[Piglit] [PATCH] polygon-line-aa test case added.
Iago Toral Quiroga
itoral at igalia.com
Wed Jun 11 02:57:24 PDT 2014
This tests correct rendering of polygons using antialised GL_LINE mode for one
face and GL_FILL for the other one. On some Intel hardware at least this used
to require special handling that has caused regressions in the past.
The test checks that the GL_FILL face of the polygon renders properly.
---
tests/bugs/CMakeLists.gl.txt | 1 +
tests/bugs/polygon-line-aa.c | 70 ++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 71 insertions(+)
create mode 100644 tests/bugs/polygon-line-aa.c
diff --git a/tests/bugs/CMakeLists.gl.txt b/tests/bugs/CMakeLists.gl.txt
index e24ec6b..fd71c0f 100644
--- a/tests/bugs/CMakeLists.gl.txt
+++ b/tests/bugs/CMakeLists.gl.txt
@@ -30,5 +30,6 @@ piglit_add_executable (fdo28551 fdo28551.c)
piglit_add_executable (fdo31934 fdo31934.c)
piglit_add_executable (tri-tex-crash tri-tex-crash.c)
piglit_add_executable (vbo-buffer-unmap vbo-buffer-unmap.c)
+piglit_add_executable (polygon-aa polygon-line-aa.c)
# vim: ft=cmake:
diff --git a/tests/bugs/polygon-line-aa.c b/tests/bugs/polygon-line-aa.c
new file mode 100644
index 0000000..3aef97c
--- /dev/null
+++ b/tests/bugs/polygon-line-aa.c
@@ -0,0 +1,70 @@
+/*
+ * Test case for a special case of line antialiasing
+ * https://bugs.freedesktop.org/show_bug.cgi?id=78679
+ *
+ * This test renders a polygon using GL_LINE mode (with antialised lines)
+ * for one face of the polygon, and GL_FILL for the other face. For gen < 6
+ * intel hardware this setup requires special handling that if not done
+ * correctly produces incorrect rendering of the GL_FILL face. This caused
+ * regressions in the past.
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 10;
+ config.window_width = 100;
+ config.window_height = 100;
+ config.window_visual = PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+void
+piglit_init(int argc, char **argv)
+{
+ /* This enables the case we want to test for */
+ glEnable(GL_LINE_SMOOTH);
+ glShadeModel(GL_SMOOTH);
+ glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
+ glLineWidth(1.5);
+ glEnable(GL_BLEND);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glPolygonMode(GL_BACK, GL_LINE);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
+
+ glClearColor(1, 1, 1, 1);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, piglit_width, piglit_height);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glColor4f(0.0f, 0.0f, 1.0f, 1.0);
+ glBegin(GL_QUADS);
+ glVertex2f(-1.0f, -1.0f);
+ glVertex2f( 1.0f, -1.0f);
+ glVertex2f( 1.0f, 1.0f);
+ glVertex2f(-1.0f, 1.0f);
+ glEnd();
+
+ glFlush();
+
+ /* The test checks that the fill face of the quad is all blue without
+ * noise artifacts
+ */
+ GLfloat expected[4] = { 0.0, 0.0, 1.0, 1.0 };
+ if (piglit_probe_rect_rgba(0, 0, 100, 100, expected))
+ return PIGLIT_PASS;
+ else
+ return PIGLIT_FAIL;
+}
--
1.9.1
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