[Piglit] [PATCH] arb_gpu_shader_fp64: 420pack uniform initializer tests for double

Matt Turner mattst88 at gmail.com
Mon Sep 8 11:46:25 PDT 2014


On Mon, Sep 8, 2014 at 4:29 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>  .../glsl-uniform-initializer-5.shader_test         | 24 +++++++++++++++++
>  .../glsl-uniform-initializer-6.shader_test         | 30 ++++++++++++++++++++++
>  .../glsl-uniform-initializer-7.shader_test         | 27 +++++++++++++++++++
>  .../glsl-uniform-initializer-8.shader_test         | 29 +++++++++++++++++++++
>  4 files changed, 110 insertions(+)
>  create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-5.shader_test
>  create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-6.shader_test
>  create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-7.shader_test
>  create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-8.shader_test
>
> diff --git a/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-5.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-5.shader_test
> new file mode 100644
> index 0000000..8f57805
> --- /dev/null
> +++ b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-5.shader_test
> @@ -0,0 +1,24 @@
> +[require]
> +GLSL >= 1.50
> +GL_ARB_gpu_shader_fp64
> +
> +[vertex shader passthrough]
> +
> +[fragment shader]
> +#version 150
> +#extension GL_ARB_shading_language_420pack : require

Missing this in the [require] section.

> +#extension GL_ARB_gpu_shader_fp64 : require
> +uniform dvec4 color = { 0, 1, 0, 1 };
> +void main()
> +{
> +       gl_FragColor = vec4(color);
> +}
> +
> +[test]
> +# green rectangle on left side
> +draw rect -1 -1 1 2
> +relative probe rgb (0.25, 0.5) (0.0, 1.0, 0.0)
> +# blue rectangle on right side
> +uniform dvec4 color 0.0 0.0 1.0 1.0
> +draw rect 0 -1 1 2
> +relative probe rgb (0.75, 0.5) (0.0, 0.0, 1.0)
> diff --git a/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-6.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-6.shader_test
> new file mode 100644
> index 0000000..f16159f
> --- /dev/null
> +++ b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-6.shader_test
> @@ -0,0 +1,30 @@
> +[require]
> +GLSL >= 1.50
> +GL_ARB_gpu_shader_fp64
> +
> +[vertex shader passthrough]
> +
> +[fragment shader]
> +#version 150
> +#extension GL_ARB_shading_language_420pack : require

This extension isn't needed.

> +#extension GL_ARB_gpu_shader_fp64 : require
> +
> +uniform dvec4 a[] = dvec4 [] (dvec4(1.0), dvec4(0.0), dvec4(0.0), dvec4(0.0),
> +                      dvec4(0.0), dvec4(0.0), dvec4(0.0), dvec4(0.0),
> +                      dvec4(0.0), dvec4(0.0), dvec4(0.0), dvec4(1.0),
> +                      dvec4(0.0), dvec4(0.0), dvec4(0.0), dvec4(0.0));
> +
> +void main()
> +{
> +       gl_FragColor = vec4(a[1].r, a[11].r, a[2].r, 1.0);
> +}
> +
> +[test]
> +# green rectangle on left side
> +draw rect -1 -1 1 2
> +relative probe rgb (0.25, 0.5) (0.0, 1.0, 0.0)
> +# blue rectangle on right side
> +uniform dvec4 a[11] 0.0 0.0 0.0 0.0
> +uniform dvec4 a[2] 1.0 0.0 0.0 0.0
> +draw rect 0 -1 1 2
> +relative probe rgb (0.75, 0.5) (0.0, 0.0, 1.0)
> diff --git a/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-7.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-7.shader_test
> new file mode 100644
> index 0000000..ca77b00
> --- /dev/null
> +++ b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-7.shader_test
> @@ -0,0 +1,27 @@
> +[require]
> +GLSL >= 1.50
> +GL_ARB_gpu_shader_fp64
> +
> +[vertex shader passthrough]
> +
> +[fragment shader]
> +#version 150
> +#extension GL_ARB_shading_language_420pack : require

Not needed.

> +#extension GL_ARB_gpu_shader_fp64 : require
> +
> +uniform double foo[] = double [] (0.0lf, 1.0lf, 0.0lf, 1.0lf);
> +
> +void main()
> +{
> +       gl_FragColor = vec4(foo[0], foo[1], foo[2], foo[3]);
> +}
> +
> +[test]
> +# green rectangle on left side
> +draw rect -1 -1 1 2
> +relative probe rgb (0.25, 0.5) (0.0, 1.0, 0.0)
> +# blue rectangle on right side
> +uniform double foo[1] 0.0
> +uniform double foo[2] 1.0
> +draw rect 0 -1 1 2
> +relative probe rgb (0.75, 0.5) (0.0, 0.0, 1.0)
> diff --git a/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-8.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-8.shader_test
> new file mode 100644
> index 0000000..47bb630
> --- /dev/null
> +++ b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-8.shader_test
> @@ -0,0 +1,29 @@
> +[require]
> +GLSL >= 1.50
> +GL_ARB_gpu_shader_fp64
> +
> +[vertex shader passthrough]
> +
> +[fragment shader]
> +#version 150
> +#extension GL_ARB_shading_language_420pack : require

Not needed.

With the extensions fixed:

Reviewed-by: Matt Turner <mattst88 at gmail.com>


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