[Piglit] [PATCH] gles2: add shader tests run for gles2

Tapani Pälli tapani.palli at intel.com
Tue Oct 7 00:30:40 PDT 2014


Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 tests/all.py | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/tests/all.py b/tests/all.py
index 831af29..2e5166f 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -4189,6 +4189,9 @@ gles20['link-no-vsfs'] = concurrent_test('link-no-vsfs_gles2')
 add_concurrent_test(gles20, 'minmax_gles2')
 add_concurrent_test(gles20, 'multiple-shader-objects_gles2')
 add_concurrent_test(gles20, 'fbo_discard_gles2')
+add_shader_test_dir(gles20,
+                    os.path.join(testsDir, 'spec', 'gles-2.0'),
+                    recursive=True)
 
 gles30 = {}
 spec['!OpenGL ES 3.0'] = gles30
-- 
1.9.3



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