[Piglit] [V2 3/8] ARB_explicit_uniform_location: test too big uniform array size
Ian Romanick
idr at freedesktop.org
Fri Mar 14 08:10:49 PDT 2014
On 03/14/2014 04:23 AM, Tapani Pälli wrote:
> Tests that array fits in to the boundaries of defined by the spec.
>
> v2: fix style issues, use asprintf (Anuj)
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> tests/all.py | 1 +
> .../CMakeLists.gl.txt | 1 +
> .../arb_explicit_uniform_location/array-toobig.c | 95 ++++++++++++++++++++++
> 3 files changed, 97 insertions(+)
> create mode 100644 tests/spec/arb_explicit_uniform_location/array-toobig.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 03202cd..8f074c7 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -1927,6 +1927,7 @@ import_glsl_parser_tests(arb_explicit_uniform_location,
> add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-minmax')
> add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-boundaries')
> add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-array-elements')
> +add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-array-toobig')
>
> arb_texture_buffer_object = Group()
> spec['ARB_texture_buffer_object'] = arb_texture_buffer_object
> diff --git a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> index 945c80d..fc56e04 100644
> --- a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> +++ b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> @@ -12,3 +12,4 @@ link_libraries (
> piglit_add_executable (arb_explicit_uniform_location-minmax minmax.c)
> piglit_add_executable (arb_explicit_uniform_location-boundaries loc-boundaries.c)
> piglit_add_executable (arb_explicit_uniform_location-array-elements array-elements.c)
> +piglit_add_executable (arb_explicit_uniform_location-array-toobig array-toobig.c)
> diff --git a/tests/spec/arb_explicit_uniform_location/array-toobig.c b/tests/spec/arb_explicit_uniform_location/array-toobig.c
> new file mode 100644
> index 0000000..a13ac88
> --- /dev/null
> +++ b/tests/spec/arb_explicit_uniform_location/array-toobig.c
> @@ -0,0 +1,95 @@
> +/*
> + * Copyright © 2014 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * \file array-toobig.c
> + *
> + * Tests that array size cannot exceed GL_MAX_UNIFORM_LOCATIONS
> + *
> + * https://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt
> + *
> + * Specification states : "Valid locations for default-block uniform variable
> + * locations are in the range of 0 to the
> + * implementation-defined maximum number of uniform
> + * locations."
Guess. :)
> + */
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> + config.supports_gl_compat_version = 20;
> + config.window_visual = PIGLIT_GL_VISUAL_RGB;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> + return PIGLIT_FAIL;
> +}
> +
> +const char v_sha[] =
> + "vec4 vertex;\n"
> + "void main() {\n"
> + "gl_Position = vertex;\n"
> + "}";
> +
> +const char fshader_main[] =
> + "#extension GL_ARB_explicit_uniform_location: require\n"
> + "layout(location = %d) uniform float a[%d];\n"
^^
Since this is always zero, just make it zero.
> + "void main() {\n"
> + "gl_FragColor = vec4(a[%d], 1.0, 1.0, 1.0);\n"
^^^^^
This could be a[a.length() - 1]. This means the shader will need
'#version 120', but everyone supports GLSL 1.20 at this point. All the
Mesa drivers do, anyway.
Doing both of those will trim some stuff from the asprintf below.
> + "}";
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> + GLuint prog;
> + GLint link_status;
> + int maxloc, array_size;
> + char *f_sha;
> +
> + piglit_require_extension("GL_ARB_explicit_uniform_location");
> +
> + glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS, &maxloc);
> +
> + if (!piglit_check_gl_error(GL_NO_ERROR))
> + return false;
I think you mean
pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
since this function returns void.
> +
> + array_size = maxloc + 1;
> +
> + if (asprintf(&f_sha, fshader_main,
> + 0, array_size, array_size - 1) == -1)
> + piglit_report_result(PIGLIT_FAIL);
> +
> + prog = piglit_build_simple_program_unlinked(v_sha, f_sha);
> +
> + free(f_sha);
> +
> + glLinkProgram(prog);
> + glGetProgramiv(prog, GL_LINK_STATUS, &link_status);
> + glDeleteProgram(prog);
> +
> + /* link_status is expected to be GL_FALSE */
> + piglit_report_result(link_status ? PIGLIT_FAIL : PIGLIT_PASS);
> +}
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