[Piglit] [PATCH 4/3] arb_draw_indirect: Verify gl_VertexID when used with indirect rendering

Ian Romanick idr at freedesktop.org
Mon Jun 23 15:33:10 PDT 2014


From: Ian Romanick <ian.d.romanick at intel.com>

When rendering with glDrawArraysIndirect, the value of gl_VertexID
observed in the shader should start with the value of 'first' and
increment from there.

When rendering with glDrawElementsIndirect, the value of gl_VertexID
observed in the shader should be the value retrieved from the index
buffer plus the value of basevertex.

NOTE: This test currently fails on the i965 driver (even with the fixes
posted to the mesa-dev mailing list).

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80247
---
 tests/all.py                                   |   2 +
 tests/spec/arb_draw_indirect/CMakeLists.gl.txt |   1 +
 tests/spec/arb_draw_indirect/vertexid.c        | 246 +++++++++++++++++++++++++
 3 files changed, 249 insertions(+)
 create mode 100644 tests/spec/arb_draw_indirect/vertexid.c

diff --git a/tests/all.py b/tests/all.py
index 01ed223..3f2bad8 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1515,6 +1515,8 @@ add_concurrent_test(arb_draw_indirect, 'arb_draw_indirect-draw-elements-base-ins
 add_concurrent_test(arb_draw_indirect, 'arb_draw_indirect-draw-elements-prim-restart')
 add_concurrent_test(arb_draw_indirect, 'arb_draw_indirect-draw-elements-prim-restart-ugly')
 add_concurrent_test(arb_draw_indirect, 'arb_draw_indirect-draw-arrays-instances')
+arb_draw_indirect['gl_VertexID used with glDrawArraysIndirect'] = concurrent_test('arb_draw_indirect-vertexid')
+arb_draw_indirect['gl_VertexID used with glDrawElementsIndirect'] = concurrent_test('arb_draw_indirect-vertexid elements')
 
 # Group ARB_fragment_program
 arb_fragment_program = {}
diff --git a/tests/spec/arb_draw_indirect/CMakeLists.gl.txt b/tests/spec/arb_draw_indirect/CMakeLists.gl.txt
index 94735db..4be3a88 100644
--- a/tests/spec/arb_draw_indirect/CMakeLists.gl.txt
+++ b/tests/spec/arb_draw_indirect/CMakeLists.gl.txt
@@ -17,5 +17,6 @@ piglit_add_executable (arb_draw_indirect-draw-elements-base-instance draw-elemen
 piglit_add_executable (arb_draw_indirect-draw-elements-prim-restart draw-elements-prim-restart.c)
 piglit_add_executable (arb_draw_indirect-draw-elements-prim-restart-ugly draw-elements-prim-restart-ugly.c)
 piglit_add_executable (arb_draw_indirect-draw-arrays-instances draw-arrays-instances.c)
+piglit_add_executable (arb_draw_indirect-vertexid vertexid.c)
 
 # vim: ft=cmake:
diff --git a/tests/spec/arb_draw_indirect/vertexid.c b/tests/spec/arb_draw_indirect/vertexid.c
new file mode 100644
index 0000000..4e68dc9
--- /dev/null
+++ b/tests/spec/arb_draw_indirect/vertexid.c
@@ -0,0 +1,246 @@
+/* Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file vertexid.c
+ * Test indirect renderinger with gl_VertexID
+ *
+ * When rendering with glDrawArraysIndirect, the value of gl_VertexID observed
+ * in the shader should start with the value of 'first' and increment from
+ * there.
+ *
+ * When rendering with glDrawElementsIndirect, the value of gl_VertexID
+ * observed in the shader should be the value retrieved from the index buffer
+ * plus the value of basevertex.
+ *
+ * Run the program with no parameters to use glDrawArraysIndirect, or run the
+ * program with "elements" parameter to use glDrawElementsIndirect.
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_core_version = 31;
+	config.supports_gl_compat_version = 31;
+
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const float green[]   = { 0, 1, 0, 1 };
+static const float blue[]    = { 0, 0, 1, 1 };
+static const float gold[]    = { 1, 1, 0, 1 };
+static const float magenta[] = { 1, 0, 1, 1 };
+
+typedef struct {
+	GLuint count;
+	GLuint primCount;
+	GLuint first;
+	GLuint reservedMustBeZero;
+} DrawArraysIndirectCommand;
+
+typedef struct {
+	GLuint count;
+	GLuint primCount;
+	GLuint firstIndex;
+	GLint  baseVertex;
+	GLuint reservedMustBeZero;
+} DrawElementsIndirectCommand;
+
+static const DrawArraysIndirectCommand arrays_commands[] = {
+	{ 4, 1, 4,  0 },
+	{ 4, 1, 8,  0 },
+	{ 4, 1, 12, 0 },
+	{ 4, 1, 16, 0 },
+};
+
+static const DrawElementsIndirectCommand elements_commands[ARRAY_SIZE(arrays_commands)] = {
+	{ 4, 1, 0, 4,  0 },
+	{ 4, 1, 0, 8,  0 },
+	{ 4, 1, 0, 12, 0 },
+	{ 4, 1, 0, 16, 0 },
+};
+
+static bool use_arrays = true;
+
+enum piglit_result
+piglit_display(void)
+{
+	bool pass = true;
+	unsigned i;
+
+	glViewport(0, 0, piglit_width, piglit_height);
+	glClearColor(0.2, 0.2, 0.2, 0.2);
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	for (i = 0; i < ARRAY_SIZE(arrays_commands); i++) {
+		if (use_arrays) {
+			glDrawArraysIndirect(GL_TRIANGLE_FAN,
+					     (void *)(sizeof(arrays_commands[0]) * i));
+		} else {
+			glDrawElementsIndirect(GL_TRIANGLE_FAN,
+					       GL_UNSIGNED_INT,
+					       (void *)(sizeof(elements_commands[0]) * i));
+		}
+	}
+
+	pass = piglit_probe_rect_rgba(0, 0,
+				      piglit_width / 2, piglit_height /2,
+				      green)
+		&& pass;
+	pass = piglit_probe_rect_rgba(piglit_width / 2, 0,
+				      piglit_width / 2, piglit_height / 2,
+				      blue)
+		&& pass;
+	pass = piglit_probe_rect_rgba(0, piglit_height /2,
+				      piglit_width / 2, piglit_height / 2,
+				      gold)
+		&& pass;
+	pass = piglit_probe_rect_rgba(piglit_width / 2, piglit_height /2,
+				      piglit_width / 2, piglit_height / 2,
+				      magenta)
+		&& pass;
+	
+	piglit_present_results();
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	static const GLuint indices[] = { 0, 1, 2, 3 };
+	static const GLfloat verts[] = {
+		/* These vertices should never be accessed due to the way
+		 * glDrawArraysIndirect and glDrawElementsIndirect are called.
+		 */
+		-0.5, -0.5,
+		 0.5, -0.5,
+		 0.5,  0.5,
+		-0.5,  0.5,
+
+		-1.0, -1.0,
+		 0.0, -1.0,
+		 0.0,  0.0,
+		-1.0,  0.0,
+
+		 0.0, -1.0,
+		 1.0, -1.0,
+		 1.0,  0.0,
+		 0.0,  0.0,
+
+		-1.0,  0.0,
+		 0.0,  0.0,
+		 0.0,  1.0,
+		-1.0,  1.0,
+
+		 0.0,  0.0,
+		 1.0,  0.0,
+		 1.0,  1.0,
+		 0.0,  1.0,
+	};
+
+	GLuint prog = piglit_build_simple_program(
+		"#version 140\n"
+		"\n"
+		"in vec4 piglit_vertex;\n"
+		"out vec3 c;\n"
+		"\n"
+		"const vec3 colors[] = vec3[](\n"
+		"	vec3(1, 0, 0),\n"
+		"	vec3(1, 0, 0),\n"
+		"	vec3(1, 0, 0),\n"
+		"	vec3(1, 0, 0),\n"
+		"\n"
+		"	vec3(0, 1, 0),\n"
+		"	vec3(0, 1, 0),\n"
+		"	vec3(0, 1, 0),\n"
+		"	vec3(0, 1, 0),\n"
+		"\n"
+		"	vec3(0, 0, 1),\n"
+		"	vec3(0, 0, 1),\n"
+		"	vec3(0, 0, 1),\n"
+		"	vec3(0, 0, 1),\n"
+		"\n"
+		"	vec3(1, 1, 0),\n"
+		"	vec3(1, 1, 0),\n"
+		"	vec3(1, 1, 0),\n"
+		"	vec3(1, 1, 0),\n"
+		"\n"
+		"	vec3(1, 0, 1),\n"
+		"	vec3(1, 0, 1),\n"
+		"	vec3(1, 0, 1),\n"
+		"	vec3(1, 0, 1)\n"
+		");\n"
+		"void main() {\n"
+		"       c = colors[gl_VertexID];\n"
+		"	gl_Position = piglit_vertex;\n"
+		"}\n",
+
+		"#version 140\n"
+		"in vec3 c;\n"
+		"out vec4 fragcolor;\n"
+		"\n"
+		"void main() {\n"
+		"	fragcolor = vec4(c, 1);\n"
+		"}\n");
+
+	GLuint vao;
+	GLuint buf[3];
+
+	piglit_require_extension("GL_ARB_draw_indirect");
+
+	use_arrays = (argc < 2 || strcmp(argv[1], "elements") != 0);
+	printf("Using glDraw%sIndirect...\n",
+	       use_arrays ? "Arrays" : "Elements");
+
+	glUseProgram(prog);
+
+	glGenVertexArrays(1, &vao);
+	glBindVertexArray(vao);
+
+	glGenBuffers(ARRAY_SIZE(buf), buf);
+	glBindBuffer(GL_ARRAY_BUFFER, buf[0]);
+	glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts,
+		     GL_STATIC_DRAW);
+
+	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf[1]);
+	glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
+		     GL_STATIC_DRAW);
+
+	glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (void *) 0);
+	glEnableVertexAttribArray(0);
+
+	if (use_arrays) {
+		glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buf[2]);
+		glBufferData(GL_DRAW_INDIRECT_BUFFER,
+			     sizeof(arrays_commands),
+			     arrays_commands,
+			     GL_STATIC_DRAW);
+	} else {
+		glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buf[2]);
+		glBufferData(GL_DRAW_INDIRECT_BUFFER,
+			     sizeof(elements_commands),
+			     elements_commands,
+			     GL_STATIC_DRAW);
+	}
+}
-- 
1.8.1.4



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