[Piglit] [PATCH] stencil_texturing: Allow testing of texelFetch also

Topi Pohjolainen topi.pohjolainen at intel.com
Wed Feb 19 11:43:50 PST 2014


CC: Eric Anholt <eric at anholt.net>
CC: Kenneth Graunke <kenneth at whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
 tests/all.py                            |  5 +++-
 tests/spec/arb_stencil_texturing/draw.c | 49 +++++++++++++++++++++++++++------
 2 files changed, 45 insertions(+), 9 deletions(-)

diff --git a/tests/all.py b/tests/all.py
index 08e8062..ccf1a5e 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1491,7 +1491,10 @@ import_glsl_parser_tests(spec['ARB_shader_stencil_export'],
 			 os.path.join(testsDir, 'spec', 'arb_shader_stencil_export'),
 			 [''])
 
-profile.test_list['spec/ARB_stencil_texturing/draw'] = concurrent_test('arb_stencil_texturing-draw')
+stencil_texturing = Group()
+spec['ARB_stencil_texturing'] = stencil_texturing
+add_concurrent_test(stencil_texturing, 'arb_stencil_texturing-draw texture')
+add_concurrent_test(stencil_texturing, 'arb_stencil_texturing-draw texelFetch')
 
 # Group ARB_sync
 arb_sync = Group()
diff --git a/tests/spec/arb_stencil_texturing/draw.c b/tests/spec/arb_stencil_texturing/draw.c
index 59c9e65..173a982 100644
--- a/tests/spec/arb_stencil_texturing/draw.c
+++ b/tests/spec/arb_stencil_texturing/draw.c
@@ -223,8 +223,9 @@ setup_textures(void)
  * separate shaders.
  */
 static void
-setup_shaders(void)
+setup_shaders(const char *tex_func)
 {
+	char *fs;
 	int loc;
 
 	const char *vs =
@@ -236,37 +237,69 @@ setup_shaders(void)
 	"    texcoords = (gl_Vertex.xy + 1.0) / 2.0;\n"
 	"}\n";
 
-	const char *fs_stencil =
+	const char *fs_stencil_tmpl =
 	"#version 130\n"
 	"in vec2 texcoords;\n"
+	"ivec2 texelcoords;\n"
 	"uniform usampler2D tex;\n"
 	"void main()\n"
 	"{\n"
-	"    uint stencil = texture(tex, texcoords).x;\n"
+	"    texelcoords[0] = int(texcoords[0] * 256);\n"
+	"    texelcoords[1] = int(texcoords[1] * 256);\n"
+	"    uint stencil = %s.x;\n"
 	"    gl_FragColor = vec4(float(stencil) / 255.0, 0, 0, 1);\n"
 	"}\n";
 
-	const char *fs_depth =
+	const char *fs_depth_tmpl =
 	"#version 130\n"
 	"in vec2 texcoords;\n"
+	"ivec2 texelcoords;\n"
 	"uniform sampler2D tex;\n"
 	"void main()\n"
 	"{\n"
-	"    float depth = texture(tex, texcoords).x;\n"
+	"    texelcoords[0] = int(texcoords[0] * 256);\n"
+	"    texelcoords[1] = int(texcoords[1] * 256);\n"
+	"    float depth = %s.x;\n"
 	"    gl_FragColor = vec4(0, depth, 0, 1);\n"
 	"}\n";
 
-	stencil_prog = piglit_build_simple_program(vs, fs_stencil);
+	asprintf(&fs, fs_stencil_tmpl, tex_func);
+	stencil_prog = piglit_build_simple_program(vs, fs);
+	free(fs);
 	loc = glGetUniformLocation(stencil_prog, "tex");
 	glUseProgram(stencil_prog);
 	glUniform1i(loc, 0);
 
-	depth_prog = piglit_build_simple_program(vs, fs_depth);
+	asprintf(&fs, fs_depth_tmpl, tex_func);
+	depth_prog = piglit_build_simple_program(vs, fs);
+	free(fs);
 	loc = glGetUniformLocation(depth_prog, "tex");
 	glUseProgram(depth_prog);
 	glUniform1i(loc, 0);
 }
 
+static const char *
+parse_args(int argc, char **argv)
+{
+	if (argc != 2) {
+		printf("Usage: %s <tex_func>\n"
+		       "  where <tex_func> is a glsl texture function:\n"
+		       "    texture\n"
+		       "    texelFetch\n",
+		       argv[0]);
+		piglit_report_result(PIGLIT_FAIL);
+	}
+
+	if (strcmp(argv[1], "texture") == 0)
+		return "texture(tex, texcoords)";
+
+	if (strcmp(argv[1], "texelFetch") == 0)
+		return "texelFetch(tex, texelcoords, 0)";
+
+	printf("%s is not supported\n", argv[1]);
+	piglit_report_result(PIGLIT_FAIL);
+}
+
 void
 piglit_init(int argc, char **argv)
 {
@@ -274,5 +307,5 @@ piglit_init(int argc, char **argv)
 	piglit_require_GLSL_version(130); /* for usampler2D */
 
 	setup_textures();
-	setup_shaders();
+	setup_shaders(parse_args(argc, argv));
 }
-- 
1.8.3.1



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