[Piglit] [PATCH 2/7] ARB_explicit_uniform_location: test sequential array elements

Anuj Phogat anuj.phogat at gmail.com
Thu Mar 13 12:14:37 PDT 2014


On Thu, Mar 13, 2014 at 5:41 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>  tests/all.py                                       |   1 +
>  .../CMakeLists.gl.txt                              |   1 +
>  .../arb_explicit_uniform_location/array-elements.c | 107 +++++++++++++++++++++
>  3 files changed, 109 insertions(+)
>  create mode 100644 tests/spec/arb_explicit_uniform_location/array-elements.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 25ec0ea..03202cd 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -1926,6 +1926,7 @@ import_glsl_parser_tests(arb_explicit_uniform_location,
>                           [''])
>  add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-minmax')
>  add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-boundaries')
> +add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-array-elements')
>
>  arb_texture_buffer_object = Group()
>  spec['ARB_texture_buffer_object'] = arb_texture_buffer_object
> diff --git a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> index 57e90f0..481922e 100644
> --- a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> +++ b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> @@ -11,3 +11,4 @@ link_libraries (
>
>  piglit_add_executable (arb_explicit_uniform_location-minmax minmax.c)
>  piglit_add_executable (arb_explicit_uniform_location-boundaries loc-minmax.c)
> +piglit_add_executable (arb_explicit_uniform_location-array-elements array-elements.c)
> diff --git a/tests/spec/arb_explicit_uniform_location/array-elements.c b/tests/spec/arb_explicit_uniform_location/array-elements.c
> new file mode 100644
> index 0000000..a82dc46
> --- /dev/null
> +++ b/tests/spec/arb_explicit_uniform_location/array-elements.c
> @@ -0,0 +1,107 @@
> +/*
> + * Copyright © 2014 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * \file array-elements.c
> + *
> + *  Tests that array elements get sequential locations.
> + *
> + *  https://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt
> + *
> + *  Specification states : "Individual elements of a uniform array are assigned
> + *                          consecutive locations with the first element taking
> + *                          location <location>."
> + */
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_compat_version = 20;
> +       config.window_visual = PIGLIT_GL_VISUAL_RGB;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       return PIGLIT_FAIL;
> +}
> +
> +const char v_sha[] =
> +"vec4 vertex;\n"
> +"void main() {\n"
> +"gl_Position = vertex;\n"
> +"}";
> +
> +const char fshader_main[] =
> +"#extension GL_ARB_explicit_uniform_location: require\n"
> +"layout(location = %d) uniform float r;\n"
> +"layout(location = %d) uniform float g;\n"
> +"layout(location = %d) uniform float a[%d];\n"
> +"layout(location = %d) uniform float b;\n"
> +"void main() {\n"
> +"gl_FragColor = vec4(r, g, b, a[%d]);\n"
> +"}";
missing indentation in shader text.
> +
> +#define VERIFY_LOC(uni, loc)\
> +       if (glGetUniformLocation(prog, uni) != loc)\
> +               piglit_report_result(PIGLIT_FAIL);
> +
> +static bool
> +test()
> +{
> +       GLuint prog;
> +
> +        char f_sha[512];
identation
> +       int array_size = 16;
> +       unsigned i, array_loc = 3;
> +
> +       snprintf(f_sha, 512, fshader_main,
asprintf() may be
> +               1, /* r */
> +               2, /* g */
> +               array_loc, /* a */
> +               array_size, /* array len */
array length?
> +               42, /* b */
> +                array_size - 1); /* array access */
indentation
> +
> +       prog = piglit_build_simple_program(v_sha, f_sha);
> +
> +        /* loop through array elements and verify that
> +         * locations are sequential
> +         */
here too
> +       for (i = 0; i < array_size; i++) {
> +               char element[8];
> +               snprintf(element, 16, "a[%d]", i);
You're truncating at 16 characters while writing to a character array
of size 8. asprinf() will avoid such worries.
> +               VERIFY_LOC(element, array_loc + i);
> +        }
> +
> +       glDeleteProgram(prog);
> +       return true;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       piglit_require_extension("GL_ARB_explicit_uniform_location");
> +       piglit_report_result(test() ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> --
> 1.8.3.1
>
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