[Piglit] [PATCH] util shader: Add support for compute shaders in shader_name()

Tapani Pälli tapani.palli at intel.com
Sun Dec 28 22:07:42 PST 2014


Currently compute shaders that fail to compile trigger assert
during piglit_compile_shader_text.

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 tests/util/piglit-shader.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/tests/util/piglit-shader.c b/tests/util/piglit-shader.c
index 0980fa9..e8fe9c4 100644
--- a/tests/util/piglit-shader.c
+++ b/tests/util/piglit-shader.c
@@ -109,6 +109,8 @@ shader_name(GLenum target)
       return "geometry";
    case GL_FRAGMENT_SHADER:
       return "fragment";
+   case GL_COMPUTE_SHADER:
+      return "compute";
    default:
       assert(!"Unexpected shader target in shader_name()");
    }
-- 
1.9.3



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