[Piglit] [PATCH] glean: Fix fbo errors case
Chris Forbes
chrisf at ijw.co.nz
Mon Mar 24 22:33:51 PDT 2014
If the framebuffer has no attachments at all, the first incomplete
status generated is FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT.
Adjust the tests for FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER and
FRAMEBUFFER_INCOMPLETE_READ_BUFFER to avoid tripping over this, by
adding a depth renderbuffer attachment.
This extra attachment is chosen to avoid imposing additional
requirements -- multiple color attachments are not required, nor
are depth textures.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76579
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
tests/glean/tfbo.cpp | 24 ++++++++++++++++++++++++
1 file changed, 24 insertions(+)
diff --git a/tests/glean/tfbo.cpp b/tests/glean/tfbo.cpp
index d39eb6f..fcf457f 100644
--- a/tests/glean/tfbo.cpp
+++ b/tests/glean/tfbo.cpp
@@ -1218,6 +1218,7 @@ FBOTest::testErrorHandling(void)
{
GLuint fbs[1];
GLuint textures[2];
+ GLuint renderbuffer;
GLenum status;
bool have_ARB_ES2 = GLUtils::haveExtension("GL_ARB_ES2_compatibility");
@@ -1309,13 +1310,25 @@ FBOTest::testErrorHandling(void)
// The value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT must not
// be NONE for any color attachment point(s) named by
// DRAW_BUFFERi.
+ // [Note: to avoid being caught by the no-attachments
+ // case above, we attach a depth renderbuffer.]
glGenFramebuffersEXT(1, fbs);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]);
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT +
maxColorAttachment - 1);
+ glGenRenderbuffers(1, &renderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER_EXT, renderbuffer);
+ glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24,
+ TEXSIZE, TEXSIZE);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT,
+ GL_DEPTH_ATTACHMENT_EXT,
+ GL_RENDERBUFFER_EXT,
+ renderbuffer);
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glDeleteFramebuffersEXT(1, fbs);
+ glDeleteTextures(1, textures);
+ glDeleteRenderbuffers(1, &renderbuffer);
if (status != GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT &&
!have_ARB_ES2) {
REPORT_FAILURE
@@ -1326,14 +1339,25 @@ FBOTest::testErrorHandling(void)
// If READ_BUFFER is not NONE, then the value of
// FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT must not be NONE for
// the color attachment point named by READ_BUFFER.
+ // [Note: to avoid being caught by the no-attachments
+ // case above, we attach a depth renderbuffer.]
glGenFramebuffersEXT(1, fbs);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]);
glDrawBuffer(GL_NONE);
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT +
maxColorAttachment - 1);
+ glGenRenderbuffers(1, &renderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER_EXT, renderbuffer);
+ glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24,
+ TEXSIZE, TEXSIZE);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT,
+ GL_DEPTH_ATTACHMENT_EXT,
+ GL_RENDERBUFFER_EXT,
+ renderbuffer);
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glDeleteFramebuffersEXT(1, fbs);
+ glDeleteRenderbuffers(1, &renderbuffer);
if (status != GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT &&
!have_ARB_ES2) {
REPORT_FAILURE
--
1.9.1
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