[Piglit] [PATCH] gles2: add shader tests run for gles2

Anuj Phogat anuj.phogat at gmail.com
Wed Oct 8 11:17:17 PDT 2014


I think the shader tests for gles 2.0 should be added to
tests/spec/glsl-es-1.00. Shader test run for glsl-es-1.00 is
already present in all.py.

On Tue, Oct 7, 2014 at 1:30 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>  tests/all.py | 3 +++
>  1 file changed, 3 insertions(+)
>
> diff --git a/tests/all.py b/tests/all.py
> index 831af29..2e5166f 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -4189,6 +4189,9 @@ gles20['link-no-vsfs'] = concurrent_test('link-no-vsfs_gles2')
>  add_concurrent_test(gles20, 'minmax_gles2')
>  add_concurrent_test(gles20, 'multiple-shader-objects_gles2')
>  add_concurrent_test(gles20, 'fbo_discard_gles2')
> +add_shader_test_dir(gles20,
> +                    os.path.join(testsDir, 'spec', 'gles-2.0'),
> +                    recursive=True)
>
>  gles30 = {}
>  spec['!OpenGL ES 3.0'] = gles30
> --
> 1.9.3
>
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