[Piglit] [PATCH 04/13] glsl-1.50: add tests for indirect addressing of GS inputs

Ilia Mirkin imirkin at alum.mit.edu
Mon Apr 6 16:51:15 PDT 2015


You're outputting a *lot* of vertex outputs... GLSL 1.50 requires only
64 vertex output components, but you're using 2x that in your vec4
test.

On Mon, Apr 6, 2015 at 7:39 PM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
>  .../gs-input-array-float-index-rd.shader_test      | 217 +++++++++++++++++++++
>  .../gs-input-array-vec2-index-rd.shader_test       | 217 +++++++++++++++++++++
>  .../gs-input-array-vec3-index-rd.shader_test       | 217 +++++++++++++++++++++
>  .../gs-input-array-vec4-index-rd.shader_test       | 217 +++++++++++++++++++++
>  4 files changed, 868 insertions(+)
>  create mode 100644 tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-float-index-rd.shader_test
>  create mode 100644 tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2-index-rd.shader_test
>  create mode 100644 tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec3-index-rd.shader_test
>  create mode 100644 tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd.shader_test
>
> diff --git a/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-float-index-rd.shader_test b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-float-index-rd.shader_test
> new file mode 100644
> index 0000000..58c2f8d
> --- /dev/null
> +++ b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-float-index-rd.shader_test
> @@ -0,0 +1,217 @@
> +[require]
> +GLSL >= 1.50
> +
> +[vertex shader]
> +#version 150
> +
> +in vec4 piglit_vertex;
> +
> +out block {
> +  float m1[16];
> +  float m2[15];
> +} ins;
> +
> +void main()
> +{
> +    gl_Position = piglit_vertex;
> +
> +    for (int i = 0; i < 16; i++)
> +        ins.m1[i] = float(1+i);
> +
> +    for (int i = 0; i < 15; i++)
> +        ins.m2[i] = float(17+i);
> +}
> +
> +[geometry shader]
> +#version 150
> +layout(triangles) in;
> +layout(triangle_strip, max_vertices = 3) out;
> +
> +uniform int index;
> +uniform vec4 expect;
> +in block {
> +    float m1[16];
> +    float m2[15];
> +} ins[];
> +out vec4 color;
> +
> +void main()
> +{
> +    for (int p = 0; p < 3; p++) {
> +        color = ((index >= 16 ? ins[p].m2[index-16]
> +                              : ins[p].m1[index]) == expect.x)
> +            ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
> +
> +        gl_Position = gl_in[p].gl_Position;
> +        EmitVertex();
> +    }
> +}
> +
> +[fragment shader]
> +#version 150
> +in vec4 color;
> +out vec4 outcolor;
> +
> +void main()
> +{
> +    outcolor = color;
> +}
> +
> +[test]
> +clear color 0.5 0.5 0.5 0.5
> +clear
> +
> +uniform int index 0
> +uniform vec4 expect 1 1.1 1.2 1.3
> +draw rect -1 -1 0.09 0.09
> +probe rgb 6 6 0.0 1.0 0.0
> +
> +uniform int index 1
> +uniform vec4 expect 2 2.1 2.2 2.3
> +draw rect -0.9 -1 0.09 0.09
> +probe rgb 18 6 0.0 1.0 0.0
> +
> +uniform int index 2
> +uniform vec4 expect 3 3.1 3.2 3.3
> +draw rect -0.8 -1 0.09 0.09
> +probe rgb 31 6 0.0 1.0 0.0
> +
> +uniform int index 3
> +uniform vec4 expect 4 4.1 4.2 4.3
> +draw rect -0.7 -1 0.09 0.09
> +probe rgb 43 6 0.0 1.0 0.0
> +
> +uniform int index 4
> +uniform vec4 expect 5 5.1 5.2 5.3
> +draw rect -0.6 -1 0.09 0.09
> +probe rgb 56 6 0.0 1.0 0.0
> +
> +uniform int index 5
> +uniform vec4 expect 6 6.1 6.2 6.3
> +draw rect -0.5 -1 0.09 0.09
> +probe rgb 68 6 0.0 1.0 0.0
> +
> +uniform int index 6
> +uniform vec4 expect 7 7.1 7.2 7.3
> +draw rect -0.4 -1 0.09 0.09
> +probe rgb 81 6 0.0 1.0 0.0
> +
> +uniform int index 7
> +uniform vec4 expect 8 8.1 8.2 8.3
> +draw rect -0.3 -1 0.09 0.09
> +probe rgb 93 6 0.0 1.0 0.0
> +
> +uniform int index 8
> +uniform vec4 expect 9 9.1 9.2 9.3
> +draw rect -0.2 -1 0.09 0.09
> +probe rgb 106 6 0.0 1.0 0.0
> +
> +uniform int index 9
> +uniform vec4 expect 10 10.1 10.2 10.3
> +draw rect -0.1 -1 0.09 0.09
> +probe rgb 118 6 0.0 1.0 0.0
> +
> +uniform int index 10
> +uniform vec4 expect 11 11.1 11.2 11.3
> +draw rect 0 -1 0.09 0.09
> +probe rgb 131 6 0.0 1.0 0.0
> +
> +uniform int index 11
> +uniform vec4 expect 12 12.1 12.2 12.3
> +draw rect 0.1 -1 0.09 0.09
> +probe rgb 143 6 0.0 1.0 0.0
> +
> +uniform int index 12
> +uniform vec4 expect 13 13.1 13.2 13.3
> +draw rect 0.2 -1 0.09 0.09
> +probe rgb 156 6 0.0 1.0 0.0
> +
> +uniform int index 13
> +uniform vec4 expect 14 14.1 14.2 14.3
> +draw rect 0.3 -1 0.09 0.09
> +probe rgb 168 6 0.0 1.0 0.0
> +
> +uniform int index 14
> +uniform vec4 expect 15 15.1 15.2 15.3
> +draw rect 0.4 -1 0.09 0.09
> +probe rgb 181 6 0.0 1.0 0.0
> +
> +uniform int index 15
> +uniform vec4 expect 16 16.1 16.2 16.3
> +draw rect 0.5 -1.0 0.09 0.09
> +probe rgb 193 6 0.0 1.0 0.0
> +
> +uniform int index 16
> +uniform vec4 expect 17 17.1 17.2 17.3
> +draw rect -1 -0.9 0.09 0.09
> +probe rgb 6 18 0.0 1.0 0.0
> +
> +uniform int index 17
> +uniform vec4 expect 18 18.1 18.2 18.3
> +draw rect -0.9 -0.9 0.09 0.09
> +probe rgb 18 18 0.0 1.0 0.0
> +
> +uniform int index 18
> +uniform vec4 expect 19 19.1 19.2 19.3
> +draw rect -0.8 -0.9 0.09 0.09
> +probe rgb 31 18 0.0 1.0 0.0
> +
> +uniform int index 19
> +uniform vec4 expect 20 20.1 20.2 20.3
> +draw rect -0.7 -0.9 0.09 0.09
> +probe rgb 43 18 0.0 1.0 0.0
> +
> +uniform int index 20
> +uniform vec4 expect 21 21.1 21.2 21.3
> +draw rect -0.6 -0.9 0.09 0.09
> +probe rgb 56 18 0.0 1.0 0.0
> +
> +uniform int index 21
> +uniform vec4 expect 22 22.1 22.2 22.3
> +draw rect -0.5 -0.9 0.09 0.09
> +probe rgb 68 18 0.0 1.0 0.0
> +
> +uniform int index 22
> +uniform vec4 expect 23 23.1 23.2 23.3
> +draw rect -0.4 -0.9 0.09 0.09
> +probe rgb 81 18 0.0 1.0 0.0
> +
> +uniform int index 23
> +uniform vec4 expect 24 24.1 24.2 24.3
> +draw rect -0.3 -0.9 0.09 0.09
> +probe rgb 93 18 0.0 1.0 0.0
> +
> +uniform int index 24
> +uniform vec4 expect 25 25.1 25.2 25.3
> +draw rect -0.2 -0.9 0.09 0.09
> +probe rgb 106 18 0.0 1.0 0.0
> +
> +uniform int index 25
> +uniform vec4 expect 26 26.1 26.2 26.3
> +draw rect -0.1 -0.9 0.09 0.09
> +probe rgb 118 18 0.0 1.0 0.0
> +
> +uniform int index 26
> +uniform vec4 expect 27 27.1 27.2 27.3
> +draw rect 0 -0.9 0.09 0.09
> +probe rgb 131 18 0.0 1.0 0.0
> +
> +uniform int index 27
> +uniform vec4 expect 28 28.1 28.2 28.3
> +draw rect 0.1 -0.9 0.09 0.09
> +probe rgb 143 18 0.0 1.0 0.0
> +
> +uniform int index 28
> +uniform vec4 expect 29 29.1 29.2 29.3
> +draw rect 0.2 -0.9 0.09 0.09
> +probe rgb 156 18 0.0 1.0 0.0
> +
> +uniform int index 29
> +uniform vec4 expect 30 30.1 30.2 30.3
> +draw rect 0.3 -0.9 0.09 0.09
> +probe rgb 168 18 0.0 1.0 0.0
> +
> +uniform int index 30
> +uniform vec4 expect 31 31.1 31.2 31.3
> +draw rect 0.4 -0.9 0.09 0.09
> +probe rgb 181 18 0.0 1.0 0.0
> diff --git a/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2-index-rd.shader_test b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2-index-rd.shader_test
> new file mode 100644
> index 0000000..d8f7b47
> --- /dev/null
> +++ b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2-index-rd.shader_test
> @@ -0,0 +1,217 @@
> +[require]
> +GLSL >= 1.50
> +
> +[vertex shader]
> +#version 150
> +
> +in vec4 piglit_vertex;
> +
> +out block {
> +  vec2 m1[16];
> +  vec2 m2[15];
> +} ins;
> +
> +void main()
> +{
> +    gl_Position = piglit_vertex;
> +
> +    for (int i = 0; i < 16; i++)
> +        ins.m1[i] = vec2(1.0, 1.1) + vec2(i);
> +
> +    for (int i = 0; i < 15; i++)
> +        ins.m2[i] = vec2(1.0, 1.1) + vec2(16+i);
> +}
> +
> +[geometry shader]
> +#version 150
> +layout(triangles) in;
> +layout(triangle_strip, max_vertices = 3) out;
> +
> +uniform int index;
> +uniform vec4 expect;
> +in block {
> +    vec2 m1[16];
> +    vec2 m2[15];
> +} ins[];
> +out vec4 color;
> +
> +void main()
> +{
> +    for (int p = 0; p < 3; p++) {
> +        color = ((index >= 16 ? ins[p].m2[index-16]
> +                              : ins[p].m1[index]) == expect.xy)
> +            ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
> +
> +        gl_Position = gl_in[p].gl_Position;
> +        EmitVertex();
> +    }
> +}
> +
> +[fragment shader]
> +#version 150
> +in vec4 color;
> +out vec4 outcolor;
> +
> +void main()
> +{
> +    outcolor = color;
> +}
> +
> +[test]
> +clear color 0.5 0.5 0.5 0.5
> +clear
> +
> +uniform int index 0
> +uniform vec4 expect 1 1.1 1.2 1.3
> +draw rect -1 -1 0.09 0.09
> +probe rgb 6 6 0.0 1.0 0.0
> +
> +uniform int index 1
> +uniform vec4 expect 2 2.1 2.2 2.3
> +draw rect -0.9 -1 0.09 0.09
> +probe rgb 18 6 0.0 1.0 0.0
> +
> +uniform int index 2
> +uniform vec4 expect 3 3.1 3.2 3.3
> +draw rect -0.8 -1 0.09 0.09
> +probe rgb 31 6 0.0 1.0 0.0
> +
> +uniform int index 3
> +uniform vec4 expect 4 4.1 4.2 4.3
> +draw rect -0.7 -1 0.09 0.09
> +probe rgb 43 6 0.0 1.0 0.0
> +
> +uniform int index 4
> +uniform vec4 expect 5 5.1 5.2 5.3
> +draw rect -0.6 -1 0.09 0.09
> +probe rgb 56 6 0.0 1.0 0.0
> +
> +uniform int index 5
> +uniform vec4 expect 6 6.1 6.2 6.3
> +draw rect -0.5 -1 0.09 0.09
> +probe rgb 68 6 0.0 1.0 0.0
> +
> +uniform int index 6
> +uniform vec4 expect 7 7.1 7.2 7.3
> +draw rect -0.4 -1 0.09 0.09
> +probe rgb 81 6 0.0 1.0 0.0
> +
> +uniform int index 7
> +uniform vec4 expect 8 8.1 8.2 8.3
> +draw rect -0.3 -1 0.09 0.09
> +probe rgb 93 6 0.0 1.0 0.0
> +
> +uniform int index 8
> +uniform vec4 expect 9 9.1 9.2 9.3
> +draw rect -0.2 -1 0.09 0.09
> +probe rgb 106 6 0.0 1.0 0.0
> +
> +uniform int index 9
> +uniform vec4 expect 10 10.1 10.2 10.3
> +draw rect -0.1 -1 0.09 0.09
> +probe rgb 118 6 0.0 1.0 0.0
> +
> +uniform int index 10
> +uniform vec4 expect 11 11.1 11.2 11.3
> +draw rect 0 -1 0.09 0.09
> +probe rgb 131 6 0.0 1.0 0.0
> +
> +uniform int index 11
> +uniform vec4 expect 12 12.1 12.2 12.3
> +draw rect 0.1 -1 0.09 0.09
> +probe rgb 143 6 0.0 1.0 0.0
> +
> +uniform int index 12
> +uniform vec4 expect 13 13.1 13.2 13.3
> +draw rect 0.2 -1 0.09 0.09
> +probe rgb 156 6 0.0 1.0 0.0
> +
> +uniform int index 13
> +uniform vec4 expect 14 14.1 14.2 14.3
> +draw rect 0.3 -1 0.09 0.09
> +probe rgb 168 6 0.0 1.0 0.0
> +
> +uniform int index 14
> +uniform vec4 expect 15 15.1 15.2 15.3
> +draw rect 0.4 -1 0.09 0.09
> +probe rgb 181 6 0.0 1.0 0.0
> +
> +uniform int index 15
> +uniform vec4 expect 16 16.1 16.2 16.3
> +draw rect 0.5 -1.0 0.09 0.09
> +probe rgb 193 6 0.0 1.0 0.0
> +
> +uniform int index 16
> +uniform vec4 expect 17 17.1 17.2 17.3
> +draw rect -1 -0.9 0.09 0.09
> +probe rgb 6 18 0.0 1.0 0.0
> +
> +uniform int index 17
> +uniform vec4 expect 18 18.1 18.2 18.3
> +draw rect -0.9 -0.9 0.09 0.09
> +probe rgb 18 18 0.0 1.0 0.0
> +
> +uniform int index 18
> +uniform vec4 expect 19 19.1 19.2 19.3
> +draw rect -0.8 -0.9 0.09 0.09
> +probe rgb 31 18 0.0 1.0 0.0
> +
> +uniform int index 19
> +uniform vec4 expect 20 20.1 20.2 20.3
> +draw rect -0.7 -0.9 0.09 0.09
> +probe rgb 43 18 0.0 1.0 0.0
> +
> +uniform int index 20
> +uniform vec4 expect 21 21.1 21.2 21.3
> +draw rect -0.6 -0.9 0.09 0.09
> +probe rgb 56 18 0.0 1.0 0.0
> +
> +uniform int index 21
> +uniform vec4 expect 22 22.1 22.2 22.3
> +draw rect -0.5 -0.9 0.09 0.09
> +probe rgb 68 18 0.0 1.0 0.0
> +
> +uniform int index 22
> +uniform vec4 expect 23 23.1 23.2 23.3
> +draw rect -0.4 -0.9 0.09 0.09
> +probe rgb 81 18 0.0 1.0 0.0
> +
> +uniform int index 23
> +uniform vec4 expect 24 24.1 24.2 24.3
> +draw rect -0.3 -0.9 0.09 0.09
> +probe rgb 93 18 0.0 1.0 0.0
> +
> +uniform int index 24
> +uniform vec4 expect 25 25.1 25.2 25.3
> +draw rect -0.2 -0.9 0.09 0.09
> +probe rgb 106 18 0.0 1.0 0.0
> +
> +uniform int index 25
> +uniform vec4 expect 26 26.1 26.2 26.3
> +draw rect -0.1 -0.9 0.09 0.09
> +probe rgb 118 18 0.0 1.0 0.0
> +
> +uniform int index 26
> +uniform vec4 expect 27 27.1 27.2 27.3
> +draw rect 0 -0.9 0.09 0.09
> +probe rgb 131 18 0.0 1.0 0.0
> +
> +uniform int index 27
> +uniform vec4 expect 28 28.1 28.2 28.3
> +draw rect 0.1 -0.9 0.09 0.09
> +probe rgb 143 18 0.0 1.0 0.0
> +
> +uniform int index 28
> +uniform vec4 expect 29 29.1 29.2 29.3
> +draw rect 0.2 -0.9 0.09 0.09
> +probe rgb 156 18 0.0 1.0 0.0
> +
> +uniform int index 29
> +uniform vec4 expect 30 30.1 30.2 30.3
> +draw rect 0.3 -0.9 0.09 0.09
> +probe rgb 168 18 0.0 1.0 0.0
> +
> +uniform int index 30
> +uniform vec4 expect 31 31.1 31.2 31.3
> +draw rect 0.4 -0.9 0.09 0.09
> +probe rgb 181 18 0.0 1.0 0.0
> diff --git a/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec3-index-rd.shader_test b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec3-index-rd.shader_test
> new file mode 100644
> index 0000000..bd12e6b
> --- /dev/null
> +++ b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec3-index-rd.shader_test
> @@ -0,0 +1,217 @@
> +[require]
> +GLSL >= 1.50
> +
> +[vertex shader]
> +#version 150
> +
> +in vec4 piglit_vertex;
> +
> +out block {
> +  vec3 m1[16];
> +  vec3 m2[15];
> +} ins;
> +
> +void main()
> +{
> +    gl_Position = piglit_vertex;
> +
> +    for (int i = 0; i < 16; i++)
> +        ins.m1[i] = vec3(1.0, 1.1, 1.2) + vec3(i);
> +
> +    for (int i = 0; i < 15; i++)
> +        ins.m2[i] = vec3(1.0, 1.1, 1.2) + vec3(16+i);
> +}
> +
> +[geometry shader]
> +#version 150
> +layout(triangles) in;
> +layout(triangle_strip, max_vertices = 3) out;
> +
> +uniform int index;
> +uniform vec4 expect;
> +in block {
> +    vec3 m1[16];
> +    vec3 m2[15];
> +} ins[];
> +out vec4 color;
> +
> +void main()
> +{
> +    for (int p = 0; p < 3; p++) {
> +        color = ((index >= 16 ? ins[p].m2[index-16]
> +                              : ins[p].m1[index]) == expect.xyz)
> +            ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
> +
> +        gl_Position = gl_in[p].gl_Position;
> +        EmitVertex();
> +    }
> +}
> +
> +[fragment shader]
> +#version 150
> +in vec4 color;
> +out vec4 outcolor;
> +
> +void main()
> +{
> +    outcolor = color;
> +}
> +
> +[test]
> +clear color 0.5 0.5 0.5 0.5
> +clear
> +
> +uniform int index 0
> +uniform vec4 expect 1 1.1 1.2 1.3
> +draw rect -1 -1 0.09 0.09
> +probe rgb 6 6 0.0 1.0 0.0
> +
> +uniform int index 1
> +uniform vec4 expect 2 2.1 2.2 2.3
> +draw rect -0.9 -1 0.09 0.09
> +probe rgb 18 6 0.0 1.0 0.0
> +
> +uniform int index 2
> +uniform vec4 expect 3 3.1 3.2 3.3
> +draw rect -0.8 -1 0.09 0.09
> +probe rgb 31 6 0.0 1.0 0.0
> +
> +uniform int index 3
> +uniform vec4 expect 4 4.1 4.2 4.3
> +draw rect -0.7 -1 0.09 0.09
> +probe rgb 43 6 0.0 1.0 0.0
> +
> +uniform int index 4
> +uniform vec4 expect 5 5.1 5.2 5.3
> +draw rect -0.6 -1 0.09 0.09
> +probe rgb 56 6 0.0 1.0 0.0
> +
> +uniform int index 5
> +uniform vec4 expect 6 6.1 6.2 6.3
> +draw rect -0.5 -1 0.09 0.09
> +probe rgb 68 6 0.0 1.0 0.0
> +
> +uniform int index 6
> +uniform vec4 expect 7 7.1 7.2 7.3
> +draw rect -0.4 -1 0.09 0.09
> +probe rgb 81 6 0.0 1.0 0.0
> +
> +uniform int index 7
> +uniform vec4 expect 8 8.1 8.2 8.3
> +draw rect -0.3 -1 0.09 0.09
> +probe rgb 93 6 0.0 1.0 0.0
> +
> +uniform int index 8
> +uniform vec4 expect 9 9.1 9.2 9.3
> +draw rect -0.2 -1 0.09 0.09
> +probe rgb 106 6 0.0 1.0 0.0
> +
> +uniform int index 9
> +uniform vec4 expect 10 10.1 10.2 10.3
> +draw rect -0.1 -1 0.09 0.09
> +probe rgb 118 6 0.0 1.0 0.0
> +
> +uniform int index 10
> +uniform vec4 expect 11 11.1 11.2 11.3
> +draw rect 0 -1 0.09 0.09
> +probe rgb 131 6 0.0 1.0 0.0
> +
> +uniform int index 11
> +uniform vec4 expect 12 12.1 12.2 12.3
> +draw rect 0.1 -1 0.09 0.09
> +probe rgb 143 6 0.0 1.0 0.0
> +
> +uniform int index 12
> +uniform vec4 expect 13 13.1 13.2 13.3
> +draw rect 0.2 -1 0.09 0.09
> +probe rgb 156 6 0.0 1.0 0.0
> +
> +uniform int index 13
> +uniform vec4 expect 14 14.1 14.2 14.3
> +draw rect 0.3 -1 0.09 0.09
> +probe rgb 168 6 0.0 1.0 0.0
> +
> +uniform int index 14
> +uniform vec4 expect 15 15.1 15.2 15.3
> +draw rect 0.4 -1 0.09 0.09
> +probe rgb 181 6 0.0 1.0 0.0
> +
> +uniform int index 15
> +uniform vec4 expect 16 16.1 16.2 16.3
> +draw rect 0.5 -1.0 0.09 0.09
> +probe rgb 193 6 0.0 1.0 0.0
> +
> +uniform int index 16
> +uniform vec4 expect 17 17.1 17.2 17.3
> +draw rect -1 -0.9 0.09 0.09
> +probe rgb 6 18 0.0 1.0 0.0
> +
> +uniform int index 17
> +uniform vec4 expect 18 18.1 18.2 18.3
> +draw rect -0.9 -0.9 0.09 0.09
> +probe rgb 18 18 0.0 1.0 0.0
> +
> +uniform int index 18
> +uniform vec4 expect 19 19.1 19.2 19.3
> +draw rect -0.8 -0.9 0.09 0.09
> +probe rgb 31 18 0.0 1.0 0.0
> +
> +uniform int index 19
> +uniform vec4 expect 20 20.1 20.2 20.3
> +draw rect -0.7 -0.9 0.09 0.09
> +probe rgb 43 18 0.0 1.0 0.0
> +
> +uniform int index 20
> +uniform vec4 expect 21 21.1 21.2 21.3
> +draw rect -0.6 -0.9 0.09 0.09
> +probe rgb 56 18 0.0 1.0 0.0
> +
> +uniform int index 21
> +uniform vec4 expect 22 22.1 22.2 22.3
> +draw rect -0.5 -0.9 0.09 0.09
> +probe rgb 68 18 0.0 1.0 0.0
> +
> +uniform int index 22
> +uniform vec4 expect 23 23.1 23.2 23.3
> +draw rect -0.4 -0.9 0.09 0.09
> +probe rgb 81 18 0.0 1.0 0.0
> +
> +uniform int index 23
> +uniform vec4 expect 24 24.1 24.2 24.3
> +draw rect -0.3 -0.9 0.09 0.09
> +probe rgb 93 18 0.0 1.0 0.0
> +
> +uniform int index 24
> +uniform vec4 expect 25 25.1 25.2 25.3
> +draw rect -0.2 -0.9 0.09 0.09
> +probe rgb 106 18 0.0 1.0 0.0
> +
> +uniform int index 25
> +uniform vec4 expect 26 26.1 26.2 26.3
> +draw rect -0.1 -0.9 0.09 0.09
> +probe rgb 118 18 0.0 1.0 0.0
> +
> +uniform int index 26
> +uniform vec4 expect 27 27.1 27.2 27.3
> +draw rect 0 -0.9 0.09 0.09
> +probe rgb 131 18 0.0 1.0 0.0
> +
> +uniform int index 27
> +uniform vec4 expect 28 28.1 28.2 28.3
> +draw rect 0.1 -0.9 0.09 0.09
> +probe rgb 143 18 0.0 1.0 0.0
> +
> +uniform int index 28
> +uniform vec4 expect 29 29.1 29.2 29.3
> +draw rect 0.2 -0.9 0.09 0.09
> +probe rgb 156 18 0.0 1.0 0.0
> +
> +uniform int index 29
> +uniform vec4 expect 30 30.1 30.2 30.3
> +draw rect 0.3 -0.9 0.09 0.09
> +probe rgb 168 18 0.0 1.0 0.0
> +
> +uniform int index 30
> +uniform vec4 expect 31 31.1 31.2 31.3
> +draw rect 0.4 -0.9 0.09 0.09
> +probe rgb 181 18 0.0 1.0 0.0
> diff --git a/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd.shader_test b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd.shader_test
> new file mode 100644
> index 0000000..95402e4
> --- /dev/null
> +++ b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd.shader_test
> @@ -0,0 +1,217 @@
> +[require]
> +GLSL >= 1.50
> +
> +[vertex shader]
> +#version 150
> +
> +in vec4 piglit_vertex;
> +
> +out block {
> +  vec4 m1[16];
> +  vec4 m2[15];
> +} ins;
> +
> +void main()
> +{
> +    gl_Position = piglit_vertex;
> +
> +    for (int i = 0; i < 16; i++)
> +        ins.m1[i] = vec4(1.0, 1.1, 1.2, 1.3) + vec4(i);
> +
> +    for (int i = 0; i < 15; i++)
> +        ins.m2[i] = vec4(1.0, 1.1, 1.2, 1.3) + vec4(16+i);
> +}
> +
> +[geometry shader]
> +#version 150
> +layout(triangles) in;
> +layout(triangle_strip, max_vertices = 3) out;
> +
> +uniform int index;
> +uniform vec4 expect;
> +in block {
> +    vec4 m1[16];
> +    vec4 m2[15];
> +} ins[];
> +out vec4 color;
> +
> +void main()
> +{
> +    for (int p = 0; p < 3; p++) {
> +        color = ((index >= 16 ? ins[p].m2[index-16]
> +                              : ins[p].m1[index]) == expect)
> +            ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
> +
> +        gl_Position = gl_in[p].gl_Position;
> +        EmitVertex();
> +    }
> +}
> +
> +[fragment shader]
> +#version 150
> +in vec4 color;
> +out vec4 outcolor;
> +
> +void main()
> +{
> +    outcolor = color;
> +}
> +
> +[test]
> +clear color 0.5 0.5 0.5 0.5
> +clear
> +
> +uniform int index 0
> +uniform vec4 expect 1 1.1 1.2 1.3
> +draw rect -1 -1 0.09 0.09
> +probe rgb 6 6 0.0 1.0 0.0
> +
> +uniform int index 1
> +uniform vec4 expect 2 2.1 2.2 2.3
> +draw rect -0.9 -1 0.09 0.09
> +probe rgb 18 6 0.0 1.0 0.0
> +
> +uniform int index 2
> +uniform vec4 expect 3 3.1 3.2 3.3
> +draw rect -0.8 -1 0.09 0.09
> +probe rgb 31 6 0.0 1.0 0.0
> +
> +uniform int index 3
> +uniform vec4 expect 4 4.1 4.2 4.3
> +draw rect -0.7 -1 0.09 0.09
> +probe rgb 43 6 0.0 1.0 0.0
> +
> +uniform int index 4
> +uniform vec4 expect 5 5.1 5.2 5.3
> +draw rect -0.6 -1 0.09 0.09
> +probe rgb 56 6 0.0 1.0 0.0
> +
> +uniform int index 5
> +uniform vec4 expect 6 6.1 6.2 6.3
> +draw rect -0.5 -1 0.09 0.09
> +probe rgb 68 6 0.0 1.0 0.0
> +
> +uniform int index 6
> +uniform vec4 expect 7 7.1 7.2 7.3
> +draw rect -0.4 -1 0.09 0.09
> +probe rgb 81 6 0.0 1.0 0.0
> +
> +uniform int index 7
> +uniform vec4 expect 8 8.1 8.2 8.3
> +draw rect -0.3 -1 0.09 0.09
> +probe rgb 93 6 0.0 1.0 0.0
> +
> +uniform int index 8
> +uniform vec4 expect 9 9.1 9.2 9.3
> +draw rect -0.2 -1 0.09 0.09
> +probe rgb 106 6 0.0 1.0 0.0
> +
> +uniform int index 9
> +uniform vec4 expect 10 10.1 10.2 10.3
> +draw rect -0.1 -1 0.09 0.09
> +probe rgb 118 6 0.0 1.0 0.0
> +
> +uniform int index 10
> +uniform vec4 expect 11 11.1 11.2 11.3
> +draw rect 0 -1 0.09 0.09
> +probe rgb 131 6 0.0 1.0 0.0
> +
> +uniform int index 11
> +uniform vec4 expect 12 12.1 12.2 12.3
> +draw rect 0.1 -1 0.09 0.09
> +probe rgb 143 6 0.0 1.0 0.0
> +
> +uniform int index 12
> +uniform vec4 expect 13 13.1 13.2 13.3
> +draw rect 0.2 -1 0.09 0.09
> +probe rgb 156 6 0.0 1.0 0.0
> +
> +uniform int index 13
> +uniform vec4 expect 14 14.1 14.2 14.3
> +draw rect 0.3 -1 0.09 0.09
> +probe rgb 168 6 0.0 1.0 0.0
> +
> +uniform int index 14
> +uniform vec4 expect 15 15.1 15.2 15.3
> +draw rect 0.4 -1 0.09 0.09
> +probe rgb 181 6 0.0 1.0 0.0
> +
> +uniform int index 15
> +uniform vec4 expect 16 16.1 16.2 16.3
> +draw rect 0.5 -1.0 0.09 0.09
> +probe rgb 193 6 0.0 1.0 0.0
> +
> +uniform int index 16
> +uniform vec4 expect 17 17.1 17.2 17.3
> +draw rect -1 -0.9 0.09 0.09
> +probe rgb 6 18 0.0 1.0 0.0
> +
> +uniform int index 17
> +uniform vec4 expect 18 18.1 18.2 18.3
> +draw rect -0.9 -0.9 0.09 0.09
> +probe rgb 18 18 0.0 1.0 0.0
> +
> +uniform int index 18
> +uniform vec4 expect 19 19.1 19.2 19.3
> +draw rect -0.8 -0.9 0.09 0.09
> +probe rgb 31 18 0.0 1.0 0.0
> +
> +uniform int index 19
> +uniform vec4 expect 20 20.1 20.2 20.3
> +draw rect -0.7 -0.9 0.09 0.09
> +probe rgb 43 18 0.0 1.0 0.0
> +
> +uniform int index 20
> +uniform vec4 expect 21 21.1 21.2 21.3
> +draw rect -0.6 -0.9 0.09 0.09
> +probe rgb 56 18 0.0 1.0 0.0
> +
> +uniform int index 21
> +uniform vec4 expect 22 22.1 22.2 22.3
> +draw rect -0.5 -0.9 0.09 0.09
> +probe rgb 68 18 0.0 1.0 0.0
> +
> +uniform int index 22
> +uniform vec4 expect 23 23.1 23.2 23.3
> +draw rect -0.4 -0.9 0.09 0.09
> +probe rgb 81 18 0.0 1.0 0.0
> +
> +uniform int index 23
> +uniform vec4 expect 24 24.1 24.2 24.3
> +draw rect -0.3 -0.9 0.09 0.09
> +probe rgb 93 18 0.0 1.0 0.0
> +
> +uniform int index 24
> +uniform vec4 expect 25 25.1 25.2 25.3
> +draw rect -0.2 -0.9 0.09 0.09
> +probe rgb 106 18 0.0 1.0 0.0
> +
> +uniform int index 25
> +uniform vec4 expect 26 26.1 26.2 26.3
> +draw rect -0.1 -0.9 0.09 0.09
> +probe rgb 118 18 0.0 1.0 0.0
> +
> +uniform int index 26
> +uniform vec4 expect 27 27.1 27.2 27.3
> +draw rect 0 -0.9 0.09 0.09
> +probe rgb 131 18 0.0 1.0 0.0
> +
> +uniform int index 27
> +uniform vec4 expect 28 28.1 28.2 28.3
> +draw rect 0.1 -0.9 0.09 0.09
> +probe rgb 143 18 0.0 1.0 0.0
> +
> +uniform int index 28
> +uniform vec4 expect 29 29.1 29.2 29.3
> +draw rect 0.2 -0.9 0.09 0.09
> +probe rgb 156 18 0.0 1.0 0.0
> +
> +uniform int index 29
> +uniform vec4 expect 30 30.1 30.2 30.3
> +draw rect 0.3 -0.9 0.09 0.09
> +probe rgb 168 18 0.0 1.0 0.0
> +
> +uniform int index 30
> +uniform vec4 expect 31 31.1 31.2 31.3
> +draw rect 0.4 -0.9 0.09 0.09
> +probe rgb 181 18 0.0 1.0 0.0
> --
> 2.1.0
>
> _______________________________________________
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> Piglit at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/piglit


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