[Piglit] [PATCH 00/11] Lots of UBO tests
Ian Romanick
idr at freedesktop.org
Tue Sep 9 11:18:11 PDT 2014
On 09/08/2014 02:34 PM, Ian Romanick wrote:
> A couple weeks ago I told Dave Airlie that I was working on a giant pile
> UBO tests. This is not that work, but it is most of the changes to get
> ready for that work. The first three patches were written quite some
> time ago while fixing bugs in Mesa's UBO code. The remainder were
> developed while working on my UBO test generator script.
>
> The test generator script effort has been slowed by many bugs in various
> UBO implementations. I have recently submitted several Mesa bugs
> (listed below) that were discovered by this work.
>
> https://bugs.freedesktop.org/show_bug.cgi?id=83468
> https://bugs.freedesktop.org/show_bug.cgi?id=83506
> https://bugs.freedesktop.org/show_bug.cgi?id=83508
> https://bugs.freedesktop.org/show_bug.cgi?id=83533
>
> I have also found numerous issues in NVIDIA's closed source driver:
>
> - Global layout qualifiers are ignored.
>
> layout(row_major) uniform;
>
> uniform U { mat4 m; }; // m will be column-major
>
> - Layout qualifiers on structures are ignored.
>
> struct S { mat4 m; };
>
> uniform U { layout(row_major) S s; }; // s.m will be column-major
>
> - Small structures are not padded to vec4-size. See patch #8.
>
> It seems like there was a 4th bug, but I can't remember what it was.
We've done some testing on AMD closed source drivers now, and we have
found that they have a non-overlapping set of bugs. Testing is a bit
blocked on one bug:
- Block members that are not used in the shader (e.g., "active") are not
reported by the GL API.
This bug makes a very large number of tests fail. I intentionally don't
probe every member of ever block because... Mesa's GLSL compiler takes
massive amounts of time linking those shaders. I suspect the time may
be in code generator or optimization passes. Dunno yet.
> As a result, I don't have access to a correct implementation to verify
> my script... which generates random tests. I have to scrutinize each
> failing test that is generated to determine whether the script or driver
> is at fault. Anyway... should get something out RSN.
>
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