[Piglit] [PATCH 3/4] gen_const_builtin_equal_tests.py: use enumerate instead of a flag

Ilia Mirkin imirkin at alum.mit.edu
Mon May 19 14:56:41 PDT 2014


On Mon, May 19, 2014 at 5:43 PM, Dylan Baker <baker.dylan.c at gmail.com> wrote:
> This combines the two loops into a single loop using enumerate. This
> should be a little faster since we loop over the data only once, and
> since it uses enumerate instead of math.
>
> Signed-off-by: Dylan Baker <baker.dylan.c at gmail.com>
> ---
>  generated_tests/gen_const_builtin_equal_tests.py | 17 +++++++----------
>  1 file changed, 7 insertions(+), 10 deletions(-)
>
> diff --git a/generated_tests/gen_const_builtin_equal_tests.py b/generated_tests/gen_const_builtin_equal_tests.py
> index 4519184..79b5a1d 100644
> --- a/generated_tests/gen_const_builtin_equal_tests.py
> +++ b/generated_tests/gen_const_builtin_equal_tests.py
> @@ -104,22 +104,19 @@ def main():
>      except OSError:
>          pass
>
> -    test_id = 2
> -    for x in test_vectors:
> -        name = "spec/glsl-1.20/execution/built-in-functions/glsl-const-builtin-equal-%02d.shader_test" % test_id
> -        test_id = test_id + 1
> -
> +    for test_id, x in enumerate(test_vectors, 2):

While I'm not totally against this, I'd like you to consider just
adding the 2 below to test_id. I believe that I'm fairly knowledgeable
about python builtins, and I still had to look that up -- I had never
come across it before.

> +        # make equal tests
> +        name = ("spec/glsl-1.20/execution/built-in-functions/"
> +                "glsl-const-builtin-equal-{0:02d}.shader_test".format(test_id))
>          print(name)
>
>          with open(name, 'w+') as f:
>              f.write(TEMPLATE.render_unicode(
>                  func='equal', input=x[0:2], expected=x[2]))
>
> -
> -    test_id = 2
> -    for x in test_vectors:
> -        name = "spec/glsl-1.20/execution/built-in-functions/glsl-const-builtin-notEqual-%02d.shader_test" % test_id
> -        test_id = test_id + 1
> +        # make notEqual tests
> +        name = ("spec/glsl-1.20/execution/built-in-functions/"
> +                "glsl-const-builtin-notEqual-{0:02d}.shader_test".format(test_id))
>
>          # When generating the notEqual tests, each of the values in the
>          # expected result vector need to be inverted
> --
> 2.0.0.rc2
>
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