[Piglit] [PATCH] arb_explicit_uniform_location: lower GL and GLSL requirements

Tapani Pälli tapani.palli at intel.com
Tue Sep 2 22:48:58 PDT 2014


On 09/03/2014 08:41 AM, Matt Turner wrote:
> On Tue, Sep 2, 2014 at 10:00 PM, Tapani Pälli <tapani.palli at intel.com> wrote:
>> On 09/03/2014 01:07 AM, Matt Turner wrote:
>>> On Tue, Sep 2, 2014 at 1:32 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
>>>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>>>> ---
>>>>  tests/spec/arb_explicit_uniform_location/array-elements.c      |  6 ++++--
>>>>  .../spec/arb_explicit_uniform_location/compiler/layout-01.frag |  7 ++++---
>>>>  .../spec/arb_explicit_uniform_location/compiler/layout-01.vert |  7 ++++---
>>>>  tests/spec/arb_explicit_uniform_location/inactive-uniform.c    |  6 ++++--
>>>>  .../linker/overlap-array-loc-stages.shader_test                | 10 ++++++----
>>>>  .../linker/overlap-array-loc.shader_test                       |  7 ++++---
>>>>  .../linker/overlap-location-across-stages.shader_test          | 10 ++++++----
>>>>  .../linker/set-explicit-location-once-decl-twice.shader_test   | 10 ++++++----
>>>>  .../linker/set-explicit-location-twice.shader_test             |  9 ++++++---
>>>>  .../linker/set-location-to-sampler.shader_test                 |  7 ++++---
>>>>  .../linker/set-same-explicit-location-twice.shader_test        | 10 ++++++----
>>>>  .../linker/unused-uniform-reserve-location.shader_test         | 10 ++++++----
>>>>  tests/spec/arb_explicit_uniform_location/loc-boundaries.c      |  6 ++++--
>>>>  .../arb_explicit_uniform_location/preprocessor/define.frag     |  7 ++++---
>>>>  .../arb_explicit_uniform_location/preprocessor/define.vert     |  7 ++++---
>>>>  15 files changed, 72 insertions(+), 47 deletions(-)
>>>>
>>>> diff --git a/tests/spec/arb_explicit_uniform_location/array-elements.c b/tests/spec/arb_explicit_uniform_location/array-elements.c
>>>> index 72cb784..1fa91d4 100644
>>>> --- a/tests/spec/arb_explicit_uniform_location/array-elements.c
>>>> +++ b/tests/spec/arb_explicit_uniform_location/array-elements.c
>>>> @@ -34,7 +34,7 @@
>>>>
>>>>  PIGLIT_GL_TEST_CONFIG_BEGIN
>>>>
>>>> -       config.supports_gl_core_version = 33;
>>>> +       config.supports_gl_compat_version = 20;
>>>>         config.window_visual = PIGLIT_GL_VISUAL_RGB;
>>>>
>>>>  PIGLIT_GL_TEST_CONFIG_END
>>>> @@ -52,7 +52,8 @@ static const char vs_text[] =
>>>>         "}";
>>>>
>>>>  static const char fs_text[] =
>>>> -       "#version 330\n"
>>>> +       "#version 130\n"
>>> You're asking for only a GL 2.0 version, but a version 130 shader.
>>> Shouldn't you be asking for a GL 3.0 minimum version?
>> Well, it can be changed. It works just fine like it is though, is there
>> supposed to be some errors/warnings with this combination?
> You're testing on a driver that does GL 3.0, so when you ask for a 2.0
> version you silently get 3.0 since it's compatible. If you were to
> test this on a driver that only supports 2.0, the shader would fail to
> compile.

OK, then maybe bump these tests for GL 3.0. I don't have a strong
preference for the version myself, would it be OK for you Chris?

// Tapani



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