[Piglit] [PATCH] glsl-resource-not-bound: test rendering with unbound resources

Ian Romanick idr at freedesktop.org
Tue Feb 11 04:30:46 CET 2014


On 02/06/2014 12:24 PM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
> 
> ---
>  tests/all.py                                |  13 +++
>  tests/spec/gl-3.2/CMakeLists.gl.txt         |   1 +
>  tests/spec/gl-3.2/glsl-resource-not-bound.c | 152 ++++++++++++++++++++++++++++
>  3 files changed, 166 insertions(+)
>  create mode 100644 tests/spec/gl-3.2/glsl-resource-not-bound.c
> 
> diff --git a/tests/all.py b/tests/all.py
> index 4efa72b..8ed3e54 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -1070,6 +1070,18 @@ gl31['required-renderbuffer-attachment-formats'] = concurrent_test('gl-3.0-requi
>  gl31['required-sized-texture-formats'] = concurrent_test('gl-3.0-required-sized-texture-formats 31')
>  gl31['required-texture-attachment-formats'] = concurrent_test('gl-3.0-required-texture-attachment-formats 31')
>  
> +gl32 = Group()
> +spec['!OpenGL 3.2'] = gl32
> +add_concurrent_test(gl32, 'glsl-resource-not-bound 1D')
> +add_concurrent_test(gl32, 'glsl-resource-not-bound 2D')
> +add_concurrent_test(gl32, 'glsl-resource-not-bound 3D')
> +add_concurrent_test(gl32, 'glsl-resource-not-bound 2DRect')
> +add_concurrent_test(gl32, 'glsl-resource-not-bound 1DArray')
> +add_concurrent_test(gl32, 'glsl-resource-not-bound 2DArray')
> +add_concurrent_test(gl32, 'glsl-resource-not-bound 2DMS')
> +add_concurrent_test(gl32, 'glsl-resource-not-bound 2DMSArray')
> +add_concurrent_test(gl32, 'glsl-resource-not-bound Buffer')
> +add_concurrent_test(gl32, 'glsl-resource-not-bound Cube')
>  spec['!OpenGL 3.2/minmax'] = concurrent_test('gl-3.2-minmax')
>  spec['!OpenGL 3.2/clear-no-buffers'] = concurrent_test('gl-3.2-clear-no-buffers')
>  spec['!OpenGL 3.2/depth-tex-sampling'] = concurrent_test('gl-3.2-depth-tex-sampling')
> @@ -2551,6 +2563,7 @@ add_plain_test(arb_texture_cube_map_array, 'arb_texture_cube_map_array-cubemap-l
>  add_plain_test(arb_texture_cube_map_array, 'arb_texture_cube_map_array-fbo-cubemap-array')
>  add_plain_test(arb_texture_cube_map_array, 'arb_texture_cube_map_array-sampler-cube-array-shadow')
>  add_concurrent_test(arb_texture_cube_map_array, 'getteximage-targets CUBE_ARRAY')
> +add_concurrent_test(arb_texture_cube_map_array, 'glsl-resource-not-bound CubeArray')
>  textureSize_samplers_atcma = ['samplerCubeArray', 'isamplerCubeArray', 'usamplerCubeArray', 'samplerCubeArrayShadow' ];
>  
>  import_glsl_parser_tests(arb_texture_cube_map_array,
> diff --git a/tests/spec/gl-3.2/CMakeLists.gl.txt b/tests/spec/gl-3.2/CMakeLists.gl.txt
> index 595cc10..ac4499f 100644
> --- a/tests/spec/gl-3.2/CMakeLists.gl.txt
> +++ b/tests/spec/gl-3.2/CMakeLists.gl.txt
> @@ -16,6 +16,7 @@ piglit_add_executable (gl-3.2-get-buffer-parameter-i64v get-buffer-parameter-i64
>  piglit_add_executable (gl-3.2-get-integer-64iv get-integer-64iv.c)
>  piglit_add_executable (gl-3.2-get-integer-64v get-integer-64v.c)
>  piglit_add_executable (gl-3.2-texture-border-deprecated texture-border-deprecated.c)
> +piglit_add_executable (glsl-resource-not-bound glsl-resource-not-bound.c)
>  piglit_add_executable (gl-coord-replace-doesnt-eliminate-frag-tex-coords gl-coord-replace-doesnt-eliminate-frag-tex-coords)
>  piglit_add_executable (gl-get-active-attrib-returns-all-inputs get-active-attrib-returns-all-inputs.c)
>  # vim: ft=cmake:
> diff --git a/tests/spec/gl-3.2/glsl-resource-not-bound.c b/tests/spec/gl-3.2/glsl-resource-not-bound.c
> new file mode 100644
> index 0000000..dc08bdb
> --- /dev/null
> +++ b/tests/spec/gl-3.2/glsl-resource-not-bound.c
> @@ -0,0 +1,152 @@
> +/*
> + * Copyright © 2014 Advanced Micro Devices, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_core_version = 32;
> +
> +	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static GLuint
> +get_program(const char *target)
> +{
> +	char fs_text[1024];
> +	static const char *fs_templ =
> +		"#version 150\n%s"
> +	        "uniform sampler%s s;\n"
> +	        "void main()\n"
> +	        "{\n"
> +	        "   gl_FragColor = %s;\n"
> +	        "}\n";
> +	static const char *vs_text =
> +		"#version 150\n"
> +		"#extension GL_ARB_explicit_attrib_location : require\n"
> +		"layout(location=0) in vec4 pos;\n"
> +	        "void main()\n"
> +	        "{\n"
> +	        "   gl_Position = pos;\n"
> +	        "}\n";
> +
> +	if (!strcmp(target, "1D"))
> +		sprintf(fs_text, fs_templ, "", target, "texelFetch(s, 0, 0)");
> +        else if (!strcmp(target, "2D"))
> +		sprintf(fs_text, fs_templ, "", target, "texelFetch(s, ivec2(0), 0)");
> +	else if (!strcmp(target, "3D"))
> +		sprintf(fs_text, fs_templ, "", target, "texelFetch(s, ivec3(0), 0)");
> +	else if (!strcmp(target, "2DRect"))
> +		sprintf(fs_text, fs_templ, "", target, "texelFetch(s, ivec2(0))");
> +	else if (!strcmp(target, "1DArray"))
> +		sprintf(fs_text, fs_templ, "", target, "texelFetch(s, ivec2(0), 0)");
> +	else if (!strcmp(target, "2DArray"))
> +		sprintf(fs_text, fs_templ, "", target, "texelFetch(s, ivec3(0), 0)");
> +	else if (!strcmp(target, "2DMS"))
> +		sprintf(fs_text, fs_templ, "", target, "texelFetch(s, ivec2(0), 0)");
> +	else if (!strcmp(target, "2DMSArray"))
> +		sprintf(fs_text, fs_templ, "", target, "texelFetch(s, ivec3(0), 0)");
> +	else if (!strcmp(target, "Buffer"))
> +		sprintf(fs_text, fs_templ, "", target, "texelFetch(s, 0)");
> +	else if (!strcmp(target, "Cube"))
> +		sprintf(fs_text, fs_templ, "", target, "texture(s, vec3(0.0))");
> +	else if (!strcmp(target, "CubeArray")) {
> +		piglit_require_extension("GL_ARB_texture_cube_map_array");
> +		sprintf(fs_text, fs_templ,
> +			"#extension GL_ARB_texture_cube_map_array : require\n",

If you change this to "enable" it can be included it the fs_templ
unconditionally.  With that changed,

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

> +			target, "texture(s, vec4(0.0))");
> +	}
> +	else {
> +		printf("Unknown target = %s\n", target);
> +		piglit_report_result(PIGLIT_FAIL);
> +	}
> +
> +	return piglit_build_simple_program_multiple_shaders(GL_VERTEX_SHADER, vs_text,
> +							    GL_FRAGMENT_SHADER, fs_text,
> +							    0);
> +}
> +
> +static void
> +draw_rect_core(int x, int y, int w, int h)
> +{
> +	float verts[4][4];
> +
> +	verts[0][0] = x;
> +	verts[0][1] = y;
> +	verts[0][2] = 0.0;
> +	verts[0][3] = 1.0;
> +	verts[1][0] = x + w;
> +	verts[1][1] = y;
> +	verts[1][2] = 0.0;
> +	verts[1][3] = 1.0;
> +	verts[2][0] = x + w;
> +	verts[2][1] = y + h;
> +	verts[2][2] = 0.0;
> +	verts[2][3] = 1.0;
> +	verts[3][0] = x;
> +	verts[3][1] = y + h;
> +	verts[3][2] = 0.0;
> +	verts[3][3] = 1.0;
> +
> +	glBufferData(GL_ARRAY_BUFFER, 4 * 4 * sizeof(float),
> +		     verts, GL_STATIC_DRAW);
> +	glVertexAttribPointer(0, 4, GL_FLOAT, false, 0, 0);
> +	glEnableVertexAttribArray(0);
> +
> +	glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	glClear(GL_COLOR_BUFFER_BIT);
> +
> +	/* This shouldn't crash, but the result is undefined unless
> +	 * the context was created with robust buffer access. */
> +	draw_rect_core(-1, -1, 1, 1);
> +
> +	piglit_present_results();
> +	return PIGLIT_PASS;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	GLuint vao, bo;
> +
> +	if (argc != 2) {
> +		puts("Wrong parameters.");
> +		piglit_report_result(PIGLIT_FAIL);
> +	}
> +
> +	piglit_require_extension("GL_ARB_explicit_attrib_location");
> +
> +	glUseProgram(get_program(argv[1]));
> +
> +	glGenVertexArrays(1, &vao);
> +	glBindVertexArray(vao);
> +
> +	glGenBuffers(1, &bo);
> +	glBindBuffer(GL_ARRAY_BUFFER, bo);
> +}
> 



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