[Piglit] [V2 1/8] ARB_explicit_uniform_location: test for uniform location boundary values
Tapani Pälli
tapani.palli at intel.com
Fri Mar 14 04:23:22 PDT 2014
v2: fix style issues, use asprintf (Topi, Anuj)
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
tests/all.py | 1 +
.../CMakeLists.gl.txt | 1 +
.../arb_explicit_uniform_location/loc-boundaries.c | 104 +++++++++++++++++++++
3 files changed, 106 insertions(+)
create mode 100644 tests/spec/arb_explicit_uniform_location/loc-boundaries.c
diff --git a/tests/all.py b/tests/all.py
index 6642019..25ec0ea 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1925,6 +1925,7 @@ import_glsl_parser_tests(arb_explicit_uniform_location,
os.path.join(testsDir, 'spec', 'arb_explicit_uniform_location'),
[''])
add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-minmax')
+add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-boundaries')
arb_texture_buffer_object = Group()
spec['ARB_texture_buffer_object'] = arb_texture_buffer_object
diff --git a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
index 2bac595..e871ca1 100644
--- a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
+++ b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
@@ -10,3 +10,4 @@ link_libraries (
)
piglit_add_executable (arb_explicit_uniform_location-minmax minmax.c)
+piglit_add_executable (arb_explicit_uniform_location-boundaries loc-boundaries.c)
diff --git a/tests/spec/arb_explicit_uniform_location/loc-boundaries.c b/tests/spec/arb_explicit_uniform_location/loc-boundaries.c
new file mode 100644
index 0000000..1dc1060
--- /dev/null
+++ b/tests/spec/arb_explicit_uniform_location/loc-boundaries.c
@@ -0,0 +1,104 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file loc-boundaries.c
+ *
+ * Tests the boundary values for uniform locations, this is a positive test
+ * for the locations, every check here is expected to pass.
+ *
+ * https://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt
+ *
+ * Specification states : "Valid locations for default-block uniform variable
+ * locations are in the range of 0 to the
+ * implementation-defined maximum number of uniform
+ * locations."
+ *
+ * This test tests 0, MAX and a single value in between, shader contains
+ * also uniform without explicit location to see that it does not affect
+ * getting the wanted locations.
+ */
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 20;
+ config.window_visual = PIGLIT_GL_VISUAL_RGB;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
+
+const char v_sha[] =
+ "vec4 vertex;\n"
+ "void main() {\n"
+ "gl_Position = vertex;\n"
+ "}";
+
+const char fshader_main[] =
+ "#extension GL_ARB_explicit_uniform_location: require\n"
+ "uniform float a;\n"
+ "layout(location = %d) uniform float r;\n"
+ "layout(location = %d) uniform float g;\n"
+ "layout(location = %d) uniform float b;\n"
+ "void main() {\n"
+ "gl_FragColor = vec4(r, g, b, a);\n"
+ "}";
+
+void
+piglit_init(int argc, char **argv)
+{
+ int maxloc;
+ GLuint prog;
+
+ piglit_require_extension("GL_ARB_explicit_uniform_location");
+
+ glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS, &maxloc);
+
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ piglit_report_result(PIGLIT_FAIL);
+
+ char *f_sha;
+
+ /* test GL_MAX_UNIFORM_LOCATIONS, 0, and a loc in between (1) */
+ if (asprintf(&f_sha, fshader_main, maxloc, 0, 1) == -1)
+ piglit_report_result(PIGLIT_FAIL);
+
+ prog = piglit_build_simple_program(v_sha, f_sha);
+
+ free(f_sha);
+
+ if (glGetUniformLocation(prog, "r") != maxloc)
+ piglit_report_result(PIGLIT_FAIL);
+ if (glGetUniformLocation(prog, "g") != 0)
+ piglit_report_result(PIGLIT_FAIL);
+ if (glGetUniformLocation(prog, "b") != 1)
+ piglit_report_result(PIGLIT_FAIL);
+
+ glDeleteProgram(prog);
+ piglit_report_result(PIGLIT_PASS);
+}
--
1.8.3.1
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