[Piglit] [PATCH 14/14] arb_direct_state_access: Add a compatibility-profile draw test

Laura Ekstrand laura at jlekstrand.net
Thu Apr 2 12:25:20 PDT 2015


This looks good.

Reviewed-by: Laura Ekstrand <laura at jlekstrand.net>

On Tue, Mar 31, 2015 at 10:26 AM, Fredrik Höglund <fredrik at kde.org> wrote:

> This test verifies that changes to vaobj=0 are applied to the default
> vertex array object, and not to the currently bound vertex array object.
> ---
>  tests/all.py                                       |   1 +
>  .../spec/arb_direct_state_access/CMakeLists.gl.txt |   1 +
>  .../spec/arb_direct_state_access/vao-compat-draw.c | 171
> +++++++++++++++++++++
>  3 files changed, 173 insertions(+)
>  create mode 100644 tests/spec/arb_direct_state_access/vao-compat-draw.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 0dbb59d..5d7bdab 100755
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -4291,6 +4291,7 @@ with profile.group_manager(
>      g(['arb_direct_state_access-vao-get'], 'vao-get')
>      g(['arb_direct_state_access-vao-core'], 'vao-core')
>      g(['arb_direct_state_access-vao-compat'], 'vao-compat')
> +    g(['arb_direct_state_access-vao-compat-draw'], 'vao-compat-draw')
>
>  with profile.group_manager(
>          PiglitGLTest,
> diff --git a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
> b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
> index 5dd4835..c0bdb51 100644
> --- a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
> +++ b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
> @@ -47,4 +47,5 @@ piglit_add_executable
> (arb_direct_state_access-vao-vertex-buffers vao-vertex-buf
>  piglit_add_executable (arb_direct_state_access-vao-get vao-get.c)
>  piglit_add_executable (arb_direct_state_access-vao-core vao-core.c
> dsa-utils.c)
>  piglit_add_executable (arb_direct_state_access-vao-compat vao-compat.c
> dsa-utils.c)
> +piglit_add_executable (arb_direct_state_access-vao-compat-draw
> vao-compat-draw.c)
>  # vim: ft=cmake:
> diff --git a/tests/spec/arb_direct_state_access/vao-compat-draw.c
> b/tests/spec/arb_direct_state_access/vao-compat-draw.c
> new file mode 100644
> index 0000000..31d73bd
> --- /dev/null
> +++ b/tests/spec/arb_direct_state_access/vao-compat-draw.c
> @@ -0,0 +1,171 @@
> +/*
> + * Copyright (C) 2015 Fredrik Höglund
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * on the rights to use, copy, modify, merge, publish, distribute, sub
> + * license, and/or sell copies of the Software, and to permit persons to
> whom
> + * the Software is furnished to do so, subject to the following
> conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> next
> + * paragraph) shall be included in all copies or substantial portions of
> the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT
> SHALL
> + * THE AUTHORS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
> + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
> + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
> THE
> + * USE OR OTHER DEALINGS IN THE SOFTWARE.
> + */
> +
> +/**
> + * @file vao-compat-draw.c
> + *
> + * This test verifies that changes made to vaobj=0 are applied to the
> default
> + * vertex array object, and not to the currently bound vertex array
> object.
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_compat_version = 20;
> +
> +       config.window_visual = PIGLIT_GL_VISUAL_RGB |
> PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +
> +#define VA_POSITION 0
> +#define VA_COLOR    1
> +
> +
> +const char *vs =
> +    "attribute vec4 vertex;\n"
> +    "attribute vec4 color;\n"
> +    "varying vec4 out_color;\n"
> +    "void main(void)\n{\n"
> +    "    gl_Position = vertex;\n"
> +    "    out_color = color;\n"
> +    "}";
> +
> +const char *fs =
> +    "varying vec4 out_color;\n"
> +    "void main(void)\n{\n"
> +    "    gl_FragColor = out_color;\n"
> +    "}";
> +
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       GLuint vao;
> +       float green[] = { 0.0, 1.0, 0.0, 1.0 };
> +
> +       float vertices[] = {
> +               /* Top half of the window */
> +               -1.0,  0.0,
> +               -1.0,  1.0,
> +                1.0,  0.0,
> +                1.0,  1.0,
> +
> +               /* Bottom half of the window */
> +               -1.0, -1.0,
> +               -1.0,  0.0,
> +                1.0, -1.0,
> +                1.0,  0.0,
> +       };
> +
> +       bool pass = true;
> +
> +       /* Create two VBO's. The first contains the vertex positions,
> +        * and the second contains the color.
> +        */
> +       GLuint vbo[2];
> +       glCreateBuffers(2, vbo);
> +
> +       glNamedBufferData(vbo[0], sizeof(vertices), vertices,
> GL_STATIC_DRAW);
> +       glNamedBufferData(vbo[1], sizeof(green), green, GL_STATIC_DRAW);
> +
> +       /* Set up the non-default VAO */
> +       glCreateVertexArrays(1, &vao);
> +       glVertexArrayAttribFormat(vao, VA_POSITION, 2, GL_FLOAT, GL_FALSE,
> 0);
> +       glVertexArrayAttribBinding(vao, VA_POSITION, 0);
> +       glEnableVertexArrayAttrib(vao, VA_POSITION);
> +
> +       glVertexArrayAttribFormat(vao, VA_COLOR, 4, GL_FLOAT, GL_FALSE, 0);
> +       glVertexArrayAttribBinding(vao, VA_COLOR, 1);
> +       glEnableVertexArrayAttrib(vao, VA_COLOR);
> +
> +       /* Bind the VBO's. Set the offset of the first bind point
> +        * so we draw the top half of the window. Note that the stride
> +        * for the color bind point is set to zero.
> +        */
> +       glVertexArrayVertexBuffer(vao, 0, vbo[0], 0, 2 * sizeof(float));
> +       glVertexArrayVertexBuffer(vao, 1, vbo[1], 0, 0);
> +
> +       /* Bind vao so a non-default VAO is bound while we're making
> +        * changes to the default VAO
> +        */
> +       glBindVertexArray(vao);
> +
> +       /* Set up the default VAO */
> +       glVertexArrayAttribFormat(0, VA_POSITION, 2, GL_FLOAT, GL_FALSE,
> 0);
> +       glVertexArrayAttribBinding(0, VA_POSITION, 0);
> +       glEnableVertexArrayAttrib(0, VA_POSITION);
> +
> +       glVertexArrayAttribFormat(0, VA_COLOR, 4, GL_FLOAT, GL_FALSE, 0);
> +       glVertexArrayAttribBinding(0, VA_COLOR, 1);
> +       glEnableVertexArrayAttrib(0, VA_COLOR);
> +
> +       /* Bind the VBO's and set the offset of the first bind point
> +        * so we draw the bottom half of the window.
> +        */
> +       glVertexArrayVertexBuffer(0, 0, vbo[0], 8 * sizeof(float),
> +                                 2 * sizeof(float));
> +       glVertexArrayVertexBuffer(0, 1, vbo[1], 0, 0);
> +
> +       /* Clear the back buffer to red */
> +       glClearColor(1.0, 0.0, 0.0, 1.0);
> +       glClear(GL_COLOR_BUFFER_BIT);
> +
> +       /* Draw the arrays in the non-default vao */
> +       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
> +
> +       /* Draw the arrays in the default VAO */
> +       glBindVertexArray(0);
> +       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
> +
> +       glDeleteVertexArrays(1, &vao);
> +       glDeleteBuffers(2, vbo);
> +
> +       pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
> +                                     green) && pass;
> +
> +       piglit_present_results();
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +
> +void
> +piglit_init(int argc, char *argv[])
> +{
> +       GLuint program;
> +
> +       piglit_require_extension("GL_ARB_direct_state_access");
> +       piglit_require_extension("GL_ARB_vertex_array_object");
> +       piglit_require_extension("GL_ARB_vertex_attrib_binding");
> +
> +       program = piglit_build_simple_program_unlinked(vs, fs);
> +       glBindAttribLocation(program, VA_POSITION, "vertex");
> +       glBindAttribLocation(program, VA_COLOR, "color");
> +       glLinkProgram(program);
> +
> +       glUseProgram(program);
> +}
> +
> --
> 2.1.4
>
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