[Piglit] [PATCH 1/7] ARB_explicit_uniform_location: test for uniform location boundary values

Tapani Pälli tapani.palli at intel.com
Thu Mar 13 05:41:43 PDT 2014


Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 tests/all.py                                       |   1 +
 .../CMakeLists.gl.txt                              |   1 +
 .../arb_explicit_uniform_location/loc-minmax.c     | 107 +++++++++++++++++++++
 3 files changed, 109 insertions(+)
 create mode 100644 tests/spec/arb_explicit_uniform_location/loc-minmax.c

diff --git a/tests/all.py b/tests/all.py
index 6642019..25ec0ea 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1925,6 +1925,7 @@ import_glsl_parser_tests(arb_explicit_uniform_location,
                          os.path.join(testsDir, 'spec', 'arb_explicit_uniform_location'),
                          [''])
 add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-minmax')
+add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-boundaries')
 
 arb_texture_buffer_object = Group()
 spec['ARB_texture_buffer_object'] = arb_texture_buffer_object
diff --git a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
index 2bac595..57e90f0 100644
--- a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
+++ b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
@@ -10,3 +10,4 @@ link_libraries (
 )
 
 piglit_add_executable (arb_explicit_uniform_location-minmax minmax.c)
+piglit_add_executable (arb_explicit_uniform_location-boundaries loc-minmax.c)
diff --git a/tests/spec/arb_explicit_uniform_location/loc-minmax.c b/tests/spec/arb_explicit_uniform_location/loc-minmax.c
new file mode 100644
index 0000000..d72422d
--- /dev/null
+++ b/tests/spec/arb_explicit_uniform_location/loc-minmax.c
@@ -0,0 +1,107 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file loc-minmax.c
+ *
+ *  Tests the boundary values for uniform locations, this is a positive test
+ *  for the locations, every check here is expected to pass.
+ *
+ *  https://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt
+ *
+ *  Specification states : "The explicitly defined locations and the generated
+ *  locations must be in the range of 0 to MAX_UNIFORM_LOCATIONS minus one."
+ *
+ *  This test tests 0, MAX - 1 and a random value in between, shader contains
+ *  also uniform without explicit location to see that it does not affect
+ *  getting the wanted locations.
+ */
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 20;
+	config.window_visual = PIGLIT_GL_VISUAL_RGB;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+enum piglit_result
+piglit_display(void)
+{
+	return PIGLIT_FAIL;
+}
+
+const char v_sha[] =
+"vec4 vertex;\n"
+"void main() {\n"
+"gl_Position = vertex;\n"
+"}";
+
+const char fshader_main[] =
+"#extension GL_ARB_explicit_uniform_location: require\n"
+"uniform float a;\n"
+"layout(location = %d) uniform float r;\n"
+"layout(location = %d) uniform float g;\n"
+"layout(location = %d) uniform float b;\n"
+"void main() {\n"
+"gl_FragColor = vec4(r, g, b, a);\n"
+"}";
+
+#define VERIFY_LOC(uni, loc)\
+	if (glGetUniformLocation(prog, uni) != loc)\
+		piglit_report_result(PIGLIT_FAIL);
+
+void
+piglit_init(int argc, char **argv)
+{
+	int maxloc, randloc;
+	GLuint prog;
+
+	piglit_require_extension("GL_ARB_explicit_uniform_location");
+
+	glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS, &maxloc);
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		piglit_report_result(PIGLIT_FAIL);
+
+        char f_sha[256];
+
+        /* random location in a range 1 .. (maxloc - 1) */
+	randloc = 1 + rand() % (maxloc - 2);
+
+	/* test GL_MAX_UNIFORM_LOCATIONS - 1, 0, and rand loc in between */
+	snprintf(f_sha, 256, fshader_main,
+                 maxloc - 1,
+                 0,
+                 randloc);
+
+	prog = piglit_build_simple_program(v_sha, f_sha);
+
+	VERIFY_LOC("r", maxloc - 1);
+	VERIFY_LOC("g", 0);
+	VERIFY_LOC("b", randloc);
+
+	glDeleteProgram(prog);
+
+        piglit_report_result(PIGLIT_PASS);
+}
-- 
1.8.3.1



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