[Piglit] [PATCH 1/7] ARB_explicit_uniform_location: test for uniform location boundary values
Anuj Phogat
anuj.phogat at gmail.com
Thu Mar 13 11:24:46 PDT 2014
On Thu, Mar 13, 2014 at 5:41 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> tests/all.py | 1 +
> .../CMakeLists.gl.txt | 1 +
> .../arb_explicit_uniform_location/loc-minmax.c | 107 +++++++++++++++++++++
> 3 files changed, 109 insertions(+)
> create mode 100644 tests/spec/arb_explicit_uniform_location/loc-minmax.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 6642019..25ec0ea 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -1925,6 +1925,7 @@ import_glsl_parser_tests(arb_explicit_uniform_location,
> os.path.join(testsDir, 'spec', 'arb_explicit_uniform_location'),
> [''])
> add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-minmax')
> +add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-boundaries')
>
> arb_texture_buffer_object = Group()
> spec['ARB_texture_buffer_object'] = arb_texture_buffer_object
> diff --git a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> index 2bac595..57e90f0 100644
> --- a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> +++ b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> @@ -10,3 +10,4 @@ link_libraries (
> )
>
> piglit_add_executable (arb_explicit_uniform_location-minmax minmax.c)
> +piglit_add_executable (arb_explicit_uniform_location-boundaries loc-minmax.c)
> diff --git a/tests/spec/arb_explicit_uniform_location/loc-minmax.c b/tests/spec/arb_explicit_uniform_location/loc-minmax.c
> new file mode 100644
> index 0000000..d72422d
> --- /dev/null
> +++ b/tests/spec/arb_explicit_uniform_location/loc-minmax.c
> @@ -0,0 +1,107 @@
> +/*
> + * Copyright © 2014 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * \file loc-minmax.c
> + *
> + * Tests the boundary values for uniform locations, this is a positive test
> + * for the locations, every check here is expected to pass.
> + *
> + * https://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt
> + *
> + * Specification states : "The explicitly defined locations and the generated
> + * locations must be in the range of 0 to MAX_UNIFORM_LOCATIONS minus one."
> + *
> + * This test tests 0, MAX - 1 and a random value in between, shader contains
> + * also uniform without explicit location to see that it does not affect
> + * getting the wanted locations.
> + */
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> + config.supports_gl_compat_version = 20;
> + config.window_visual = PIGLIT_GL_VISUAL_RGB;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> + return PIGLIT_FAIL;
> +}
> +
> +const char v_sha[] =
> +"vec4 vertex;\n"
> +"void main() {\n"
> +"gl_Position = vertex;\n"
> +"}";
> +
> +const char fshader_main[] =
> +"#extension GL_ARB_explicit_uniform_location: require\n"
> +"uniform float a;\n"
> +"layout(location = %d) uniform float r;\n"
> +"layout(location = %d) uniform float g;\n"
> +"layout(location = %d) uniform float b;\n"
> +"void main() {\n"
> +"gl_FragColor = vec4(r, g, b, a);\n"
> +"}";
Using indentation in shader programs will make them more
readable.
> +
> +#define VERIFY_LOC(uni, loc)\
> + if (glGetUniformLocation(prog, uni) != loc)\
> + piglit_report_result(PIGLIT_FAIL);
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> + int maxloc, randloc;
> + GLuint prog;
> +
> + piglit_require_extension("GL_ARB_explicit_uniform_location");
> +
> + glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS, &maxloc);
> +
> + if (!piglit_check_gl_error(GL_NO_ERROR))
> + piglit_report_result(PIGLIT_FAIL);
> +
> + char f_sha[256];
> +
> + /* random location in a range 1 .. (maxloc - 1) */
Above two lines indented differently. Use tab.
> + randloc = 1 + rand() % (maxloc - 2);
> +
> + /* test GL_MAX_UNIFORM_LOCATIONS - 1, 0, and rand loc in between */
> + snprintf(f_sha, 256, fshader_main,
> + maxloc - 1,
> + 0,
> + randloc);
Using asprintf() here will eliminate the risk of string truncation
which might happen if someone modifies the shader in future.
> +
> + prog = piglit_build_simple_program(v_sha, f_sha);
> +
> + VERIFY_LOC("r", maxloc - 1);
> + VERIFY_LOC("g", 0);
> + VERIFY_LOC("b", randloc);
> +
> + glDeleteProgram(prog);
> +
> + piglit_report_result(PIGLIT_PASS);
indented differently. Use tab.
> +}
> --
> 1.8.3.1
>
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