[Piglit] [PATCH] util shader: Add support for compute shaders in shader_name()
Tapani Pälli
tapani.palli at intel.com
Sun Dec 28 22:07:42 PST 2014
Currently compute shaders that fail to compile trigger assert
during piglit_compile_shader_text.
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
tests/util/piglit-shader.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/tests/util/piglit-shader.c b/tests/util/piglit-shader.c
index 0980fa9..e8fe9c4 100644
--- a/tests/util/piglit-shader.c
+++ b/tests/util/piglit-shader.c
@@ -109,6 +109,8 @@ shader_name(GLenum target)
return "geometry";
case GL_FRAGMENT_SHADER:
return "fragment";
+ case GL_COMPUTE_SHADER:
+ return "compute";
default:
assert(!"Unexpected shader target in shader_name()");
}
--
1.9.3
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