[Piglit] [PATCH 11/11] shader_runner: Allow loading hex values for floats
Ian Romanick
idr at freedesktop.org
Mon Sep 8 14:34:56 PDT 2014
From: Ian Romanick <ian.d.romanick at intel.com>
For some cases we want to have shaders where we load an exact bit
pattern into a float (or double) uniform.
NOTE: The double path isn't really tested.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
tests/shaders/shader_runner.c | 34 ++++++++++++++++++++++++++++++----
1 file changed, 30 insertions(+), 4 deletions(-)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 310b2d4..1f93216 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -1175,8 +1175,21 @@ get_floats(const char *line, float *f, unsigned count)
{
unsigned i;
- for (i = 0; i < count; i++)
- f[i] = strtod_inf(line, (char **) &line);
+ for (i = 0; i < count; i++) {
+ line = eat_whitespace(line);
+
+ if (strncmp(line, "0x", 2) == 0) {
+ union {
+ int32_t i;
+ float f;
+ } x;
+
+ x.i = strtol(line, (char **) &line, 16);
+ f[i] = x.f;
+ } else {
+ f[i] = strtod_inf(line, (char **) &line);
+ }
+ }
}
void
@@ -1184,8 +1197,21 @@ get_doubles(const char *line, double *d, unsigned count)
{
unsigned i;
- for (i = 0; i < count; i++)
- d[i] = strtod_inf(line, (char **) &line);
+ for (i = 0; i < count; i++) {
+ line = eat_whitespace(line);
+
+ if (strncmp(line, "0x", 2) == 0) {
+ union {
+ int64_t i64;
+ double d;
+ } x;
+
+ x.i64 = strtoll(line, (char **) &line, 16);
+ d[i] = x.d;
+ } else {
+ d[i] = strtod_inf(line, (char **) &line);
+ }
+ }
}
--
1.8.1.4
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