[Piglit] [PATCH 6/6] arb_framebuffer_srgb-clear: check an AMD sRGB clearing bug

Brian Paul brianp at vmware.com
Tue Oct 28 08:00:24 PDT 2014


From: Shibdas Bandyopadhyay <sbandyopadhyay at vmware.com>

---
 tests/all.py                                      |    1 +
 tests/spec/arb_framebuffer_srgb/CMakeLists.gl.txt |    1 +
 tests/spec/arb_framebuffer_srgb/clear.c           |  166 +++++++++++++++++++++
 3 files changed, 168 insertions(+)
 create mode 100644 tests/spec/arb_framebuffer_srgb/clear.c

diff --git a/tests/all.py b/tests/all.py
index 9b258e5..0c384ea 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1873,6 +1873,7 @@ for backing_type in ('texture', 'renderbuffer'):
                         'arb_framebuffer_srgb-' + test_name,
                         run_concurrent=True)
 add_plain_test(arb_framebuffer_srgb, 'framebuffer-srgb') # must not be concurrent
+add_concurrent_test(arb_framebuffer_srgb, 'arb_framebuffer_srgb-clear')
 
 arb_gpu_shader5 = {}
 spec['ARB_gpu_shader5'] = arb_gpu_shader5
diff --git a/tests/spec/arb_framebuffer_srgb/CMakeLists.gl.txt b/tests/spec/arb_framebuffer_srgb/CMakeLists.gl.txt
index f26741a..a0f0ad7 100644
--- a/tests/spec/arb_framebuffer_srgb/CMakeLists.gl.txt
+++ b/tests/spec/arb_framebuffer_srgb/CMakeLists.gl.txt
@@ -11,5 +11,6 @@ link_libraries (
 
 piglit_add_executable (arb_framebuffer_srgb-pushpop pushpop.c)
 piglit_add_executable (arb_framebuffer_srgb-blit blit.c)
+piglit_add_executable (arb_framebuffer_srgb-clear clear.c)
 piglit_add_executable (arb_framebuffer_srgb-srgb_conformance srgb_conformance.c)
 
diff --git a/tests/spec/arb_framebuffer_srgb/clear.c b/tests/spec/arb_framebuffer_srgb/clear.c
new file mode 100644
index 0000000..8715586
--- /dev/null
+++ b/tests/spec/arb_framebuffer_srgb/clear.c
@@ -0,0 +1,166 @@
+/*
+ * Copyright (c) 2014 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NON-INFRINGEMENT.  IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+/**
+ * This test exercises an AMD driver bug where if we enable
+ * GL_FRAMEBUFFER_SRGB, gamma corrected colors are written to the render
+ * target even if the target is not sRGB buffer.  The buffer should get
+ * linear colors.
+ *
+ * Known to be
+ *      -- Present in : AMD Linux driver - 13.12
+ *      -- Fixed in   :
+ */
+
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.supports_gl_compat_version = 15;
+	config.window_visual = PIGLIT_GL_VISUAL_RGBA;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+#define TEX_WIDTH        32
+#define TEX_HEIGHT       32
+#define TEX_NUMPIXELS    (TEX_WIDTH * TEX_HEIGHT)
+
+#define RED 0xFF0000FF
+
+
+static bool
+test_srgb_clear(void)
+{
+	static const GLfloat clearColor[4] = { 0.25, 0.5, 0.75, 1.0 };
+	const float tolerance = 2.0f / 255.0f;
+	GLfloat texColor[4];
+	GLenum target = GL_TEXTURE_2D;
+	GLuint texData[TEX_NUMPIXELS];
+	GLuint tex, fbo, i;
+        GLint val;
+
+	/* init tex data */
+	for (i = 0; i < TEX_NUMPIXELS; ++i) {
+		texData[i] = RED;
+	}
+
+	/* Create RGBA texture */
+	glGenTextures(1, &tex);
+	glActiveTextureARB(GL_TEXTURE0);
+	glBindTexture(target, tex);
+	glTexImage2D(target, 0, GL_RGBA8, TEX_WIDTH, TEX_HEIGHT,
+		     0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, texData);
+
+	/* Create framebuffer and attach the texture */
+	glGenFramebuffers(1, &fbo);
+	glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+			       GL_TEXTURE_2D, tex, 0);
+	glDrawBuffer(GL_COLOR_ATTACHMENT0);
+	if (glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
+	    GL_FRAMEBUFFER_COMPLETE) {
+		printf("incomplete framebuffer at line %d\n", __LINE__);
+		return false;
+	}
+
+	/* Check color encoding */
+	glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER,
+				    GL_COLOR_ATTACHMENT0,
+				    GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,
+				    &val);
+	if (val != GL_LINEAR) {
+		printf("Unexpected color encoding.  Expected GL_LINEAR, "
+		       "found %s\n",
+		       piglit_get_gl_enum_name(val));
+		return false;
+	}
+
+	/* Issue a clear */
+	glViewport(0, 0, TEX_WIDTH, TEX_HEIGHT);
+	glEnable(GL_FRAMEBUFFER_SRGB);
+
+	glClearColor(clearColor[0],
+		     clearColor[1],
+		     clearColor[2],
+		     clearColor[3]);
+
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	/* reset texData to black */
+	memset(texData, 0, sizeof(texData));
+
+	/* Get tex image data from the RGBA texture */
+	glGetTexImage(target, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, texData);
+
+	/* Convert a texel to float */
+	texColor[0] = ((texData[0] >>  0) & 0xff) / 255.0f;
+	texColor[1] = ((texData[0] >>  8) & 0xff) / 255.0f;
+	texColor[2] = ((texData[0] >> 16) & 0xff) / 255.0f;
+	texColor[3] = ((texData[0] >> 24) & 0xff) / 255.0f;
+
+	if (fabs(texColor[0] - clearColor[0]) > tolerance ||
+	    fabs(texColor[1] - clearColor[1]) > tolerance ||
+	    fabs(texColor[2] - clearColor[2]) > tolerance ||
+	    fabs(texColor[3] - clearColor[3]) > tolerance) {
+		printf("Expected (%g, %g, %g, %g) but found (%g, %g, %g, %g)\n",
+		       clearColor[0],
+		       clearColor[1],
+		       clearColor[2],
+		       clearColor[3],
+		       texColor[0],
+		       texColor[1],
+		       texColor[2],
+		       texColor[3]);
+		/* clean up */
+		glDeleteTextures(1, &tex);
+		glDeleteFramebuffers(1, &fbo);
+		return false;
+	}
+
+	/* should have been no errors */
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		return false;
+
+	/* if we get here, we passed */
+	glDeleteTextures(1, &tex);
+	glDeleteFramebuffers(1, &fbo);
+	return true;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+	bool pass = test_srgb_clear();
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char *argv[])
+{
+	piglit_require_extension("GL_ARB_framebuffer_sRGB");
+}
-- 
1.7.10.4



More information about the Piglit mailing list