+++ b/tests/spec/glsl-1.50/execution/primitive-id-no-gs-first-vertex.shader_test
@@ -0,0 +1,63 @@
+# Check proper functioning of the gl_PrimitiveID fragment shader
+# input, in the case where there is no geometry shader, and provoking vertex
+# is set to first vertex.
+
+[require]
+GLSL >= 1.50
+GL_EXT_provoking_vertex
+
+[vertex shader]
+#version 150
+
+in vec4 piglit_vertex;
+flat out int vertex_id;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+ vertex_id = gl_VertexID;
+}
+
+[fragment shader]
+#version 150
+
+flat in int vertex_id;
+
+void main()
+{
+ /* We draw a triangle fan containing 6 vertices, so the relationship between
+ * the primitive ID and the input vertex ID's should be:
+ *
+ * Primitive ID Vertex ID's Provoking vertex ID
+ * 0 0 1 2 1
+ * 1 0 2 3 2
+ * 2 0 3 4 3
+ * 3 0 4 5 4
+ *
+ * Since vertex_id uses interpolation qualifier "flat", it should
+ * always receive the value from the provoking vertex. Therefore,
+ * by the table above, it should always be 2 greater than the
+ * expected value of gl_PrimitiveID.
+ */
+ int expected_primitive_id = vertex_id - 1;
+ if (expected_primitive_id == gl_PrimitiveID)
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+ else
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[vertex data]
+piglit_vertex/float/2
+-1.0 -1.0
+-1.0 1.0
+ 0.0 1.0
+ 1.0 1.0
+ 1.0 0.0
+ 1.0 -1.0
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+provoking vertex first
+draw arrays GL_TRIANGLE_FAN 0 6
+probe all rgba 0.0 1.0 0.0 1.0
--
2.1.0
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