[Piglit] [PATCH] util shader: Add support for compute shaders in shader_name()
Chris Forbes
chrisf at ijw.co.nz
Sun Dec 28 22:16:40 PST 2014
Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
On Mon, Dec 29, 2014 at 7:07 PM, Tapani Pälli <tapani.palli at intel.com> wrote:
> Currently compute shaders that fail to compile trigger assert
> during piglit_compile_shader_text.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> tests/util/piglit-shader.c | 2 ++
> 1 file changed, 2 insertions(+)
>
> diff --git a/tests/util/piglit-shader.c b/tests/util/piglit-shader.c
> index 0980fa9..e8fe9c4 100644
> --- a/tests/util/piglit-shader.c
> +++ b/tests/util/piglit-shader.c
> @@ -109,6 +109,8 @@ shader_name(GLenum target)
> return "geometry";
> case GL_FRAGMENT_SHADER:
> return "fragment";
> + case GL_COMPUTE_SHADER:
> + return "compute";
> default:
> assert(!"Unexpected shader target in shader_name()");
> }
> --
> 1.9.3
>
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