[Piglit] [PATCH] arb_explicit_uniform_location: lower GL and GLSL requirements

Chris Forbes chrisf at ijw.co.nz
Tue Sep 2 22:55:08 PDT 2014


3.0 works for me.

On Wed, Sep 3, 2014 at 5:48 PM, Tapani Pälli <tapani.palli at intel.com> wrote:
> On 09/03/2014 08:41 AM, Matt Turner wrote:
>> On Tue, Sep 2, 2014 at 10:00 PM, Tapani Pälli <tapani.palli at intel.com> wrote:
>>> On 09/03/2014 01:07 AM, Matt Turner wrote:
>>>> On Tue, Sep 2, 2014 at 1:32 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
>>>>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>>>>> ---
>>>>>  tests/spec/arb_explicit_uniform_location/array-elements.c      |  6 ++++--
>>>>>  .../spec/arb_explicit_uniform_location/compiler/layout-01.frag |  7 ++++---
>>>>>  .../spec/arb_explicit_uniform_location/compiler/layout-01.vert |  7 ++++---
>>>>>  tests/spec/arb_explicit_uniform_location/inactive-uniform.c    |  6 ++++--
>>>>>  .../linker/overlap-array-loc-stages.shader_test                | 10 ++++++----
>>>>>  .../linker/overlap-array-loc.shader_test                       |  7 ++++---
>>>>>  .../linker/overlap-location-across-stages.shader_test          | 10 ++++++----
>>>>>  .../linker/set-explicit-location-once-decl-twice.shader_test   | 10 ++++++----
>>>>>  .../linker/set-explicit-location-twice.shader_test             |  9 ++++++---
>>>>>  .../linker/set-location-to-sampler.shader_test                 |  7 ++++---
>>>>>  .../linker/set-same-explicit-location-twice.shader_test        | 10 ++++++----
>>>>>  .../linker/unused-uniform-reserve-location.shader_test         | 10 ++++++----
>>>>>  tests/spec/arb_explicit_uniform_location/loc-boundaries.c      |  6 ++++--
>>>>>  .../arb_explicit_uniform_location/preprocessor/define.frag     |  7 ++++---
>>>>>  .../arb_explicit_uniform_location/preprocessor/define.vert     |  7 ++++---
>>>>>  15 files changed, 72 insertions(+), 47 deletions(-)
>>>>>
>>>>> diff --git a/tests/spec/arb_explicit_uniform_location/array-elements.c b/tests/spec/arb_explicit_uniform_location/array-elements.c
>>>>> index 72cb784..1fa91d4 100644
>>>>> --- a/tests/spec/arb_explicit_uniform_location/array-elements.c
>>>>> +++ b/tests/spec/arb_explicit_uniform_location/array-elements.c
>>>>> @@ -34,7 +34,7 @@
>>>>>
>>>>>  PIGLIT_GL_TEST_CONFIG_BEGIN
>>>>>
>>>>> -       config.supports_gl_core_version = 33;
>>>>> +       config.supports_gl_compat_version = 20;
>>>>>         config.window_visual = PIGLIT_GL_VISUAL_RGB;
>>>>>
>>>>>  PIGLIT_GL_TEST_CONFIG_END
>>>>> @@ -52,7 +52,8 @@ static const char vs_text[] =
>>>>>         "}";
>>>>>
>>>>>  static const char fs_text[] =
>>>>> -       "#version 330\n"
>>>>> +       "#version 130\n"
>>>> You're asking for only a GL 2.0 version, but a version 130 shader.
>>>> Shouldn't you be asking for a GL 3.0 minimum version?
>>> Well, it can be changed. It works just fine like it is though, is there
>>> supposed to be some errors/warnings with this combination?
>> You're testing on a driver that does GL 3.0, so when you ask for a 2.0
>> version you silently get 3.0 since it's compatible. If you were to
>> test this on a driver that only supports 2.0, the shader would fail to
>> compile.
>
> OK, then maybe bump these tests for GL 3.0. I don't have a strong
> preference for the version myself, would it be OK for you Chris?
>
> // Tapani
>


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