[Piglit] [PATCH] cubemap-mismatch: new test of mismatched cube map faces

Roland Scheidegger rscheidegger_lists at hispeed.ch
Thu Dec 18 13:13:04 PST 2014


LGTM, though the test could even be more mean by trying different
internal formats too.
This is indeed crazy stuff, just an unfortunate side effect of
specifying all faces individually. (Makes you wonder why GL didn't use
TexImage3D for this just like it does for cube map arrays, but I guess
there were reasons for that, texture borders, convolution filters and
other legacy crap probably wouldn't work plus of course cube map array
spec is only quite small because it builds on top of array textures.)

Roland


Am 18.12.2014 um 17:04 schrieb Brian Paul:
> OpenGL actually allows creating a cube map with different sizes and
> formats per-face. Though, it can't actually be used for texturing.
> This test checks that no unexpected error is raised when such a
> texture is created and that the GL actually keeps track of the per-face
> sizes.
> ---
>  tests/all.py                       |  1 +
>  tests/texturing/CMakeLists.gl.txt  |  1 +
>  tests/texturing/cubemap-mismatch.c | 98 ++++++++++++++++++++++++++++++++++++++
>  3 files changed, 100 insertions(+)
>  create mode 100644 tests/texturing/cubemap-mismatch.c
> 
> diff --git a/tests/all.py b/tests/all.py
> index ba26ebd..5c9893f 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -2892,6 +2892,7 @@ spec['ARB_texture_cube_map'] = arb_texture_cube_map
>  add_msaa_visual_plain_tests(arb_texture_cube_map, 'copyteximage CUBE')
>  add_plain_test(arb_texture_cube_map, 'crash-cubemap-order')
>  add_plain_test(arb_texture_cube_map, 'cubemap')
> +add_plain_test(arb_texture_cube_map, 'cubemap-mismatch')
>  add_concurrent_test(arb_texture_cube_map, 'cubemap-getteximage-pbo')
>  arb_texture_cube_map['cubemap npot'] = PiglitGLTest(['cubemap', 'npot'])
>  add_plain_test(arb_texture_cube_map, 'cubemap-shader')
> diff --git a/tests/texturing/CMakeLists.gl.txt b/tests/texturing/CMakeLists.gl.txt
> index ce9921a..b77f71f 100644
> --- a/tests/texturing/CMakeLists.gl.txt
> +++ b/tests/texturing/CMakeLists.gl.txt
> @@ -23,6 +23,7 @@ piglit_add_executable (copyteximage-clipping copyteximage-clipping.c)
>  piglit_add_executable (crossbar crossbar.c)
>  piglit_add_executable (cubemap cubemap.c)
>  piglit_add_executable (cubemap-getteximage-pbo cubemap-getteximage-pbo.c)
> +piglit_add_executable (cubemap-mismatch cubemap-mismatch.c)
>  piglit_add_executable (cubemap-shader cubemap-shader.c)
>  piglit_add_executable (depth-level-clamp depth-level-clamp.c)
>  piglit_add_executable (depthstencil-render-miplevels depthstencil-render-miplevels.cpp)
> diff --git a/tests/texturing/cubemap-mismatch.c b/tests/texturing/cubemap-mismatch.c
> new file mode 100644
> index 0000000..808ec25
> --- /dev/null
> +++ b/tests/texturing/cubemap-mismatch.c
> @@ -0,0 +1,98 @@
> +/*
> + * Copyright (c) 2014 VMware, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +
> +/**
> + * Test cubemap with mismatched face sizes.
> + * It's kind of crazy that OpenGL allows creating cube map textures with
> + * mismatched face sizes, but it is what it is.  Do some basic checks
> + * that no expected errors are raised and the per-face size queries work.
> + */
> +
> +
> +#include "piglit-util-gl.h"
> +
> +
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +	config.supports_gl_compat_version = 10;
> +	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	GLuint tex;
> +	const int w = 64, h = 64;
> +	GLsizei sizes[6][2] = {
> +		{ w, h },
> +		{ w/2, h/2 },
> +		{ w/3, h/3 },
> +		{ w/2, h/2 },
> +		{ w, h },
> +		{ w/2, h/2 }
> +	};
> +	int face;
> +	bool pass = true;
> +
> +	glGenTextures(1, &tex);
> +
> +	glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
> +	glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
> +	glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
> +	/* six faces, different sizes */
> +	for (face = 0; face < 6; face++) {
> +		glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA,
> +			     sizes[face][0], sizes[face][1], 0,
> +			     GL_RGBA, GL_UNSIGNED_BYTE, NULL);
> +	}
> +
> +	if (!piglit_check_gl_error(GL_NO_ERROR)) {
> +		pass = false;
> +	}
> +
> +	/* test getting sizes */
> +	for (face = 0; face < 6; face++) {
> +		GLint tw, th;
> +		glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
> +					 0, GL_TEXTURE_WIDTH, &tw);
> +		glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
> +					 0, GL_TEXTURE_HEIGHT, &th);
> +		if (tw != sizes[face][0] || th != sizes[face][1]) {
> +			printf("Bad texture size for face %d.\n", face);
> +			printf("  Expected %d x %d\n",
> +			       sizes[face][0], sizes[face][1]);
> +			printf("  Found %d x %d\n", tw, th);
> +			pass = false;
> +		}
> +	}
> +
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	piglit_require_extension("GL_ARB_texture_cube_map");
> +}
> 



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