[Piglit] [PATCH] glsl-1.50-execution-primitive-id-no-gs-first-vertex: First provoking vertex variation.
Roland Scheidegger
rscheidegger_lists at hispeed.ch
Mon Dec 1 16:05:29 PST 2014
One nitpick otherwise looks good to me.
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
Am 01.12.2014 um 16:57 schrieb jfonseca at vmware.com:
> From: José Fonseca <jfonseca at vmware.com>
>
> Adapt the primitive-id-no-gs-first test case to first provoking vertex
> convention, exposing a bug in llvmpipe.
> ---
> tests/shaders/shader_runner.c | 15 ++++++
> .../primitive-id-no-gs-first-vertex.shader_test | 63 ++++++++++++++++++++++
> 2 files changed, 78 insertions(+)
> create mode 100644 tests/spec/glsl-1.50/execution/primitive-id-no-gs-first-vertex.shader_test
>
> diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
> index 628ef44..fb498fb 100644
> --- a/tests/shaders/shader_runner.c
> +++ b/tests/shaders/shader_runner.c
> @@ -1924,6 +1924,19 @@ set_patch_parameter(const char *line)
> #endif
> }
>
> +void
> +set_provoking_vertex(const char *line)
> +{
> + if (string_match("first", line)) {
> + glProvokingVertexEXT(GL_FIRST_VERTEX_CONVENTION_EXT);
> + } else if (string_match("last", line)) {
> + glProvokingVertexEXT(GL_LAST_VERTEX_CONVENTION_EXT);
> + } else {
> + fprintf(stderr, "Unknown provoking vertex parameter `%s'\n", line);
> + piglit_report_result(PIGLIT_FAIL);
> + }
> +}
> +
> static const struct string_to_enum enable_table[] = {
> { "GL_CLIP_PLANE0", GL_CLIP_PLANE0 },
> { "GL_CLIP_PLANE1", GL_CLIP_PLANE1 },
> @@ -2601,6 +2614,8 @@ piglit_display(void)
> set_parameter(line + strlen("parameter "));
> } else if (string_match("patch parameter ", line)) {
> set_patch_parameter(line + strlen("patch parameter "));
> + } else if (string_match("provoking vertex ", line)) {
> + set_provoking_vertex(line + strlen("provoking vertex "));
> } else if (string_match("link error", line)) {
> link_error_expected = true;
> if (link_ok) {
> diff --git a/tests/spec/glsl-1.50/execution/primitive-id-no-gs-first-vertex.shader_test b/tests/spec/glsl-1.50/execution/primitive-id-no-gs-first-vertex.shader_test
> new file mode 100644
> index 0000000..dd97b0f
> --- /dev/null
> +++ b/tests/spec/glsl-1.50/execution/primitive-id-no-gs-first-vertex.shader_test
> @@ -0,0 +1,63 @@
> +# Check proper functioning of the gl_PrimitiveID fragment shader
> +# input, in the case where there is no geometry shader, and provoking vertex
> +# is set to first vertex.
> +
> +[require]
> +GLSL >= 1.50
> +GL_EXT_provoking_vertex
> +
> +[vertex shader]
> +#version 150
> +
> +in vec4 piglit_vertex;
> +flat out int vertex_id;
> +
> +void main()
> +{
> + gl_Position = piglit_vertex;
> + vertex_id = gl_VertexID;
> +}
> +
> +[fragment shader]
> +#version 150
> +
> +flat in int vertex_id;
> +
> +void main()
> +{
> + /* We draw a triangle fan containing 6 vertices, so the relationship between
> + * the primitive ID and the input vertex ID's should be:
> + *
> + * Primitive ID Vertex ID's Provoking vertex ID
> + * 0 0 1 2 1
> + * 1 0 2 3 2
> + * 2 0 3 4 3
> + * 3 0 4 5 4
> + *
> + * Since vertex_id uses interpolation qualifier "flat", it should
> + * always receive the value from the provoking vertex. Therefore,
> + * by the table above, it should always be 2 greater than the
should be 1 greater
> + * expected value of gl_PrimitiveID.
> + */
> + int expected_primitive_id = vertex_id - 1;
> + if (expected_primitive_id == gl_PrimitiveID)
> + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
> + else
> + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
> +}
> +
> +[vertex data]
> +piglit_vertex/float/2
> +-1.0 -1.0
> +-1.0 1.0
> + 0.0 1.0
> + 1.0 1.0
> + 1.0 0.0
> + 1.0 -1.0
> +
> +[test]
> +clear color 0.0 0.0 0.0 0.0
> +clear
> +provoking vertex first
> +draw arrays GL_TRIANGLE_FAN 0 6
> +probe all rgba 0.0 1.0 0.0 1.0
>
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