[Piglit] [PATCH 2/7] ARB_explicit_uniform_location: test sequential array elements

Pohjolainen, Topi topi.pohjolainen at intel.com
Fri Mar 14 02:00:31 PDT 2014


On Thu, Mar 13, 2014 at 12:14:37PM -0700, Anuj Phogat wrote:
> On Thu, Mar 13, 2014 at 5:41 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> > Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> > ---
> >  tests/all.py                                       |   1 +
> >  .../CMakeLists.gl.txt                              |   1 +
> >  .../arb_explicit_uniform_location/array-elements.c | 107 +++++++++++++++++++++
> >  3 files changed, 109 insertions(+)
> >  create mode 100644 tests/spec/arb_explicit_uniform_location/array-elements.c
> >
> > diff --git a/tests/all.py b/tests/all.py
> > index 25ec0ea..03202cd 100644
> > --- a/tests/all.py
> > +++ b/tests/all.py
> > @@ -1926,6 +1926,7 @@ import_glsl_parser_tests(arb_explicit_uniform_location,
> >                           [''])
> >  add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-minmax')
> >  add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-boundaries')
> > +add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-array-elements')
> >
> >  arb_texture_buffer_object = Group()
> >  spec['ARB_texture_buffer_object'] = arb_texture_buffer_object
> > diff --git a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> > index 57e90f0..481922e 100644
> > --- a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> > +++ b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> > @@ -11,3 +11,4 @@ link_libraries (
> >
> >  piglit_add_executable (arb_explicit_uniform_location-minmax minmax.c)
> >  piglit_add_executable (arb_explicit_uniform_location-boundaries loc-minmax.c)
> > +piglit_add_executable (arb_explicit_uniform_location-array-elements array-elements.c)
> > diff --git a/tests/spec/arb_explicit_uniform_location/array-elements.c b/tests/spec/arb_explicit_uniform_location/array-elements.c
> > new file mode 100644
> > index 0000000..a82dc46
> > --- /dev/null
> > +++ b/tests/spec/arb_explicit_uniform_location/array-elements.c
> > @@ -0,0 +1,107 @@
> > +/*
> > + * Copyright © 2014 Intel Corporation
> > + *
> > + * Permission is hereby granted, free of charge, to any person obtaining a
> > + * copy of this software and associated documentation files (the "Software"),
> > + * to deal in the Software without restriction, including without limitation
> > + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> > + * and/or sell copies of the Software, and to permit persons to whom the
> > + * Software is furnished to do so, subject to the following conditions:
> > + *
> > + * The above copyright notice and this permission notice (including the next
> > + * paragraph) shall be included in all copies or substantial portions of the
> > + * Software.
> > + *
> > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> > + * IN THE SOFTWARE.
> > + */
> > +
> > +/**
> > + * \file array-elements.c
> > + *
> > + *  Tests that array elements get sequential locations.
> > + *
> > + *  https://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt
> > + *
> > + *  Specification states : "Individual elements of a uniform array are assigned
> > + *                          consecutive locations with the first element taking
> > + *                          location <location>."
> > + */
> > +#include "piglit-util-gl-common.h"
> > +
> > +PIGLIT_GL_TEST_CONFIG_BEGIN
> > +
> > +       config.supports_gl_compat_version = 20;
> > +       config.window_visual = PIGLIT_GL_VISUAL_RGB;
> > +
> > +PIGLIT_GL_TEST_CONFIG_END
> > +
> > +enum piglit_result
> > +piglit_display(void)
> > +{
> > +       return PIGLIT_FAIL;
> > +}
> > +
> > +const char v_sha[] =
> > +"vec4 vertex;\n"
> > +"void main() {\n"
> > +"gl_Position = vertex;\n"
> > +"}";
> > +
> > +const char fshader_main[] =
> > +"#extension GL_ARB_explicit_uniform_location: require\n"
> > +"layout(location = %d) uniform float r;\n"
> > +"layout(location = %d) uniform float g;\n"
> > +"layout(location = %d) uniform float a[%d];\n"
> > +"layout(location = %d) uniform float b;\n"
> > +"void main() {\n"
> > +"gl_FragColor = vec4(r, g, b, a[%d]);\n"
> > +"}";

And wouldn't this be simpler? All these values are fixed in the test anyway.
In addition, I'm wondering if the test should try location 19 (3 + ARRAY_SIZE)
for 'b' instead of 42? What do you think?

const char fshader_main[] =
        "#extension GL_ARB_explicit_uniform_location: require\n"
        "#define ARRAY_SIZE 16\n"
        "layout(location = 1) uniform float r;\n"
        "layout(location = 2) uniform float g;\n"
        "layout(location = 3) uniform float a[ARRAY_SIZE];\n"
        "layout(location = 42) uniform float b;\n"
        "void main() {\n"
        "  gl_FragColor = vec4(r, g, b, a[ARRAY_SIZE - 1]);\n"
        "}";

> missing indentation in shader text.
> > +
> > +#define VERIFY_LOC(uni, loc)\
> > +       if (glGetUniformLocation(prog, uni) != loc)\
> > +               piglit_report_result(PIGLIT_FAIL);
> > +
> > +static bool
> > +test()
> > +{
> > +       GLuint prog;
> > +
> > +        char f_sha[512];
> identation
> > +       int array_size = 16;
> > +       unsigned i, array_loc = 3;
> > +
> > +       snprintf(f_sha, 512, fshader_main,
> asprintf() may be
> > +               1, /* r */
> > +               2, /* g */
> > +               array_loc, /* a */
> > +               array_size, /* array len */
> array length?
> > +               42, /* b */
> > +                array_size - 1); /* array access */
> indentation
> > +
> > +       prog = piglit_build_simple_program(v_sha, f_sha);
> > +
> > +        /* loop through array elements and verify that
> > +         * locations are sequential
> > +         */
> here too
> > +       for (i = 0; i < array_size; i++) {
> > +               char element[8];
> > +               snprintf(element, 16, "a[%d]", i);
> You're truncating at 16 characters while writing to a character array
> of size 8. asprinf() will avoid such worries.
> > +               VERIFY_LOC(element, array_loc + i);
> > +        }
> > +
> > +       glDeleteProgram(prog);
> > +       return true;
> > +}
> > +
> > +void
> > +piglit_init(int argc, char **argv)
> > +{
> > +       piglit_require_extension("GL_ARB_explicit_uniform_location");
> > +       piglit_report_result(test() ? PIGLIT_PASS : PIGLIT_FAIL);
> > +}
> > --
> > 1.8.3.1
> >
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