[Piglit] [PATCH 1/6] arb_texture_view-max-level: new test for an NVIDIA texelFetch() bug

Brian Paul brianp at vmware.com
Tue Oct 28 08:00:19 PDT 2014


From: Shibdas Bandyopadhyay <sbandyopadhyay at vmware.com>

---
 tests/all.py                                  |    1 +
 tests/spec/arb_texture_view/CMakeLists.gl.txt |    1 +
 tests/spec/arb_texture_view/max-level.c       |  252 +++++++++++++++++++++++++
 3 files changed, 254 insertions(+)
 create mode 100644 tests/spec/arb_texture_view/max-level.c

diff --git a/tests/all.py b/tests/all.py
index ea83695..e6a24c5 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -2251,6 +2251,7 @@ arb_texture_storage_multisample['tex-param'] = PiglitGLTest('arb_texture_storage
 arb_texture_view = {}
 spec['ARB_texture_view'] = arb_texture_view
 arb_texture_view['immutable_levels'] = PiglitGLTest('arb_texture_view-texture-immutable-levels', run_concurrent=True)
+arb_texture_view['max-level'] = PiglitGLTest('arb_texture_view-max-level', run_concurrent=True)
 arb_texture_view['params'] = PiglitGLTest('arb_texture_view-params', run_concurrent=True)
 arb_texture_view['formats'] = PiglitGLTest('arb_texture_view-formats', run_concurrent=True)
 arb_texture_view['targets'] = PiglitGLTest('arb_texture_view-targets', run_concurrent=True)
diff --git a/tests/spec/arb_texture_view/CMakeLists.gl.txt b/tests/spec/arb_texture_view/CMakeLists.gl.txt
index d471999..2426ed2 100644
--- a/tests/spec/arb_texture_view/CMakeLists.gl.txt
+++ b/tests/spec/arb_texture_view/CMakeLists.gl.txt
@@ -11,6 +11,7 @@ link_libraries(
 
 piglit_add_executable(arb_texture_view-getteximage-srgb getteximage-srgb.c)
 piglit_add_executable(arb_texture_view-texture-immutable-levels texture-immutable-levels.c)
+piglit_add_executable(arb_texture_view-max-level max-level.c)
 piglit_add_executable(arb_texture_view-params params.c)
 piglit_add_executable(arb_texture_view-formats formats.c common.c)
 piglit_add_executable(arb_texture_view-targets targets.c common.c)
diff --git a/tests/spec/arb_texture_view/max-level.c b/tests/spec/arb_texture_view/max-level.c
new file mode 100644
index 0000000..ee25adf
--- /dev/null
+++ b/tests/spec/arb_texture_view/max-level.c
@@ -0,0 +1,252 @@
+/*
+ * Copyright © 2014 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * With Nvidia OpenGL drivers, the texelFetch() GLSL shader function
+ * cannot return the correct data in the TextureView if we set the texture
+ * parameter GL_TEXTURE_MAX_LEVEL for the TextureView.bug.
+ *
+ * Known to be
+ *      -- Present in : Nvidia GTX 650, driver - 319.32
+ *      -- Fixed in   : driver 319.59
+ */
+
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_core_version = 32;
+	config.supports_gl_compat_version = 32;
+
+	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+#define WIDTH 32
+#define HEIGHT 32
+#define LEVELS 6
+#define COLOR_RED        0xFF0000FF
+#define COLOR_GREEN      0x00FF00FF
+#define COLOR_BLUE       0x0000FFFF
+#define COLOR_CYAN       0x00FFFFFF
+#define COLOR_MAGENTA    0xFF00FFFF
+#define COLOR_YELLOW     0xFFFF00FF
+#define COLOR_GRAY       0x7F7F7FFF
+#define CLEAR_COLOR      0x000033FF
+#define NUM_VERTICES     4
+#define ATTR_SIZE        4
+#define VIEW_LEVEL       3
+
+static GLuint prog;
+
+static bool
+test_max_level(void)
+{
+	static const float vertArray[] = {
+		1.0f, -1.0f, 0.0f, 1.0f,
+		1.0f,  1.0f, 0.0f, 1.0f,
+		-1.0f, -1.0f, 0.0f, 1.0f,
+		-1.0f,  1.0f, 0.0f, 1.0f,
+	};
+	GLint attrLoc = -1, samplerLoc = -1;
+	const GLuint white = 0xffffffff;
+	const unsigned int colors[LEVELS] = {COLOR_RED, COLOR_GREEN,
+					     COLOR_BLUE, COLOR_CYAN,
+					     COLOR_CYAN, COLOR_MAGENTA};
+	const unsigned int numPixels = WIDTH * HEIGHT;
+	GLuint texData[WIDTH * HEIGHT];
+	GLuint i, texFbo, tex, view, fbo, vertexArray, vertexBuf, l;
+
+	for (i = 0; i < numPixels; ++i) {
+		texData[i] = white;
+	}
+
+	/* Create 2D textures */
+	glGenTextures(1, &texFbo);
+	glActiveTexture(GL_TEXTURE0);
+	glBindTexture(GL_TEXTURE_2D, texFbo);
+	glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, WIDTH, HEIGHT);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+	glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT,
+			GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, texData);
+
+	glGenTextures(1, &tex);
+	glBindTexture(GL_TEXTURE_2D, tex);
+	glTexStorage2D(GL_TEXTURE_2D, LEVELS, GL_RGBA8, WIDTH, HEIGHT);
+
+	for (l = 0; l < LEVELS; ++l) {
+		for (i = 0; i < numPixels >> (l * 2); ++i) {
+			texData[i] = colors[l];
+		}
+
+		glPixelStorei(GL_UNPACK_ROW_LENGTH, WIDTH >> l);
+		glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+		glTexSubImage2D(GL_TEXTURE_2D, l, 0, 0,
+				WIDTH >> l, HEIGHT >> l,
+				GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
+				texData);
+	}
+
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, LEVELS - 1);
+
+	/*
+	 * Create a texture view that is the (VIEW_LEVEL) mipmap level
+	 * of the original texture.
+	 */
+	glGenTextures(1, &view);
+	glTextureView(view, GL_TEXTURE_2D, tex, GL_RGBA8,
+		      VIEW_LEVEL, 1, 0, 1);
+	glBindTexture(GL_TEXTURE_2D, view);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		return false;
+
+	/* Setup the sampler */
+	samplerLoc = glGetUniformLocation(prog, "s");
+	glUniform1i(samplerLoc, 0);    // GL_TEXTURE0
+
+	/* Setup vertex attributes. */
+	attrLoc = glGetAttribLocation(prog, "Attr0");
+	glGenVertexArrays(1, &vertexArray);
+	glBindVertexArray(vertexArray);
+	glGenBuffers(1, &vertexBuf);
+	glBindBuffer(GL_ARRAY_BUFFER, vertexBuf);
+	glBufferData(GL_ARRAY_BUFFER, sizeof(vertArray), vertArray,
+		     GL_STATIC_DRAW);
+	glEnableVertexAttribArray(attrLoc);
+	glVertexAttribPointer(attrLoc, ATTR_SIZE, GL_FLOAT, GL_FALSE,
+			      ATTR_SIZE * sizeof(float), 0);
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		return false;
+
+	/* Setup the FBO. */
+	glGenFramebuffers(1, &fbo);
+	glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+			       GL_TEXTURE_2D, texFbo, 0);
+	if (glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
+	    GL_FRAMEBUFFER_COMPLETE) {
+		printf("incomplete framebuffer at line %d\n", __LINE__);
+		return false;
+	}
+
+	glDrawBuffer(GL_COLOR_ATTACHMENT0);
+	if (glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
+	    GL_FRAMEBUFFER_COMPLETE) {
+		printf("incomplete framebuffer at line %d\n", __LINE__);
+		return false;
+	}
+
+	/* Clear and draw */
+	glViewport(0, 0, WIDTH, HEIGHT);
+	glClearColor(((CLEAR_COLOR >> 24) & 0xFF) / 255.0f,
+		     ((CLEAR_COLOR >> 16) & 0xFF) / 255.0f,
+		     ((CLEAR_COLOR >> 8)  & 0xFF) / 255.0f,
+		     ((CLEAR_COLOR) & 0xFF) / 255.0f);
+	glClear(GL_COLOR_BUFFER_BIT);
+	glDrawArrays(GL_TRIANGLE_STRIP, 0, NUM_VERTICES);
+
+	/* Read back */
+	glReadBuffer(GL_COLOR_ATTACHMENT0);
+	if (glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
+	    GL_FRAMEBUFFER_COMPLETE) {
+		printf("incomplete framebuffer at line %d\n", __LINE__);
+		return false;
+	}
+
+	/* read color buffer */
+	glPixelStorei(GL_PACK_ROW_LENGTH, WIDTH);
+	glPixelStorei(GL_PACK_ALIGNMENT, 1);
+	memset(texData, 0, sizeof(texData));
+	glReadPixels(0, 0, WIDTH, HEIGHT,
+		     GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, texData);
+
+	if (texData[0] != colors[VIEW_LEVEL]) {
+		printf("At pixel (0,0) expected 0x%x but found 0x%x\n",
+		       colors[VIEW_LEVEL], texData[0]);
+		/* clean up */
+		glDeleteTextures(1, &tex);
+		glDeleteTextures(1, &texFbo);
+		glDeleteTextures(1, &view);
+		glDeleteFramebuffers(1, &fbo);
+		return false;
+	}
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		return false;
+
+	glDeleteTextures(1, &tex);
+	glDeleteTextures(1, &texFbo);
+	glDeleteTextures(1, &view);
+	glDeleteFramebuffers(1, &fbo);
+	return true;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+	bool pass = test_max_level();
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+static void
+setup_shaders(void)
+{
+	static const char *vsSrc =
+		"#version 150\n"
+		"in vec4 Attr0;"
+		"void main(void) {"
+		"   gl_Position = Attr0;"
+		"}";
+	static const char *fsSrc =
+		"#version 150\n"
+		"uniform sampler2D s;"
+		"out vec4 fragColor0;"
+		"void main(void) {"
+		"   fragColor0 = texelFetch(s, ivec2(0, 0), 0);"
+		"}";
+
+	/* Create shaders and the program */
+	prog = piglit_build_simple_program(vsSrc, fsSrc);
+	glBindFragDataLocation(prog, 0, "fragColor0");
+	glLinkProgram(prog);
+	glUseProgram(prog);
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+	piglit_require_extension("GL_ARB_texture_storage");
+	piglit_require_extension("GL_ARB_texture_view");
+
+	setup_shaders();
+}
-- 
1.7.10.4



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