[Piglit] [PATCH] stencil_texturing: Allow testing of texelFetch also
Topi Pohjolainen
topi.pohjolainen at intel.com
Wed Feb 19 11:43:50 PST 2014
CC: Eric Anholt <eric at anholt.net>
CC: Kenneth Graunke <kenneth at whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
tests/all.py | 5 +++-
tests/spec/arb_stencil_texturing/draw.c | 49 +++++++++++++++++++++++++++------
2 files changed, 45 insertions(+), 9 deletions(-)
diff --git a/tests/all.py b/tests/all.py
index 08e8062..ccf1a5e 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1491,7 +1491,10 @@ import_glsl_parser_tests(spec['ARB_shader_stencil_export'],
os.path.join(testsDir, 'spec', 'arb_shader_stencil_export'),
[''])
-profile.test_list['spec/ARB_stencil_texturing/draw'] = concurrent_test('arb_stencil_texturing-draw')
+stencil_texturing = Group()
+spec['ARB_stencil_texturing'] = stencil_texturing
+add_concurrent_test(stencil_texturing, 'arb_stencil_texturing-draw texture')
+add_concurrent_test(stencil_texturing, 'arb_stencil_texturing-draw texelFetch')
# Group ARB_sync
arb_sync = Group()
diff --git a/tests/spec/arb_stencil_texturing/draw.c b/tests/spec/arb_stencil_texturing/draw.c
index 59c9e65..173a982 100644
--- a/tests/spec/arb_stencil_texturing/draw.c
+++ b/tests/spec/arb_stencil_texturing/draw.c
@@ -223,8 +223,9 @@ setup_textures(void)
* separate shaders.
*/
static void
-setup_shaders(void)
+setup_shaders(const char *tex_func)
{
+ char *fs;
int loc;
const char *vs =
@@ -236,37 +237,69 @@ setup_shaders(void)
" texcoords = (gl_Vertex.xy + 1.0) / 2.0;\n"
"}\n";
- const char *fs_stencil =
+ const char *fs_stencil_tmpl =
"#version 130\n"
"in vec2 texcoords;\n"
+ "ivec2 texelcoords;\n"
"uniform usampler2D tex;\n"
"void main()\n"
"{\n"
- " uint stencil = texture(tex, texcoords).x;\n"
+ " texelcoords[0] = int(texcoords[0] * 256);\n"
+ " texelcoords[1] = int(texcoords[1] * 256);\n"
+ " uint stencil = %s.x;\n"
" gl_FragColor = vec4(float(stencil) / 255.0, 0, 0, 1);\n"
"}\n";
- const char *fs_depth =
+ const char *fs_depth_tmpl =
"#version 130\n"
"in vec2 texcoords;\n"
+ "ivec2 texelcoords;\n"
"uniform sampler2D tex;\n"
"void main()\n"
"{\n"
- " float depth = texture(tex, texcoords).x;\n"
+ " texelcoords[0] = int(texcoords[0] * 256);\n"
+ " texelcoords[1] = int(texcoords[1] * 256);\n"
+ " float depth = %s.x;\n"
" gl_FragColor = vec4(0, depth, 0, 1);\n"
"}\n";
- stencil_prog = piglit_build_simple_program(vs, fs_stencil);
+ asprintf(&fs, fs_stencil_tmpl, tex_func);
+ stencil_prog = piglit_build_simple_program(vs, fs);
+ free(fs);
loc = glGetUniformLocation(stencil_prog, "tex");
glUseProgram(stencil_prog);
glUniform1i(loc, 0);
- depth_prog = piglit_build_simple_program(vs, fs_depth);
+ asprintf(&fs, fs_depth_tmpl, tex_func);
+ depth_prog = piglit_build_simple_program(vs, fs);
+ free(fs);
loc = glGetUniformLocation(depth_prog, "tex");
glUseProgram(depth_prog);
glUniform1i(loc, 0);
}
+static const char *
+parse_args(int argc, char **argv)
+{
+ if (argc != 2) {
+ printf("Usage: %s <tex_func>\n"
+ " where <tex_func> is a glsl texture function:\n"
+ " texture\n"
+ " texelFetch\n",
+ argv[0]);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ if (strcmp(argv[1], "texture") == 0)
+ return "texture(tex, texcoords)";
+
+ if (strcmp(argv[1], "texelFetch") == 0)
+ return "texelFetch(tex, texelcoords, 0)";
+
+ printf("%s is not supported\n", argv[1]);
+ piglit_report_result(PIGLIT_FAIL);
+}
+
void
piglit_init(int argc, char **argv)
{
@@ -274,5 +307,5 @@ piglit_init(int argc, char **argv)
piglit_require_GLSL_version(130); /* for usampler2D */
setup_textures();
- setup_shaders();
+ setup_shaders(parse_args(argc, argv));
}
--
1.8.3.1
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