[Piglit] [PATCH] cubemap-mismatch: new test of mismatched cube map faces
Brian Paul
brianp at vmware.com
Thu Dec 18 08:04:36 PST 2014
OpenGL actually allows creating a cube map with different sizes and
formats per-face. Though, it can't actually be used for texturing.
This test checks that no unexpected error is raised when such a
texture is created and that the GL actually keeps track of the per-face
sizes.
---
tests/all.py | 1 +
tests/texturing/CMakeLists.gl.txt | 1 +
tests/texturing/cubemap-mismatch.c | 98 ++++++++++++++++++++++++++++++++++++++
3 files changed, 100 insertions(+)
create mode 100644 tests/texturing/cubemap-mismatch.c
diff --git a/tests/all.py b/tests/all.py
index ba26ebd..5c9893f 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -2892,6 +2892,7 @@ spec['ARB_texture_cube_map'] = arb_texture_cube_map
add_msaa_visual_plain_tests(arb_texture_cube_map, 'copyteximage CUBE')
add_plain_test(arb_texture_cube_map, 'crash-cubemap-order')
add_plain_test(arb_texture_cube_map, 'cubemap')
+add_plain_test(arb_texture_cube_map, 'cubemap-mismatch')
add_concurrent_test(arb_texture_cube_map, 'cubemap-getteximage-pbo')
arb_texture_cube_map['cubemap npot'] = PiglitGLTest(['cubemap', 'npot'])
add_plain_test(arb_texture_cube_map, 'cubemap-shader')
diff --git a/tests/texturing/CMakeLists.gl.txt b/tests/texturing/CMakeLists.gl.txt
index ce9921a..b77f71f 100644
--- a/tests/texturing/CMakeLists.gl.txt
+++ b/tests/texturing/CMakeLists.gl.txt
@@ -23,6 +23,7 @@ piglit_add_executable (copyteximage-clipping copyteximage-clipping.c)
piglit_add_executable (crossbar crossbar.c)
piglit_add_executable (cubemap cubemap.c)
piglit_add_executable (cubemap-getteximage-pbo cubemap-getteximage-pbo.c)
+piglit_add_executable (cubemap-mismatch cubemap-mismatch.c)
piglit_add_executable (cubemap-shader cubemap-shader.c)
piglit_add_executable (depth-level-clamp depth-level-clamp.c)
piglit_add_executable (depthstencil-render-miplevels depthstencil-render-miplevels.cpp)
diff --git a/tests/texturing/cubemap-mismatch.c b/tests/texturing/cubemap-mismatch.c
new file mode 100644
index 0000000..808ec25
--- /dev/null
+++ b/tests/texturing/cubemap-mismatch.c
@@ -0,0 +1,98 @@
+/*
+ * Copyright (c) 2014 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+
+/**
+ * Test cubemap with mismatched face sizes.
+ * It's kind of crazy that OpenGL allows creating cube map textures with
+ * mismatched face sizes, but it is what it is. Do some basic checks
+ * that no expected errors are raised and the per-face size queries work.
+ */
+
+
+#include "piglit-util-gl.h"
+
+
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+ config.supports_gl_compat_version = 10;
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+enum piglit_result
+piglit_display(void)
+{
+ GLuint tex;
+ const int w = 64, h = 64;
+ GLsizei sizes[6][2] = {
+ { w, h },
+ { w/2, h/2 },
+ { w/3, h/3 },
+ { w/2, h/2 },
+ { w, h },
+ { w/2, h/2 }
+ };
+ int face;
+ bool pass = true;
+
+ glGenTextures(1, &tex);
+
+ glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ /* six faces, different sizes */
+ for (face = 0; face < 6; face++) {
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA,
+ sizes[face][0], sizes[face][1], 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+
+ if (!piglit_check_gl_error(GL_NO_ERROR)) {
+ pass = false;
+ }
+
+ /* test getting sizes */
+ for (face = 0; face < 6; face++) {
+ GLint tw, th;
+ glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
+ 0, GL_TEXTURE_WIDTH, &tw);
+ glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
+ 0, GL_TEXTURE_HEIGHT, &th);
+ if (tw != sizes[face][0] || th != sizes[face][1]) {
+ printf("Bad texture size for face %d.\n", face);
+ printf(" Expected %d x %d\n",
+ sizes[face][0], sizes[face][1]);
+ printf(" Found %d x %d\n", tw, th);
+ pass = false;
+ }
+ }
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_require_extension("GL_ARB_texture_cube_map");
+}
--
1.9.1
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