[Piglit] [PATCH v2 1/2] Add test for KHR_gl_texture_image EGL extension
Ander Conselvan de Oliveira
conselvan2 at gmail.com
Fri Feb 7 16:40:41 CET 2014
From: Abdiel Janulgue <abdiel.janulgue at linux.intel.com>
Changes from Abdiel's original patch [anderco]:
- Set default precision for fragment shader
- Remove unused variables and unnecessary defines
- Create EGL images before defining texture pixel contents and remove
the use of the EGL_IMAGE_PRESERVED_KHR attribute
Signed-off-by: Abdiel Janulgue <abdiel.janulgue at linux.intel.com>
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira at intel.com>
---
tests/all.py | 5 +
tests/spec/CMakeLists.txt | 1 +
.../spec/khr_gl_texture_image/CMakeLists.gles2.txt | 17 +
tests/spec/khr_gl_texture_image/CMakeLists.txt | 1 +
.../khr_gl_texture_image/khr_gl_texture_image.c | 470 ++++++++++++++++++++
5 files changed, 494 insertions(+)
create mode 100644 tests/spec/khr_gl_texture_image/CMakeLists.gles2.txt
create mode 100644 tests/spec/khr_gl_texture_image/CMakeLists.txt
create mode 100644 tests/spec/khr_gl_texture_image/khr_gl_texture_image.c
diff --git a/tests/all.py b/tests/all.py
index 9a4b92e..2f53a5a 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -3730,6 +3730,11 @@ add_concurrent_test(gles20, 'minmax_gles2')
add_concurrent_test(gles20, 'multiple-shader-objects_gles2')
add_concurrent_test(gles20, 'fbo_discard_gles2')
+egl_khr_gl_image = Group()
+spec['EGL_KHR_gl_image'] = egl_khr_gl_image
+egl_khr_gl_image['EGL_KHR_gl_texture_2D_image'] = plain_test('khr_gl_texture_image_gles2 -2d')
+egl_khr_gl_image['EGL_KHR_gl_texture_cubemap_image'] = plain_test('khr_gl_texture_image_gles2 -cubemap')
+
gles30 = Group()
spec['!OpenGL ES 3.0'] = gles30
for tex_format in ('rgb8', 'srgb8', 'rgba8', 'srgb8-alpha8', 'r11', 'rg11', 'rgb8-punchthrough-alpha1', 'srgb8-punchthrough-alpha1'):
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index 8a8ec90..79c3046 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -96,3 +96,4 @@ add_subdirectory (ext_image_dma_buf_import)
add_subdirectory (arb_blend_func_extended)
add_subdirectory (ext_unpack_subimage)
add_subdirectory (arb_vertex_array_object)
+add_subdirectory (khr_gl_texture_image)
diff --git a/tests/spec/khr_gl_texture_image/CMakeLists.gles2.txt b/tests/spec/khr_gl_texture_image/CMakeLists.gles2.txt
new file mode 100644
index 0000000..d1887a1
--- /dev/null
+++ b/tests/spec/khr_gl_texture_image/CMakeLists.gles2.txt
@@ -0,0 +1,17 @@
+#add_definitions(-DSOURCE_DIR="${piglit_SOURCE_DIR}/")
+
+include_directories(
+ ${OPENGL_INCLUDE_PATH}
+ )
+
+link_libraries(
+ ${OPENGL_gles2_LIBRARY}
+ ${OPENGL_egl_LIBRARY}
+ piglitutil_gles2
+ )
+
+piglit_add_executable(khr_gl_texture_image_gles2
+ khr_gl_texture_image.c
+ )
+
+# vim: ft=cmake:
diff --git a/tests/spec/khr_gl_texture_image/CMakeLists.txt b/tests/spec/khr_gl_texture_image/CMakeLists.txt
new file mode 100644
index 0000000..144a306
--- /dev/null
+++ b/tests/spec/khr_gl_texture_image/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/spec/khr_gl_texture_image/khr_gl_texture_image.c b/tests/spec/khr_gl_texture_image/khr_gl_texture_image.c
new file mode 100644
index 0000000..edf47ef
--- /dev/null
+++ b/tests/spec/khr_gl_texture_image/khr_gl_texture_image.c
@@ -0,0 +1,470 @@
+/*
+ * Copyright © 2012-2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Abdiel Janulgue <abdiel.janulgue at linux.intel.com>
+ * Ander Conselvan de Oliveira <ander.conselvan.de.oliveira at intel.com>
+ *
+ */
+
+#include "piglit-util-gl-common.h"
+#include "piglit-util-egl.h"
+
+#define TEXTURE_SIZE 64
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_es_version = 20;
+
+ config.window_width = TEXTURE_SIZE * 7;
+ config.window_height = TEXTURE_SIZE * 7;
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+const GLenum egl_cube_face_targets[6] = {
+ EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR,
+ EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR,
+ EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR,
+ EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR,
+ EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR,
+ EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR,
+};
+
+static GLfloat colors[][4] = {
+ {1.0, 1.0, 1.0, 1.0},
+ {1.0, 1.0, 0.0, 1.0},
+ {1.0, 0.0, 0.0, 1.0},
+ {1.0, 0.0, 1.0, 1.0},
+ {0.0, 0.0, 1.0, 1.0},
+ {0.0, 1.0, 1.0, 1.0},
+ {0.0, 1.0, 0.0, 1.0},
+};
+
+static bool test_cubemap = false;
+static bool test_2d = false;
+
+struct target_textures {
+ GLuint source_texture;
+ EGLImageKHR *images;
+ GLuint *target_textures;
+ int levels;
+};
+
+struct cubemap {
+ GLuint source_texture;
+ struct target_textures *faces[6];
+};
+
+static const char
+vertex_shader[] =
+ "attribute vec4 pos_attrib;\n"
+ "attribute vec2 tex_attrib;\n"
+ "varying vec2 tex_coord;\n"
+ "void main () {\n"
+ "gl_Position = pos_attrib;\n"
+ "tex_coord = tex_attrib;\n"
+ "}\n";
+
+static const char
+fragment_shader[] =
+ "precision mediump float;\n"
+ "uniform sampler2D tex;\n"
+ "varying vec2 tex_coord;\n"
+ "void main () {\n"
+ "gl_FragColor = texture2D(tex, tex_coord);\n"
+ "}\n";
+
+static void
+make_program(const char *vertex_source,
+ const char *fragment_source)
+{
+ GLuint program, shader;
+ GLuint uniform;
+
+ program = glCreateProgram();
+ shader = piglit_compile_shader_text(GL_VERTEX_SHADER, vertex_source);
+ glAttachShader(program, shader);
+ shader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fragment_source);
+ glAttachShader(program, shader);
+
+ glBindAttribLocation(program, PIGLIT_ATTRIB_POS, "pos_attrib");
+ glBindAttribLocation(program, PIGLIT_ATTRIB_TEX, "tex_attrib");
+
+ glLinkProgram(program);
+ if (!piglit_link_check_status(program))
+ piglit_report_result(PIGLIT_FAIL);
+
+ uniform = glGetUniformLocation(program, "tex");
+ glUseProgram(program);
+ glUniform1i(uniform, 0);
+}
+
+static void
+create_egl_image_target(EGLenum target, struct target_textures *targets, GLuint level)
+{
+ GLuint tex;
+ EGLint attribs[] = {
+ EGL_GL_TEXTURE_LEVEL_KHR, level,
+ EGL_NONE
+ };
+
+ EGLDisplay dpy = eglGetCurrentDisplay();
+ EGLContext ctx = eglGetCurrentContext();
+ EGLClientBuffer buffer =
+ (EGLClientBuffer) (uintptr_t) targets->source_texture;
+
+ targets->images[level] =
+ eglCreateImageKHR(dpy, ctx, target, buffer, attribs);
+ if (targets->images[level] == EGL_NO_IMAGE_KHR)
+ piglit_report_result(PIGLIT_FAIL);
+
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, targets->images[level]);
+
+ targets->target_textures[level] = tex;
+}
+
+static struct target_textures *
+create_egl_images_and_targets(EGLenum egl_target, GLuint texture, int levels)
+{
+ struct target_textures *targets = malloc(sizeof *targets);
+ int l;
+
+ targets->source_texture = texture;
+ targets->levels = levels;
+ targets->images = malloc(sizeof targets->images[0] * levels);
+ targets->target_textures =
+ malloc(sizeof targets->target_textures[0] * levels);
+
+ for (l = 0; l < levels; l++)
+ create_egl_image_target(egl_target, targets, l);
+
+ return targets;
+}
+
+static void
+set_face_image(int level, GLenum face, int size, int color)
+{
+ GLfloat *color1 = colors[color];
+ GLfloat *color2 = colors[(color + 1) % ARRAY_SIZE(colors)];
+ GLubyte *tex;
+ int x, y;
+
+ tex = malloc(size * size * 4 * sizeof(GLubyte));
+
+ for (y = 0; y < size; y++) {
+ for (x = 0; x < size; x++) {
+ GLfloat *chosen_color;
+
+ if (y >= (size / 2) || x >= (size / 2))
+ chosen_color = color1;
+ else
+ chosen_color = color2;
+
+ tex[(y * size + x) * 4 + 0] = chosen_color[0] * 255;
+ tex[(y * size + x) * 4 + 1] = chosen_color[1] * 255;
+ tex[(y * size + x) * 4 + 2] = chosen_color[2] * 255;
+ tex[(y * size + x) * 4 + 3] = 255;
+ }
+ }
+
+ glTexImage2D(face, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex);
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ free(tex);
+}
+
+static struct cubemap *
+make_cubemap_texture(int size)
+{
+ struct cubemap *cubemap = malloc(sizeof *cubemap);
+
+ GLuint texture;
+ int f, sz, level, color = 0;
+
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, texture);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP,
+ GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP,
+ GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP,
+ GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP,
+ GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ for (sz = size, level = 0 ; sz > 0; sz >>= 1) {
+ for (f = 0; f < 6; f++)
+ glTexImage2D(cube_face_targets[f], level, GL_RGBA, sz, sz, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ level++;
+ }
+
+ cubemap->source_texture = texture;
+ for (f = 0; f < 6; f++)
+ cubemap->faces[f] =
+ create_egl_images_and_targets(egl_cube_face_targets[f],
+ texture, level);
+
+ glBindTexture(GL_TEXTURE_CUBE_MAP, texture);
+
+ /* Generate colors in miplevel-major ordering to avoid repeating
+ * the same sequence of miplevel colors per face;
+ */
+ for (sz = size, level = 0; sz > 0; sz >>= 1) {
+ for (f = 0; f < 6; ++f) {
+ set_face_image(level, cube_face_targets[f], sz, color);
+ color = (color + 1) % ARRAY_SIZE(colors);
+ }
+ level++;
+ }
+
+ return cubemap;
+}
+
+static struct target_textures *
+make_2d_texture(int size)
+{
+ GLuint texture;
+ int sz, level = 0, color = 0;
+ struct target_textures *targets;
+
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_NEAREST);
+
+ for (sz = size; sz > 0; sz >>= 1) {
+ glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, sz, sz, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ level++;
+ }
+
+ targets = create_egl_images_and_targets(EGL_GL_TEXTURE_2D_KHR, texture, level);
+
+ glBindTexture(GL_TEXTURE_2D, texture);
+
+ for (sz = size, level = 0; sz > 0; sz >>= 1) {
+ set_face_image(level, GL_TEXTURE_2D, sz, color);
+ color = (color + 1) % ARRAY_SIZE(colors);
+ level++;
+ }
+
+ return targets;
+}
+
+static bool
+test_results(int x, int y, int size, int color)
+{
+ GLfloat *color1 = colors[color];
+ GLfloat *color2 = colors[(color + 1) % ARRAY_SIZE(colors)];
+ bool pass = true;
+
+ if (size == 1) {
+ pass = pass && piglit_probe_rect_rgba(x, y,
+ size/2, size/2, color1);
+ } else {
+ pass = pass && piglit_probe_rect_rgba(x, y,
+ size/2, size/2,
+ color2);
+ pass = pass && piglit_probe_rect_rgba(x + size/2, y,
+ size/2, size, color1);
+ pass = pass && piglit_probe_rect_rgba(x, y + size/2,
+ size/2,size/2,color1);
+ }
+
+ return pass;
+}
+
+static bool
+test_2d_texture(int texture_size)
+{
+ int color = ARRAY_SIZE(colors) - 1;
+ int level, y = 0, size = 1;
+ bool pass = true;
+
+ for (level = texture_size; level > 0; level >>= 1) {
+ pass = test_results(0, y, size, color) && pass;
+ y += TEXTURE_SIZE;
+ size *=2;
+ color--;
+ }
+
+ return pass;
+}
+
+/**
+ * Test if cubemap faces from all miplevels are rendered correctly.
+ */
+static bool
+test_cubemap_texture(int texture_size, int num_level)
+{
+ static int sz = ARRAY_SIZE(colors);
+ int color = sz - 1;
+ int face, dim, size = 1, r = 0, mip_level = num_level;
+ int x, y = 0;
+
+ x = piglit_width - texture_size;
+ for (dim = texture_size; dim > 0; dim >>= 1) {
+ mip_level--;
+ y = texture_size;
+ for (face = 5; face >= 0; face--) {
+ if (!test_results(x, y, size, color)) {
+ printf("Cube map failed at "
+ "miplevel %d, face %s\n",
+ mip_level, cube_face_names[face]);
+ return false;
+ }
+ y += texture_size;
+ r = (r + 1) % sz;
+ color = sz - r - 1;
+ }
+ x -= texture_size;
+ size *= 2;
+ }
+
+ return true;
+}
+
+/**
+ * Draws all cubemap face textures in miplevel-major notation
+ */
+static int
+draw_cubemap_textures(struct cubemap *cubemap, int tex_sz, float tex_box)
+{
+ float x, y, size;
+ int tex_size, face, level = 0;
+
+ x = -1.0;
+ level = 0;
+ size = tex_box;
+ for (tex_size = tex_sz; tex_size > 0; tex_size >>= 1) {
+ y = 1.0;
+ for (face = 0; face < 6; face++) {
+ y -= tex_box;
+ glBindTexture(GL_TEXTURE_2D,
+ cubemap->faces[face]->target_textures[level]);
+ piglit_draw_rect_tex(x, y, size, size, 0, 0, 1, 1);
+ }
+ x += tex_box;
+ size /=2;
+ level++;
+ }
+
+ return level;
+}
+
+static void
+draw_2d_texture(struct target_textures *targets, int tex_sz, float tex_box)
+{
+ float size = tex_box, y = 1.0;
+ int tex_size, level = 0;
+
+ for (tex_size = tex_sz; tex_size > 0; tex_size >>= 1) {
+ y -= tex_box;
+ glBindTexture(GL_TEXTURE_2D, targets->target_textures[level]);
+ piglit_draw_rect_tex(-1, y, size, size, 0, 0, 1, 1);
+ size /=2;
+ level++;
+ }
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ /* Bounding box size for each test image to layout
+ nicely within our test window
+ */
+ const float tex_box = 2.0 * (1.0 / (piglit_width/TEXTURE_SIZE));
+
+ struct target_textures *tex_2d;
+ struct cubemap *tex_cubemap;
+ bool pass = true;
+ int levels;
+
+ glClearColor(0,0, 0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Set up a source texture object with mipmap generation */
+ if (test_2d)
+ tex_2d = make_2d_texture(TEXTURE_SIZE);
+ if (test_cubemap)
+ tex_cubemap = make_cubemap_texture(TEXTURE_SIZE);
+
+ glActiveTexture(GL_TEXTURE0);
+ make_program(vertex_shader, fragment_shader);
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ pass = false;
+
+ /* Generate EGLImage target textures from source texture
+ and render all miplevels */
+ if (test_2d)
+ draw_2d_texture(tex_2d, TEXTURE_SIZE, tex_box);
+ if (test_cubemap)
+ levels = draw_cubemap_textures(tex_cubemap, TEXTURE_SIZE, tex_box);
+
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ pass = false;
+ piglit_present_results();
+
+ /* Check if we have rendered correctly */
+ if (test_2d)
+ pass = pass && test_2d_texture(TEXTURE_SIZE);
+ if (test_cubemap)
+ pass = pass && test_cubemap_texture(TEXTURE_SIZE, levels);
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ int i;
+ EGLDisplay dpy = eglGetCurrentDisplay();
+
+ for (i = 1; i < argc; ++i) {
+ if (!strcmp(argv[i], "-2d")) {
+ if (!piglit_is_egl_extension_supported(dpy,
+ "EGL_KHR_gl_texture_2D_image"))
+ piglit_report_result(PIGLIT_SKIP);
+ test_2d = true;
+ break;
+ }
+ if (!strcmp(argv[i], "-cubemap")) {
+ if (!piglit_is_egl_extension_supported(dpy,
+ "KHR_gl_texture_cubemap_image"))
+ piglit_report_result(PIGLIT_SKIP);
+ test_cubemap = true;
+ break;
+ }
+ }
+}
--
1.7.9.5
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