[Piglit] [PATCH v3] arb_clear_texture: add a trivial test

Ilia Mirkin imirkin at alum.mit.edu
Mon Mar 17 06:48:35 PDT 2014


1-week ping

On Sat, Mar 8, 2014 at 12:40 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> Fabian, since the test has changed a bunch I'm dropping your R-b. Feel free to
> take another look.
>
> Eric, I hope that this is all in order. I tried using the shader approach, but
> it didn't work (at least in part due to a missing piglit_present_results
> call), and I didn't try to go back to using it. Not sure that it's worth it.
>
> Amusing side-note, while adding the second glClearTexSubImage call I
> discovered 2 bugs(!), one in the core impl not returning on the invalid bounds
> error, and one in the driver impl of offsets (the width/height were assumed to
> be of the whole image, and not of the clear area).
>
> v2 -> v3:
>
>  - reintroduce draw step for easier visual debugging,
>    using piglit_draw_rect_tex
>  - add a use of glClearTexSubImage
>
> v1 -> v2:
>
>  - clear-simple -> simple
>  - free the colors array
>  - remove unnecessary texparameter settings
>  - switch to probing the texels directly, avoiding the fbo dance
>
>  glapi/gl.spec                                  |  41 ++++++++
>  tests/all.py                                   |   4 +
>  tests/spec/CMakeLists.txt                      |   1 +
>  tests/spec/arb_clear_texture/CMakeLists.gl.txt |  13 +++
>  tests/spec/arb_clear_texture/CMakeLists.txt    |   1 +
>  tests/spec/arb_clear_texture/simple.c          | 139 +++++++++++++++++++++++++
>  6 files changed, 199 insertions(+)
>  create mode 100644 tests/spec/arb_clear_texture/CMakeLists.gl.txt
>  create mode 100644 tests/spec/arb_clear_texture/CMakeLists.txt
>  create mode 100644 tests/spec/arb_clear_texture/simple.c
>
> diff --git a/glapi/gl.spec b/glapi/gl.spec
> index a8fcc44..6a24f83 100644
> --- a/glapi/gl.spec
> +++ b/glapi/gl.spec
> @@ -16410,6 +16410,47 @@ TextureStorage3DMultisampleEXT(texture, target, samples, internalformat, width,
>         glxflags        ignore
>         offset          ?
>
> +###############################################################################
> +#
> +# Extension #ARB145
> +# ARB_clear_texture commands
> +#
> +###############################################################################
> +
> +ClearTexImage(texture, level, format, type, data)
> +       return          void
> +       param           texture         UInt32 in value
> +       param           level           Int32 in value
> +       param           format          GLenum in value
> +       param           type            GLenum in value
> +       param           data            Void in array [COMPSIZE(format/type)]
> +       category        ARB_clear_texture
> +       version         4.4
> +       extension
> +       glxropcode      ?
> +       glxflags        ignore
> +       offset          ?
> +
> +ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data)
> +       return          void
> +       param           texture         UInt32 in value
> +       param           level           Int32 in value
> +       param           xoffset         Int32 in value
> +       param           yoffset         Int32 in value
> +       param           zoffset         Int32 in value
> +       param           width           Int32 in value
> +       param           height          Int32 in value
> +       param           depth           Int32 in value
> +       param           format          GLenum in value
> +       param           type            GLenum in value
> +       param           data            Void in array [COMPSIZE(format/type)]
> +       category        ARB_clear_texture
> +       version         4.4
> +       extension
> +       glxropcode      ?
> +       glxflags        ignore
> +       offset          ?
> +
>
>  ###############################################################################
>  ###############################################################################
> diff --git a/tests/all.py b/tests/all.py
> index d6daed2..490aafa 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -3075,6 +3075,10 @@ add_concurrent_test(arb_clear_buffer_object, 'arb_clear_buffer_object-sub-overla
>  add_concurrent_test(arb_clear_buffer_object, 'arb_clear_buffer_object-sub-simple')
>  add_concurrent_test(arb_clear_buffer_object, 'arb_clear_buffer_object-zero-size')
>
> +arb_clear_texture = Group()
> +spec['ARB_clear_texture'] = arb_clear_texture
> +add_concurrent_test(arb_clear_texture, 'arb_clear_texture-simple')
> +
>  arb_copy_buffer = Group()
>  spec['ARB_copy_buffer'] = arb_copy_buffer
>  add_plain_test(arb_copy_buffer, 'copy_buffer_coherency')
> diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
> index 0a513c1..3ea6c1e 100644
> --- a/tests/spec/CMakeLists.txt
> +++ b/tests/spec/CMakeLists.txt
> @@ -2,6 +2,7 @@ add_subdirectory (amd_performance_monitor)
>  add_subdirectory (arb_base_instance)
>  add_subdirectory (arb_buffer_storage)
>  add_subdirectory (arb_clear_buffer_object)
> +add_subdirectory (arb_clear_texture)
>  add_subdirectory (arb_color_buffer_float)
>  add_subdirectory (arb_compute_shader)
>  add_subdirectory (arb_debug_output)
> diff --git a/tests/spec/arb_clear_texture/CMakeLists.gl.txt b/tests/spec/arb_clear_texture/CMakeLists.gl.txt
> new file mode 100644
> index 0000000..c77fd79
> --- /dev/null
> +++ b/tests/spec/arb_clear_texture/CMakeLists.gl.txt
> @@ -0,0 +1,13 @@
> +include_directories(
> +       ${GLEXT_INCLUDE_DIR}
> +       ${OPENGL_INCLUDE_PATH}
> +)
> +
> +link_libraries (
> +       piglitutil_${piglit_target_api}
> +       ${OPENGL_gl_LIBRARY}
> +)
> +
> +piglit_add_executable (arb_clear_texture-simple simple.c)
> +
> +# vim: ft=cmake:
> diff --git a/tests/spec/arb_clear_texture/CMakeLists.txt b/tests/spec/arb_clear_texture/CMakeLists.txt
> new file mode 100644
> index 0000000..144a306
> --- /dev/null
> +++ b/tests/spec/arb_clear_texture/CMakeLists.txt
> @@ -0,0 +1 @@
> +piglit_include_target_api()
> diff --git a/tests/spec/arb_clear_texture/simple.c b/tests/spec/arb_clear_texture/simple.c
> new file mode 100644
> index 0000000..7e42a34
> --- /dev/null
> +++ b/tests/spec/arb_clear_texture/simple.c
> @@ -0,0 +1,139 @@
> +/*
> + * Copyright 2014 Ilia Mirkin
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/** @file simple.c
> + *
> + * A very simple test of basic ClearTexImage and ClearTexSubImage
> + * functionality. Clears 2 textures, and puts them up side-by-side for
> + * display.
> + *
> + * The output should look like
> + *
> + * +-----+--+--+
> + * |     |  |  |
> + * |     |  |  |
> + * +-----+--+--+
> + *
> + * With the boxes from left to right being green, blue, and yellow.
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_compat_version = 13;
> +
> +       config.window_width = 128;
> +       config.window_height = 64;
> +       config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static GLuint texture[2];
> +static const float green[3] = {0.0, 1.0, 0.0};
> +static const float red[3] = {1.0, 0.0, 0.0};
> +static const float blue[3] = {0.0, 0.0, 1.0};
> +static const float yellow[3] = {1.0, 1.0, 0.0};
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       int i;
> +       float *color = malloc(sizeof(float) * 64 * 64 * 3);
> +
> +       piglit_require_extension("GL_ARB_clear_texture");
> +       piglit_require_extension("GL_EXT_framebuffer_object");
> +
> +       /* Create color data for texture */
> +       for (i = 0; i < 64 * 64; i++) {
> +               memcpy(&color[i*3], &red[0], sizeof(red));
> +       }
> +
> +       glGenTextures(2, texture);
> +
> +       /* Initialize textures to all red. */
> +       glBindTexture(GL_TEXTURE_2D, texture[0]);
> +       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 64, 64,
> +                    0, GL_RGB, GL_FLOAT, color);
> +       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
> +       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
> +
> +       glBindTexture(GL_TEXTURE_2D, texture[1]);
> +       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 64, 64,
> +                    0, GL_RGB, GL_FLOAT, color);
> +       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
> +       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
> +
> +       free(color);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       bool pass = true;
> +
> +       if (!piglit_check_gl_error(GL_NO_ERROR))
> +               piglit_report_result(PIGLIT_FAIL);
> +
> +       /* Clear the whole first texture with green */
> +       glClearTexImage(texture[0], 0, GL_RGB, GL_FLOAT, green);
> +       pass &= piglit_check_gl_error(GL_NO_ERROR);
> +
> +       /* Clear the left half of the second texture with blue */
> +       glClearTexSubImage(texture[1], 0,
> +                          0, 0, 0,
> +                          32, 64, 1,
> +                          GL_RGB, GL_FLOAT, blue);
> +       pass &= piglit_check_gl_error(GL_NO_ERROR);
> +       /* And the right half with yellow */
> +       glClearTexSubImage(texture[1], 0,
> +                          32, 0, 0,
> +                          32, 64, 1,
> +                          GL_RGB, GL_FLOAT, yellow);
> +       pass &= piglit_check_gl_error(GL_NO_ERROR);
> +
> +       /* Render both textures to the screen */
> +       piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
> +
> +       glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo);
> +       glEnable(GL_TEXTURE_2D);
> +       glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
> +
> +       glBindTexture(GL_TEXTURE_2D, texture[0]);
> +       piglit_draw_rect_tex(0, 0, 64, 64, 0, 0, 1, 1);
> +
> +       glBindTexture(GL_TEXTURE_2D, texture[1]);
> +       piglit_draw_rect_tex(64, 0, 64, 64, 0, 0, 1, 1);
> +
> +       glDisable(GL_TEXTURE_2D);
> +       glDeleteTextures(2, texture);
> +
> +       /* Check for the 3 separate regions */
> +       pass &= piglit_probe_rect_rgb(0, 0, 64, 64, green);
> +       pass &= piglit_probe_rect_rgb(64, 0, 32, 64, blue);
> +       pass &= piglit_probe_rect_rgb(96, 0, 32, 64, yellow);
> +
> +       piglit_present_results();
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> --
> 1.8.3.2
>


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