[Piglit] [PATCH] glsl-deriv-varyings: Fixes recently introduced compilation warnings
Andres Gomez
agomez at igalia.com
Tue Dec 16 11:18:17 PST 2014
---
tests/shaders/glsl-deriv-varyings.c | 86 -------------------------------------
1 file changed, 86 deletions(-)
diff --git a/tests/shaders/glsl-deriv-varyings.c b/tests/shaders/glsl-deriv-varyings.c
index fa72eec..33511de 100644
--- a/tests/shaders/glsl-deriv-varyings.c
+++ b/tests/shaders/glsl-deriv-varyings.c
@@ -51,10 +51,6 @@ static GLint prog2;
static GLint fs2;
static GLint prog3;
static GLint fs3;
-static GLint prog4;
-static GLint fs4;
-static GLint prog5;
-static GLint fs5;
static GLfloat verts[12] = {175.0, 125.0, 0.0,
@@ -105,26 +101,6 @@ static const char *fragShaderText3 =
" 0.0, 1.0);\n"
"} \n";
-static const char *fragShaderText4 =
- "uniform sampler2D tex2d;\n"
- "varying vec2 texCoords;\n"
- "void main()\n"
- "{ \n"
- " gl_FragColor = vec4(dFdx(abs(-texCoords.x)) * 40.0,\n"
- " dFdy(abs(-texCoords.y)) * 40.0,\n"
- " 0.0, 1.0);\n"
- "} \n";
-
-static const char *fragShaderText5 =
- "uniform sampler2D tex2d;\n"
- "varying vec2 texCoords;\n"
- "void main()\n"
- "{ \n"
- " gl_FragColor = vec4(dFdx(-abs(texCoords.x)) * -40.0,\n"
- " dFdy(-abs(texCoords.y) * -40.0,\n"
- " 0.0, 1.0);\n"
- "} \n";
-
void
@@ -154,16 +130,10 @@ compileLinkProg(void)
fs3 = glCreateShader(GL_FRAGMENT_SHADER);
- fs4 = glCreateShader(GL_FRAGMENT_SHADER);
-
- fs5 = glCreateShader(GL_FRAGMENT_SHADER);
-
glShaderSource(vs1, 1, (const GLchar **) &vertShaderText, NULL);
glShaderSource(fs1, 1, (const GLchar **) &fragShaderText, NULL);
glShaderSource(fs2, 1, (const GLchar **) &fragShaderText2, NULL);
glShaderSource(fs3, 1, (const GLchar **) &fragShaderText3, NULL);
- glShaderSource(fs4, 1, (const GLchar **) &fragShaderText3, NULL);
- glShaderSource(fs5, 1, (const GLchar **) &fragShaderText3, NULL);
glCompileShader(vs1);
glGetShaderiv(vs1, GL_COMPILE_STATUS, &stat);
@@ -193,20 +163,6 @@ compileLinkProg(void)
exit(1);
}
- glCompileShader(fs4);
- glGetShaderiv(fs4, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- printf("error compiling fragment shader4!\n");
- exit(1);
- }
-
- glCompileShader(fs5);
- glGetShaderiv(fs5, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- printf("error compiling fragment shader5!\n");
- exit(1);
- }
-
prog1 = glCreateProgram();
glAttachShader(prog1, vs1);
@@ -251,36 +207,6 @@ compileLinkProg(void)
texCoords);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
-
-
- prog4 = glCreateProgram();
- glAttachShader(prog4, vs1);
- glAttachShader(prog4, fs4);
- glBindAttribLocation(prog4, 1, "textureCoords");
- glLinkProgram(prog4);
- glUseProgram(prog4);
-
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat),
- verts);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat),
- texCoords);
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
-
-
- prog5 = glCreateProgram();
- glAttachShader(prog5, vs1);
- glAttachShader(prog5, fs5);
- glBindAttribLocation(prog5, 1, "textureCoords");
- glLinkProgram(prog5);
- glUseProgram(prog5);
-
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat),
- verts);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat),
- texCoords);
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
}
static void
@@ -349,23 +275,11 @@ piglit_display(void)
glUseProgram(prog3);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- glTranslatef(75.0, 0.0, 0.0);
-
- glUseProgram(prog4);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- glTranslatef(75.0, 0.0, 0.0);
-
- glUseProgram(prog5);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
glPopMatrix();
pass = pass && piglit_probe_pixel_rgb(132, 125, green);
pass = pass && piglit_probe_pixel_rgb(205, 125, deriv);
pass = pass && piglit_probe_pixel_rgb(280, 125, deriv);
- pass = pass && piglit_probe_pixel_rgb(355, 125, deriv);
- pass = pass && piglit_probe_pixel_rgb(430, 125, deriv);
glFinish();
piglit_present_results();
--
1.9.1
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