[Piglit] [PATCH] gles2: add shader tests run for gles2
Anuj Phogat
anuj.phogat at gmail.com
Wed Oct 8 11:17:17 PDT 2014
I think the shader tests for gles 2.0 should be added to
tests/spec/glsl-es-1.00. Shader test run for glsl-es-1.00 is
already present in all.py.
On Tue, Oct 7, 2014 at 1:30 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> tests/all.py | 3 +++
> 1 file changed, 3 insertions(+)
>
> diff --git a/tests/all.py b/tests/all.py
> index 831af29..2e5166f 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -4189,6 +4189,9 @@ gles20['link-no-vsfs'] = concurrent_test('link-no-vsfs_gles2')
> add_concurrent_test(gles20, 'minmax_gles2')
> add_concurrent_test(gles20, 'multiple-shader-objects_gles2')
> add_concurrent_test(gles20, 'fbo_discard_gles2')
> +add_shader_test_dir(gles20,
> + os.path.join(testsDir, 'spec', 'gles-2.0'),
> + recursive=True)
>
> gles30 = {}
> spec['!OpenGL ES 3.0'] = gles30
> --
> 1.9.3
>
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