[Piglit] [PATCH] sso: Verify glActiveShaderProgram with invalid program parameter

Ian Romanick idr at freedesktop.org
Wed Feb 19 16:55:23 PST 2014


From: Ian Romanick <ian.d.romanick at intel.com>

There are several cases outlined in the GL 4.4 spec where
glActiveShaderProgram should generate specific errors.  In addition,
section 2.3.1 (Errors) says:

    "Currently, when an error flag is set, results of GL operation are
    undefined only if an OUT_OF_MEMORY error has occurred. In other
    cases, there are no side effects unless otherwise noted; the command
    which generates the error is ignored so that it has no effect on GL
    state or framebuffer contents."

After calling glActiveShaderProgram with an invalid parameter, verify
that the active program state has not been modified.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: Jordan Justen <jordan.l.justen at intel.com>
---
 tests/all.py                                       |   1 +
 .../ActiveShaderProgram-invalid-program.c          | 171 +++++++++++++++++++++
 .../arb_separate_shader_objects/CMakeLists.gl.txt  |   1 +
 3 files changed, 173 insertions(+)
 create mode 100644 tests/spec/arb_separate_shader_objects/ActiveShaderProgram-invalid-program.c

diff --git a/tests/all.py b/tests/all.py
index 8558ba6..f19763e 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1757,6 +1757,7 @@ add_concurrent_test(arb_occlusion_query, 'gen_delete_while_active')
 # Group ARB_separate_shader_objects
 arb_separate_shader_objects = Group()
 spec['ARB_separate_shader_objects'] = arb_separate_shader_objects
+arb_separate_shader_objects['ActiveShaderProgram with invalid program'] = concurrent_test('arb_separate_shader_object-ActiveShaderProgram-invalid-program')
 arb_separate_shader_objects['GetProgramPipelineiv'] = concurrent_test('arb_separate_shader_object-GetProgramPipelineiv')
 arb_separate_shader_objects['IsProgramPipeline'] = concurrent_test('arb_separate_shader_object-IsProgramPipeline')
 arb_separate_shader_objects['UseProgramStages - non-separable program'] = concurrent_test('arb_separate_shader_object-UseProgramStages-non-separable')
diff --git a/tests/spec/arb_separate_shader_objects/ActiveShaderProgram-invalid-program.c b/tests/spec/arb_separate_shader_objects/ActiveShaderProgram-invalid-program.c
new file mode 100644
index 0000000..89fd5e6
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/ActiveShaderProgram-invalid-program.c
@@ -0,0 +1,171 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \name ActiveShaderProgram-invalid-program.c
+ * Verify glActiveShaderProgram with invalid program parameter
+ *
+ * There are several cases outlined in the GL 4.4 spec where
+ * glActiveShaderProgram should generate specific errors.  In addition,
+ * section 2.3.1 (Errors) says:
+ *
+ *     "Currently, when an error flag is set, results of GL operation are
+ *     undefined only if an OUT_OF_MEMORY error has occurred. In other cases,
+ *     there are no side effects unless otherwise noted; the command which
+ *     generates the error is ignored so that it has no effect on GL state or
+ *     framebuffer contents."
+ *
+ * After calling glActiveShaderProgram with an invalid parameter, verify that
+ * the active program state has not been modified.
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 20;
+	config.supports_gl_core_version = 31;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char vs_code_template[] =
+	"#version %u\n"
+	"void main() { gl_Position = vec4(0); }\n"
+	;
+
+static const char *const invalid_code =
+	"#version 123456789\n"
+	"void main() { gl_Position = jambon_bahn_mi(); }\n"
+	;
+
+void
+piglit_init(int argc, char **argv)
+{
+	bool pass = true;
+	GLuint pipe;
+	GLuint vs_prog;
+	GLuint active_prog;
+	GLuint unlinked_prog;
+	GLuint shader;
+	unsigned glsl_version;
+	bool es;
+	int glsl_major;
+	int glsl_minor;
+	char *source;
+
+	piglit_require_extension("GL_ARB_separate_shader_objects");
+
+	piglit_get_glsl_version(&es, &glsl_major, &glsl_minor);
+	glsl_version = ((glsl_major * 100) + glsl_minor) >= 140
+		? 140 : ((glsl_major * 100) + glsl_minor);
+
+	glGenProgramPipelines(1, &pipe);
+	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+	glBindProgramPipeline(pipe);
+
+	asprintf(&source, vs_code_template, glsl_version);
+	vs_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1,
+					 (const GLchar *const *) &source);
+	piglit_link_check_status(vs_prog);
+
+	/* First, make a valid program active.
+	 */
+	glActiveShaderProgram(pipe, vs_prog);
+	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+	/* Next, try to make an invalid program active and verify that the
+	 * correct error is generated.  Also make sure the old program is
+	 * still active.
+	 *
+	 * Section 7.4 (Program Pipeline Objects) under ActiveShaderProgram of
+	 * the OpenGL 4.4 spec says:
+	 *
+	 *     "An INVALID_VALUE error is generated if program is not zero and
+	 *     is not the name of either a program or shader object."
+	 */
+	glActiveShaderProgram(pipe, ~vs_prog);
+	pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
+
+	glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, (GLint *) &active_prog);
+	if (active_prog != vs_prog) {
+		printf("glActiveShaderProgram with an invalid program name "
+		       "changed the active program state.\n");
+		pass = false;
+	}
+
+	/* Try the same thing with a valid shader object (that is not part of
+	 * a linked program).  Verify that the correct error is generated, and
+	 * make sure the old program is still active.
+	 *
+	 * Section 7.4 (Program Pipeline Objects) under ActiveShaderProgram of
+	 * the OpenGL 4.4 spec says:
+	 *
+	 *     "An INVALID_OPERATION error is generated if program is the name
+	 *     of a shader object."
+	 */
+	shader = piglit_compile_shader_text(GL_VERTEX_SHADER, source);
+	glActiveShaderProgram(pipe, shader);
+	pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+	glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, (GLint *) &active_prog);
+	if (active_prog != vs_prog) {
+		printf("glActiveShaderProgram with a shader object "
+		       "changed the active program state.\n");
+		pass = false;
+	}
+
+	/* Finally, try the same thing with a valid program that is not lined.
+	 * Verify that the correct error is generated, and make sure the old
+	 * program is still active.
+	 *
+	 * Section 7.4 (Program Pipeline Objects) under ActiveShaderProgram of
+	 * the OpenGL 4.4 spec says:
+	 *
+	 *     "An INVALID_OPERATION error is generated if program is not zero
+	 *     and has not been linked, or was last linked unsuccessfully."
+	 */
+	unlinked_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1,
+					       (const GLchar *const *) &invalid_code);
+
+	glActiveShaderProgram(pipe, unlinked_prog);
+	pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+	glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, (GLint *) &active_prog);
+	if (active_prog != vs_prog) {
+		printf("glActiveShaderProgram with an unlinked program "
+		       "changed the active program state.\n");
+		pass = false;
+	}
+
+
+	free(source);
+	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+	/* UNREACHED */
+	return PIGLIT_FAIL;
+}
diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
index 2e2e1b8..397ff9a 100644
--- a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
+++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
@@ -10,6 +10,7 @@ link_libraries (
 )
 
 piglit_add_executable (arb_separate_shader_object-400-combinations 400-combinations.c)
+piglit_add_executable (arb_separate_shader_object-ActiveShaderProgram-invalid-program ActiveShaderProgram-invalid-program.c)
 piglit_add_executable (arb_separate_shader_object-GetProgramPipelineiv GetProgramPipelineiv.c)
 piglit_add_executable (arb_separate_shader_object-IsProgramPipeline IsProgramPipeline.c)
 piglit_add_executable (arb_separate_shader_object-mix_pipeline_useprogram mix_pipeline_useprogram.c)
-- 
1.8.1.4



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