[Piglit] [PATCH] util shader: Add support for compute shaders in shader_name()

Chris Forbes chrisf at ijw.co.nz
Sun Dec 28 22:16:40 PST 2014


Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>

On Mon, Dec 29, 2014 at 7:07 PM, Tapani Pälli <tapani.palli at intel.com> wrote:
> Currently compute shaders that fail to compile trigger assert
> during piglit_compile_shader_text.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>  tests/util/piglit-shader.c | 2 ++
>  1 file changed, 2 insertions(+)
>
> diff --git a/tests/util/piglit-shader.c b/tests/util/piglit-shader.c
> index 0980fa9..e8fe9c4 100644
> --- a/tests/util/piglit-shader.c
> +++ b/tests/util/piglit-shader.c
> @@ -109,6 +109,8 @@ shader_name(GLenum target)
>        return "geometry";
>     case GL_FRAGMENT_SHADER:
>        return "fragment";
> +   case GL_COMPUTE_SHADER:
> +      return "compute";
>     default:
>        assert(!"Unexpected shader target in shader_name()");
>     }
> --
> 1.9.3
>
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