[Piglit] [PATCH 3/3] gl-3.2: Verify gl_VertexID when used with glMultiDrawElementsBaseVertex

Ian Romanick idr at freedesktop.org
Fri Jun 20 17:25:21 PDT 2014


From: Ian Romanick <ian.d.romanick at intel.com>

OpenGL expects the gl_VertexID to inlcude the basevertex value, but
DirectX does not.  As a result, some hardware implements this
incorrectly for OpenGL.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80247
---
 tests/all.py                            |   1 +
 tests/spec/gl-3.2/CMakeLists.gl.txt     |   1 +
 tests/spec/gl-3.2/basevertex-vertexid.c | 183 ++++++++++++++++++++++++++++++++
 3 files changed, 185 insertions(+)
 create mode 100644 tests/spec/gl-3.2/basevertex-vertexid.c

diff --git a/tests/all.py b/tests/all.py
index eca47f7..d7707c6 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -976,6 +976,7 @@ add_concurrent_test(gl32, 'glsl-resource-not-bound 2DMS')
 add_concurrent_test(gl32, 'glsl-resource-not-bound 2DMSArray')
 add_concurrent_test(gl32, 'glsl-resource-not-bound Buffer')
 add_concurrent_test(gl32, 'glsl-resource-not-bound Cube')
+spec['!OpenGL 3.2/gl_VertexID used with glMultiDrawElementsBaseVertex'] = concurrent_test('gl-3.2-basevertex-bvertexid')
 spec['!OpenGL 3.2/minmax'] = concurrent_test('gl-3.2-minmax')
 spec['!OpenGL 3.2/clear-no-buffers'] = concurrent_test('gl-3.2-clear-no-buffers')
 spec['!OpenGL 3.2/depth-tex-sampling'] = concurrent_test('gl-3.2-depth-tex-sampling')
diff --git a/tests/spec/gl-3.2/CMakeLists.gl.txt b/tests/spec/gl-3.2/CMakeLists.gl.txt
index ac4499f..fb7fed4 100644
--- a/tests/spec/gl-3.2/CMakeLists.gl.txt
+++ b/tests/spec/gl-3.2/CMakeLists.gl.txt
@@ -10,6 +10,7 @@ link_libraries (
 )
 
 piglit_add_executable (gl-3.2-minmax minmax.c)
+piglit_add_executable (gl-3.2-basevertex-vertexid basevertex-vertexid.c)
 piglit_add_executable (gl-3.2-clear-no-buffers clear-no-buffers.c)
 piglit_add_executable (gl-3.2-depth-tex-sampling depth-tex-sampling.c)
 piglit_add_executable (gl-3.2-get-buffer-parameter-i64v get-buffer-parameter-i64v.c)
diff --git a/tests/spec/gl-3.2/basevertex-vertexid.c b/tests/spec/gl-3.2/basevertex-vertexid.c
new file mode 100644
index 0000000..6c9c8ce
--- /dev/null
+++ b/tests/spec/gl-3.2/basevertex-vertexid.c
@@ -0,0 +1,183 @@
+/* Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file basevertex-vertexid.c
+ * Test using gl_VertexID in conjunction with glMultiDrawElementsBaseVertex.
+ *
+ * The value of gl_VertexID observed in the shader should be the value
+ * retrieved from the index buffer plus the value of basevertex.
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_core_version = 32;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const float green[]   = { 0, 1, 0, 1 };
+static const float blue[]    = { 0, 0, 1, 1 };
+static const float gold[]    = { 1, 1, 0, 1 };
+static const float magenta[] = { 1, 0, 1, 1 };
+
+enum piglit_result
+piglit_display(void)
+{
+	bool pass = true;
+	static const GLsizei count[] = { 4, 4, 4, 4 };
+	static const void *indices[ARRAY_SIZE(count)] = { 0, 0, 0, 0 };
+	static const GLint base[ARRAY_SIZE(count)] = { 4, 8, 12, 16 };
+
+	glViewport(0, 0, piglit_width, piglit_height);
+	glClearColor(0.2, 0.2, 0.2, 0.2);
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	glMultiDrawElementsBaseVertex(GL_TRIANGLE_FAN,
+				      count,
+				      GL_UNSIGNED_INT,
+				      indices,
+				      ARRAY_SIZE(indices),
+				      base);
+
+	pass = piglit_probe_rect_rgba(0, 0,
+				      piglit_width / 2, piglit_height /2,
+				      green)
+		&& pass;
+	pass = piglit_probe_rect_rgba(piglit_width / 2, 0,
+				      piglit_width / 2, piglit_height / 2,
+				      blue)
+		&& pass;
+	pass = piglit_probe_rect_rgba(0, piglit_height /2,
+				      piglit_width / 2, piglit_height / 2,
+				      gold)
+		&& pass;
+	pass = piglit_probe_rect_rgba(piglit_width / 2, piglit_height /2,
+				      piglit_width / 2, piglit_height / 2,
+				      magenta)
+		&& pass;
+
+	piglit_present_results();
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	static const GLuint indices[] = { 0, 1, 2, 3 };
+	static const GLfloat verts[] = {
+		/* These vertices should never be accessed due to the way
+		 * glDrawElementsBaseVertex is called.
+		 */
+		-1.0, -1.0,
+		 1.0, -1.0,
+		 1.0,  1.0,
+		-1.0,  1.0,
+
+		-1.0, -1.0,
+		 0.0, -1.0,
+		 0.0,  0.0,
+		-1.0,  0.0,
+
+		 0.0, -1.0,
+		 1.0, -1.0,
+		 1.0,  0.0,
+		 0.0,  0.0,
+
+		-1.0,  0.0,
+		 0.0,  0.0,
+		 0.0,  1.0,
+		-1.0,  1.0,
+
+		 0.0,  0.0,
+		 1.0,  0.0,
+		 1.0,  1.0,
+		 0.0,  1.0,
+	};
+
+	GLuint prog = piglit_build_simple_program(
+		"#version 140\n"
+		"\n"
+		"in vec4 piglit_vertex;\n"
+		"out vec3 c;\n"
+		"\n"
+		"const vec3 colors[] = vec3[](\n"
+		"	vec3(1, 0, 0),\n"
+		"	vec3(1, 0, 0),\n"
+		"	vec3(1, 0, 0),\n"
+		"	vec3(1, 0, 0),\n"
+		"\n"
+		"	vec3(0, 1, 0),\n"
+		"	vec3(0, 1, 0),\n"
+		"	vec3(0, 1, 0),\n"
+		"	vec3(0, 1, 0),\n"
+		"\n"
+		"	vec3(0, 0, 1),\n"
+		"	vec3(0, 0, 1),\n"
+		"	vec3(0, 0, 1),\n"
+		"	vec3(0, 0, 1),\n"
+		"\n"
+		"	vec3(1, 1, 0),\n"
+		"	vec3(1, 1, 0),\n"
+		"	vec3(1, 1, 0),\n"
+		"	vec3(1, 1, 0),\n"
+		"\n"
+		"	vec3(1, 0, 1),\n"
+		"	vec3(1, 0, 1),\n"
+		"	vec3(1, 0, 1),\n"
+		"	vec3(1, 0, 1)\n"
+		");\n"
+		"void main() {\n"
+		"       c = colors[gl_VertexID];\n"
+		"	gl_Position = piglit_vertex;\n"
+		"}\n",
+
+		"#version 140\n"
+		"in vec3 c;\n"
+		"out vec4 fragcolor;\n"
+		"\n"
+		"void main() {\n"
+		"	fragcolor = vec4(c, 1);\n"
+		"}\n");
+
+	GLuint vao;
+	GLuint buf[2];
+
+	glUseProgram(prog);
+
+	glGenVertexArrays(1, &vao);
+	glBindVertexArray(vao);
+
+	glGenBuffers(2, buf);
+	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf[0]);
+	glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
+		     GL_STATIC_DRAW);
+
+	glBindBuffer(GL_ARRAY_BUFFER, buf[1]);
+	glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts,
+		     GL_STATIC_DRAW);
+
+	glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (void *) 0);
+	glEnableVertexAttribArray(0);
+}
-- 
1.8.1.4



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