[Piglit] [PATCH 04/13] glsl-1.50: add tests for indirect addressing of GS inputs

Marek Olšák maraeo at gmail.com
Mon Apr 6 17:07:30 PDT 2015


Is there hardware which can only do 64 components? I'll update the
[require] section.

Marek

On Tue, Apr 7, 2015 at 1:51 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> You're outputting a *lot* of vertex outputs... GLSL 1.50 requires only
> 64 vertex output components, but you're using 2x that in your vec4
> test.
>
> On Mon, Apr 6, 2015 at 7:39 PM, Marek Olšák <maraeo at gmail.com> wrote:
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> ---
>>  .../gs-input-array-float-index-rd.shader_test      | 217 +++++++++++++++++++++
>>  .../gs-input-array-vec2-index-rd.shader_test       | 217 +++++++++++++++++++++
>>  .../gs-input-array-vec3-index-rd.shader_test       | 217 +++++++++++++++++++++
>>  .../gs-input-array-vec4-index-rd.shader_test       | 217 +++++++++++++++++++++
>>  4 files changed, 868 insertions(+)
>>  create mode 100644 tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-float-index-rd.shader_test
>>  create mode 100644 tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2-index-rd.shader_test
>>  create mode 100644 tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec3-index-rd.shader_test
>>  create mode 100644 tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd.shader_test
>>
>> diff --git a/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-float-index-rd.shader_test b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-float-index-rd.shader_test
>> new file mode 100644
>> index 0000000..58c2f8d
>> --- /dev/null
>> +++ b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-float-index-rd.shader_test
>> @@ -0,0 +1,217 @@
>> +[require]
>> +GLSL >= 1.50
>> +
>> +[vertex shader]
>> +#version 150
>> +
>> +in vec4 piglit_vertex;
>> +
>> +out block {
>> +  float m1[16];
>> +  float m2[15];
>> +} ins;
>> +
>> +void main()
>> +{
>> +    gl_Position = piglit_vertex;
>> +
>> +    for (int i = 0; i < 16; i++)
>> +        ins.m1[i] = float(1+i);
>> +
>> +    for (int i = 0; i < 15; i++)
>> +        ins.m2[i] = float(17+i);
>> +}
>> +
>> +[geometry shader]
>> +#version 150
>> +layout(triangles) in;
>> +layout(triangle_strip, max_vertices = 3) out;
>> +
>> +uniform int index;
>> +uniform vec4 expect;
>> +in block {
>> +    float m1[16];
>> +    float m2[15];
>> +} ins[];
>> +out vec4 color;
>> +
>> +void main()
>> +{
>> +    for (int p = 0; p < 3; p++) {
>> +        color = ((index >= 16 ? ins[p].m2[index-16]
>> +                              : ins[p].m1[index]) == expect.x)
>> +            ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
>> +
>> +        gl_Position = gl_in[p].gl_Position;
>> +        EmitVertex();
>> +    }
>> +}
>> +
>> +[fragment shader]
>> +#version 150
>> +in vec4 color;
>> +out vec4 outcolor;
>> +
>> +void main()
>> +{
>> +    outcolor = color;
>> +}
>> +
>> +[test]
>> +clear color 0.5 0.5 0.5 0.5
>> +clear
>> +
>> +uniform int index 0
>> +uniform vec4 expect 1 1.1 1.2 1.3
>> +draw rect -1 -1 0.09 0.09
>> +probe rgb 6 6 0.0 1.0 0.0
>> +
>> +uniform int index 1
>> +uniform vec4 expect 2 2.1 2.2 2.3
>> +draw rect -0.9 -1 0.09 0.09
>> +probe rgb 18 6 0.0 1.0 0.0
>> +
>> +uniform int index 2
>> +uniform vec4 expect 3 3.1 3.2 3.3
>> +draw rect -0.8 -1 0.09 0.09
>> +probe rgb 31 6 0.0 1.0 0.0
>> +
>> +uniform int index 3
>> +uniform vec4 expect 4 4.1 4.2 4.3
>> +draw rect -0.7 -1 0.09 0.09
>> +probe rgb 43 6 0.0 1.0 0.0
>> +
>> +uniform int index 4
>> +uniform vec4 expect 5 5.1 5.2 5.3
>> +draw rect -0.6 -1 0.09 0.09
>> +probe rgb 56 6 0.0 1.0 0.0
>> +
>> +uniform int index 5
>> +uniform vec4 expect 6 6.1 6.2 6.3
>> +draw rect -0.5 -1 0.09 0.09
>> +probe rgb 68 6 0.0 1.0 0.0
>> +
>> +uniform int index 6
>> +uniform vec4 expect 7 7.1 7.2 7.3
>> +draw rect -0.4 -1 0.09 0.09
>> +probe rgb 81 6 0.0 1.0 0.0
>> +
>> +uniform int index 7
>> +uniform vec4 expect 8 8.1 8.2 8.3
>> +draw rect -0.3 -1 0.09 0.09
>> +probe rgb 93 6 0.0 1.0 0.0
>> +
>> +uniform int index 8
>> +uniform vec4 expect 9 9.1 9.2 9.3
>> +draw rect -0.2 -1 0.09 0.09
>> +probe rgb 106 6 0.0 1.0 0.0
>> +
>> +uniform int index 9
>> +uniform vec4 expect 10 10.1 10.2 10.3
>> +draw rect -0.1 -1 0.09 0.09
>> +probe rgb 118 6 0.0 1.0 0.0
>> +
>> +uniform int index 10
>> +uniform vec4 expect 11 11.1 11.2 11.3
>> +draw rect 0 -1 0.09 0.09
>> +probe rgb 131 6 0.0 1.0 0.0
>> +
>> +uniform int index 11
>> +uniform vec4 expect 12 12.1 12.2 12.3
>> +draw rect 0.1 -1 0.09 0.09
>> +probe rgb 143 6 0.0 1.0 0.0
>> +
>> +uniform int index 12
>> +uniform vec4 expect 13 13.1 13.2 13.3
>> +draw rect 0.2 -1 0.09 0.09
>> +probe rgb 156 6 0.0 1.0 0.0
>> +
>> +uniform int index 13
>> +uniform vec4 expect 14 14.1 14.2 14.3
>> +draw rect 0.3 -1 0.09 0.09
>> +probe rgb 168 6 0.0 1.0 0.0
>> +
>> +uniform int index 14
>> +uniform vec4 expect 15 15.1 15.2 15.3
>> +draw rect 0.4 -1 0.09 0.09
>> +probe rgb 181 6 0.0 1.0 0.0
>> +
>> +uniform int index 15
>> +uniform vec4 expect 16 16.1 16.2 16.3
>> +draw rect 0.5 -1.0 0.09 0.09
>> +probe rgb 193 6 0.0 1.0 0.0
>> +
>> +uniform int index 16
>> +uniform vec4 expect 17 17.1 17.2 17.3
>> +draw rect -1 -0.9 0.09 0.09
>> +probe rgb 6 18 0.0 1.0 0.0
>> +
>> +uniform int index 17
>> +uniform vec4 expect 18 18.1 18.2 18.3
>> +draw rect -0.9 -0.9 0.09 0.09
>> +probe rgb 18 18 0.0 1.0 0.0
>> +
>> +uniform int index 18
>> +uniform vec4 expect 19 19.1 19.2 19.3
>> +draw rect -0.8 -0.9 0.09 0.09
>> +probe rgb 31 18 0.0 1.0 0.0
>> +
>> +uniform int index 19
>> +uniform vec4 expect 20 20.1 20.2 20.3
>> +draw rect -0.7 -0.9 0.09 0.09
>> +probe rgb 43 18 0.0 1.0 0.0
>> +
>> +uniform int index 20
>> +uniform vec4 expect 21 21.1 21.2 21.3
>> +draw rect -0.6 -0.9 0.09 0.09
>> +probe rgb 56 18 0.0 1.0 0.0
>> +
>> +uniform int index 21
>> +uniform vec4 expect 22 22.1 22.2 22.3
>> +draw rect -0.5 -0.9 0.09 0.09
>> +probe rgb 68 18 0.0 1.0 0.0
>> +
>> +uniform int index 22
>> +uniform vec4 expect 23 23.1 23.2 23.3
>> +draw rect -0.4 -0.9 0.09 0.09
>> +probe rgb 81 18 0.0 1.0 0.0
>> +
>> +uniform int index 23
>> +uniform vec4 expect 24 24.1 24.2 24.3
>> +draw rect -0.3 -0.9 0.09 0.09
>> +probe rgb 93 18 0.0 1.0 0.0
>> +
>> +uniform int index 24
>> +uniform vec4 expect 25 25.1 25.2 25.3
>> +draw rect -0.2 -0.9 0.09 0.09
>> +probe rgb 106 18 0.0 1.0 0.0
>> +
>> +uniform int index 25
>> +uniform vec4 expect 26 26.1 26.2 26.3
>> +draw rect -0.1 -0.9 0.09 0.09
>> +probe rgb 118 18 0.0 1.0 0.0
>> +
>> +uniform int index 26
>> +uniform vec4 expect 27 27.1 27.2 27.3
>> +draw rect 0 -0.9 0.09 0.09
>> +probe rgb 131 18 0.0 1.0 0.0
>> +
>> +uniform int index 27
>> +uniform vec4 expect 28 28.1 28.2 28.3
>> +draw rect 0.1 -0.9 0.09 0.09
>> +probe rgb 143 18 0.0 1.0 0.0
>> +
>> +uniform int index 28
>> +uniform vec4 expect 29 29.1 29.2 29.3
>> +draw rect 0.2 -0.9 0.09 0.09
>> +probe rgb 156 18 0.0 1.0 0.0
>> +
>> +uniform int index 29
>> +uniform vec4 expect 30 30.1 30.2 30.3
>> +draw rect 0.3 -0.9 0.09 0.09
>> +probe rgb 168 18 0.0 1.0 0.0
>> +
>> +uniform int index 30
>> +uniform vec4 expect 31 31.1 31.2 31.3
>> +draw rect 0.4 -0.9 0.09 0.09
>> +probe rgb 181 18 0.0 1.0 0.0
>> diff --git a/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2-index-rd.shader_test b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2-index-rd.shader_test
>> new file mode 100644
>> index 0000000..d8f7b47
>> --- /dev/null
>> +++ b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2-index-rd.shader_test
>> @@ -0,0 +1,217 @@
>> +[require]
>> +GLSL >= 1.50
>> +
>> +[vertex shader]
>> +#version 150
>> +
>> +in vec4 piglit_vertex;
>> +
>> +out block {
>> +  vec2 m1[16];
>> +  vec2 m2[15];
>> +} ins;
>> +
>> +void main()
>> +{
>> +    gl_Position = piglit_vertex;
>> +
>> +    for (int i = 0; i < 16; i++)
>> +        ins.m1[i] = vec2(1.0, 1.1) + vec2(i);
>> +
>> +    for (int i = 0; i < 15; i++)
>> +        ins.m2[i] = vec2(1.0, 1.1) + vec2(16+i);
>> +}
>> +
>> +[geometry shader]
>> +#version 150
>> +layout(triangles) in;
>> +layout(triangle_strip, max_vertices = 3) out;
>> +
>> +uniform int index;
>> +uniform vec4 expect;
>> +in block {
>> +    vec2 m1[16];
>> +    vec2 m2[15];
>> +} ins[];
>> +out vec4 color;
>> +
>> +void main()
>> +{
>> +    for (int p = 0; p < 3; p++) {
>> +        color = ((index >= 16 ? ins[p].m2[index-16]
>> +                              : ins[p].m1[index]) == expect.xy)
>> +            ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
>> +
>> +        gl_Position = gl_in[p].gl_Position;
>> +        EmitVertex();
>> +    }
>> +}
>> +
>> +[fragment shader]
>> +#version 150
>> +in vec4 color;
>> +out vec4 outcolor;
>> +
>> +void main()
>> +{
>> +    outcolor = color;
>> +}
>> +
>> +[test]
>> +clear color 0.5 0.5 0.5 0.5
>> +clear
>> +
>> +uniform int index 0
>> +uniform vec4 expect 1 1.1 1.2 1.3
>> +draw rect -1 -1 0.09 0.09
>> +probe rgb 6 6 0.0 1.0 0.0
>> +
>> +uniform int index 1
>> +uniform vec4 expect 2 2.1 2.2 2.3
>> +draw rect -0.9 -1 0.09 0.09
>> +probe rgb 18 6 0.0 1.0 0.0
>> +
>> +uniform int index 2
>> +uniform vec4 expect 3 3.1 3.2 3.3
>> +draw rect -0.8 -1 0.09 0.09
>> +probe rgb 31 6 0.0 1.0 0.0
>> +
>> +uniform int index 3
>> +uniform vec4 expect 4 4.1 4.2 4.3
>> +draw rect -0.7 -1 0.09 0.09
>> +probe rgb 43 6 0.0 1.0 0.0
>> +
>> +uniform int index 4
>> +uniform vec4 expect 5 5.1 5.2 5.3
>> +draw rect -0.6 -1 0.09 0.09
>> +probe rgb 56 6 0.0 1.0 0.0
>> +
>> +uniform int index 5
>> +uniform vec4 expect 6 6.1 6.2 6.3
>> +draw rect -0.5 -1 0.09 0.09
>> +probe rgb 68 6 0.0 1.0 0.0
>> +
>> +uniform int index 6
>> +uniform vec4 expect 7 7.1 7.2 7.3
>> +draw rect -0.4 -1 0.09 0.09
>> +probe rgb 81 6 0.0 1.0 0.0
>> +
>> +uniform int index 7
>> +uniform vec4 expect 8 8.1 8.2 8.3
>> +draw rect -0.3 -1 0.09 0.09
>> +probe rgb 93 6 0.0 1.0 0.0
>> +
>> +uniform int index 8
>> +uniform vec4 expect 9 9.1 9.2 9.3
>> +draw rect -0.2 -1 0.09 0.09
>> +probe rgb 106 6 0.0 1.0 0.0
>> +
>> +uniform int index 9
>> +uniform vec4 expect 10 10.1 10.2 10.3
>> +draw rect -0.1 -1 0.09 0.09
>> +probe rgb 118 6 0.0 1.0 0.0
>> +
>> +uniform int index 10
>> +uniform vec4 expect 11 11.1 11.2 11.3
>> +draw rect 0 -1 0.09 0.09
>> +probe rgb 131 6 0.0 1.0 0.0
>> +
>> +uniform int index 11
>> +uniform vec4 expect 12 12.1 12.2 12.3
>> +draw rect 0.1 -1 0.09 0.09
>> +probe rgb 143 6 0.0 1.0 0.0
>> +
>> +uniform int index 12
>> +uniform vec4 expect 13 13.1 13.2 13.3
>> +draw rect 0.2 -1 0.09 0.09
>> +probe rgb 156 6 0.0 1.0 0.0
>> +
>> +uniform int index 13
>> +uniform vec4 expect 14 14.1 14.2 14.3
>> +draw rect 0.3 -1 0.09 0.09
>> +probe rgb 168 6 0.0 1.0 0.0
>> +
>> +uniform int index 14
>> +uniform vec4 expect 15 15.1 15.2 15.3
>> +draw rect 0.4 -1 0.09 0.09
>> +probe rgb 181 6 0.0 1.0 0.0
>> +
>> +uniform int index 15
>> +uniform vec4 expect 16 16.1 16.2 16.3
>> +draw rect 0.5 -1.0 0.09 0.09
>> +probe rgb 193 6 0.0 1.0 0.0
>> +
>> +uniform int index 16
>> +uniform vec4 expect 17 17.1 17.2 17.3
>> +draw rect -1 -0.9 0.09 0.09
>> +probe rgb 6 18 0.0 1.0 0.0
>> +
>> +uniform int index 17
>> +uniform vec4 expect 18 18.1 18.2 18.3
>> +draw rect -0.9 -0.9 0.09 0.09
>> +probe rgb 18 18 0.0 1.0 0.0
>> +
>> +uniform int index 18
>> +uniform vec4 expect 19 19.1 19.2 19.3
>> +draw rect -0.8 -0.9 0.09 0.09
>> +probe rgb 31 18 0.0 1.0 0.0
>> +
>> +uniform int index 19
>> +uniform vec4 expect 20 20.1 20.2 20.3
>> +draw rect -0.7 -0.9 0.09 0.09
>> +probe rgb 43 18 0.0 1.0 0.0
>> +
>> +uniform int index 20
>> +uniform vec4 expect 21 21.1 21.2 21.3
>> +draw rect -0.6 -0.9 0.09 0.09
>> +probe rgb 56 18 0.0 1.0 0.0
>> +
>> +uniform int index 21
>> +uniform vec4 expect 22 22.1 22.2 22.3
>> +draw rect -0.5 -0.9 0.09 0.09
>> +probe rgb 68 18 0.0 1.0 0.0
>> +
>> +uniform int index 22
>> +uniform vec4 expect 23 23.1 23.2 23.3
>> +draw rect -0.4 -0.9 0.09 0.09
>> +probe rgb 81 18 0.0 1.0 0.0
>> +
>> +uniform int index 23
>> +uniform vec4 expect 24 24.1 24.2 24.3
>> +draw rect -0.3 -0.9 0.09 0.09
>> +probe rgb 93 18 0.0 1.0 0.0
>> +
>> +uniform int index 24
>> +uniform vec4 expect 25 25.1 25.2 25.3
>> +draw rect -0.2 -0.9 0.09 0.09
>> +probe rgb 106 18 0.0 1.0 0.0
>> +
>> +uniform int index 25
>> +uniform vec4 expect 26 26.1 26.2 26.3
>> +draw rect -0.1 -0.9 0.09 0.09
>> +probe rgb 118 18 0.0 1.0 0.0
>> +
>> +uniform int index 26
>> +uniform vec4 expect 27 27.1 27.2 27.3
>> +draw rect 0 -0.9 0.09 0.09
>> +probe rgb 131 18 0.0 1.0 0.0
>> +
>> +uniform int index 27
>> +uniform vec4 expect 28 28.1 28.2 28.3
>> +draw rect 0.1 -0.9 0.09 0.09
>> +probe rgb 143 18 0.0 1.0 0.0
>> +
>> +uniform int index 28
>> +uniform vec4 expect 29 29.1 29.2 29.3
>> +draw rect 0.2 -0.9 0.09 0.09
>> +probe rgb 156 18 0.0 1.0 0.0
>> +
>> +uniform int index 29
>> +uniform vec4 expect 30 30.1 30.2 30.3
>> +draw rect 0.3 -0.9 0.09 0.09
>> +probe rgb 168 18 0.0 1.0 0.0
>> +
>> +uniform int index 30
>> +uniform vec4 expect 31 31.1 31.2 31.3
>> +draw rect 0.4 -0.9 0.09 0.09
>> +probe rgb 181 18 0.0 1.0 0.0
>> diff --git a/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec3-index-rd.shader_test b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec3-index-rd.shader_test
>> new file mode 100644
>> index 0000000..bd12e6b
>> --- /dev/null
>> +++ b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec3-index-rd.shader_test
>> @@ -0,0 +1,217 @@
>> +[require]
>> +GLSL >= 1.50
>> +
>> +[vertex shader]
>> +#version 150
>> +
>> +in vec4 piglit_vertex;
>> +
>> +out block {
>> +  vec3 m1[16];
>> +  vec3 m2[15];
>> +} ins;
>> +
>> +void main()
>> +{
>> +    gl_Position = piglit_vertex;
>> +
>> +    for (int i = 0; i < 16; i++)
>> +        ins.m1[i] = vec3(1.0, 1.1, 1.2) + vec3(i);
>> +
>> +    for (int i = 0; i < 15; i++)
>> +        ins.m2[i] = vec3(1.0, 1.1, 1.2) + vec3(16+i);
>> +}
>> +
>> +[geometry shader]
>> +#version 150
>> +layout(triangles) in;
>> +layout(triangle_strip, max_vertices = 3) out;
>> +
>> +uniform int index;
>> +uniform vec4 expect;
>> +in block {
>> +    vec3 m1[16];
>> +    vec3 m2[15];
>> +} ins[];
>> +out vec4 color;
>> +
>> +void main()
>> +{
>> +    for (int p = 0; p < 3; p++) {
>> +        color = ((index >= 16 ? ins[p].m2[index-16]
>> +                              : ins[p].m1[index]) == expect.xyz)
>> +            ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
>> +
>> +        gl_Position = gl_in[p].gl_Position;
>> +        EmitVertex();
>> +    }
>> +}
>> +
>> +[fragment shader]
>> +#version 150
>> +in vec4 color;
>> +out vec4 outcolor;
>> +
>> +void main()
>> +{
>> +    outcolor = color;
>> +}
>> +
>> +[test]
>> +clear color 0.5 0.5 0.5 0.5
>> +clear
>> +
>> +uniform int index 0
>> +uniform vec4 expect 1 1.1 1.2 1.3
>> +draw rect -1 -1 0.09 0.09
>> +probe rgb 6 6 0.0 1.0 0.0
>> +
>> +uniform int index 1
>> +uniform vec4 expect 2 2.1 2.2 2.3
>> +draw rect -0.9 -1 0.09 0.09
>> +probe rgb 18 6 0.0 1.0 0.0
>> +
>> +uniform int index 2
>> +uniform vec4 expect 3 3.1 3.2 3.3
>> +draw rect -0.8 -1 0.09 0.09
>> +probe rgb 31 6 0.0 1.0 0.0
>> +
>> +uniform int index 3
>> +uniform vec4 expect 4 4.1 4.2 4.3
>> +draw rect -0.7 -1 0.09 0.09
>> +probe rgb 43 6 0.0 1.0 0.0
>> +
>> +uniform int index 4
>> +uniform vec4 expect 5 5.1 5.2 5.3
>> +draw rect -0.6 -1 0.09 0.09
>> +probe rgb 56 6 0.0 1.0 0.0
>> +
>> +uniform int index 5
>> +uniform vec4 expect 6 6.1 6.2 6.3
>> +draw rect -0.5 -1 0.09 0.09
>> +probe rgb 68 6 0.0 1.0 0.0
>> +
>> +uniform int index 6
>> +uniform vec4 expect 7 7.1 7.2 7.3
>> +draw rect -0.4 -1 0.09 0.09
>> +probe rgb 81 6 0.0 1.0 0.0
>> +
>> +uniform int index 7
>> +uniform vec4 expect 8 8.1 8.2 8.3
>> +draw rect -0.3 -1 0.09 0.09
>> +probe rgb 93 6 0.0 1.0 0.0
>> +
>> +uniform int index 8
>> +uniform vec4 expect 9 9.1 9.2 9.3
>> +draw rect -0.2 -1 0.09 0.09
>> +probe rgb 106 6 0.0 1.0 0.0
>> +
>> +uniform int index 9
>> +uniform vec4 expect 10 10.1 10.2 10.3
>> +draw rect -0.1 -1 0.09 0.09
>> +probe rgb 118 6 0.0 1.0 0.0
>> +
>> +uniform int index 10
>> +uniform vec4 expect 11 11.1 11.2 11.3
>> +draw rect 0 -1 0.09 0.09
>> +probe rgb 131 6 0.0 1.0 0.0
>> +
>> +uniform int index 11
>> +uniform vec4 expect 12 12.1 12.2 12.3
>> +draw rect 0.1 -1 0.09 0.09
>> +probe rgb 143 6 0.0 1.0 0.0
>> +
>> +uniform int index 12
>> +uniform vec4 expect 13 13.1 13.2 13.3
>> +draw rect 0.2 -1 0.09 0.09
>> +probe rgb 156 6 0.0 1.0 0.0
>> +
>> +uniform int index 13
>> +uniform vec4 expect 14 14.1 14.2 14.3
>> +draw rect 0.3 -1 0.09 0.09
>> +probe rgb 168 6 0.0 1.0 0.0
>> +
>> +uniform int index 14
>> +uniform vec4 expect 15 15.1 15.2 15.3
>> +draw rect 0.4 -1 0.09 0.09
>> +probe rgb 181 6 0.0 1.0 0.0
>> +
>> +uniform int index 15
>> +uniform vec4 expect 16 16.1 16.2 16.3
>> +draw rect 0.5 -1.0 0.09 0.09
>> +probe rgb 193 6 0.0 1.0 0.0
>> +
>> +uniform int index 16
>> +uniform vec4 expect 17 17.1 17.2 17.3
>> +draw rect -1 -0.9 0.09 0.09
>> +probe rgb 6 18 0.0 1.0 0.0
>> +
>> +uniform int index 17
>> +uniform vec4 expect 18 18.1 18.2 18.3
>> +draw rect -0.9 -0.9 0.09 0.09
>> +probe rgb 18 18 0.0 1.0 0.0
>> +
>> +uniform int index 18
>> +uniform vec4 expect 19 19.1 19.2 19.3
>> +draw rect -0.8 -0.9 0.09 0.09
>> +probe rgb 31 18 0.0 1.0 0.0
>> +
>> +uniform int index 19
>> +uniform vec4 expect 20 20.1 20.2 20.3
>> +draw rect -0.7 -0.9 0.09 0.09
>> +probe rgb 43 18 0.0 1.0 0.0
>> +
>> +uniform int index 20
>> +uniform vec4 expect 21 21.1 21.2 21.3
>> +draw rect -0.6 -0.9 0.09 0.09
>> +probe rgb 56 18 0.0 1.0 0.0
>> +
>> +uniform int index 21
>> +uniform vec4 expect 22 22.1 22.2 22.3
>> +draw rect -0.5 -0.9 0.09 0.09
>> +probe rgb 68 18 0.0 1.0 0.0
>> +
>> +uniform int index 22
>> +uniform vec4 expect 23 23.1 23.2 23.3
>> +draw rect -0.4 -0.9 0.09 0.09
>> +probe rgb 81 18 0.0 1.0 0.0
>> +
>> +uniform int index 23
>> +uniform vec4 expect 24 24.1 24.2 24.3
>> +draw rect -0.3 -0.9 0.09 0.09
>> +probe rgb 93 18 0.0 1.0 0.0
>> +
>> +uniform int index 24
>> +uniform vec4 expect 25 25.1 25.2 25.3
>> +draw rect -0.2 -0.9 0.09 0.09
>> +probe rgb 106 18 0.0 1.0 0.0
>> +
>> +uniform int index 25
>> +uniform vec4 expect 26 26.1 26.2 26.3
>> +draw rect -0.1 -0.9 0.09 0.09
>> +probe rgb 118 18 0.0 1.0 0.0
>> +
>> +uniform int index 26
>> +uniform vec4 expect 27 27.1 27.2 27.3
>> +draw rect 0 -0.9 0.09 0.09
>> +probe rgb 131 18 0.0 1.0 0.0
>> +
>> +uniform int index 27
>> +uniform vec4 expect 28 28.1 28.2 28.3
>> +draw rect 0.1 -0.9 0.09 0.09
>> +probe rgb 143 18 0.0 1.0 0.0
>> +
>> +uniform int index 28
>> +uniform vec4 expect 29 29.1 29.2 29.3
>> +draw rect 0.2 -0.9 0.09 0.09
>> +probe rgb 156 18 0.0 1.0 0.0
>> +
>> +uniform int index 29
>> +uniform vec4 expect 30 30.1 30.2 30.3
>> +draw rect 0.3 -0.9 0.09 0.09
>> +probe rgb 168 18 0.0 1.0 0.0
>> +
>> +uniform int index 30
>> +uniform vec4 expect 31 31.1 31.2 31.3
>> +draw rect 0.4 -0.9 0.09 0.09
>> +probe rgb 181 18 0.0 1.0 0.0
>> diff --git a/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd.shader_test b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd.shader_test
>> new file mode 100644
>> index 0000000..95402e4
>> --- /dev/null
>> +++ b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd.shader_test
>> @@ -0,0 +1,217 @@
>> +[require]
>> +GLSL >= 1.50
>> +
>> +[vertex shader]
>> +#version 150
>> +
>> +in vec4 piglit_vertex;
>> +
>> +out block {
>> +  vec4 m1[16];
>> +  vec4 m2[15];
>> +} ins;
>> +
>> +void main()
>> +{
>> +    gl_Position = piglit_vertex;
>> +
>> +    for (int i = 0; i < 16; i++)
>> +        ins.m1[i] = vec4(1.0, 1.1, 1.2, 1.3) + vec4(i);
>> +
>> +    for (int i = 0; i < 15; i++)
>> +        ins.m2[i] = vec4(1.0, 1.1, 1.2, 1.3) + vec4(16+i);
>> +}
>> +
>> +[geometry shader]
>> +#version 150
>> +layout(triangles) in;
>> +layout(triangle_strip, max_vertices = 3) out;
>> +
>> +uniform int index;
>> +uniform vec4 expect;
>> +in block {
>> +    vec4 m1[16];
>> +    vec4 m2[15];
>> +} ins[];
>> +out vec4 color;
>> +
>> +void main()
>> +{
>> +    for (int p = 0; p < 3; p++) {
>> +        color = ((index >= 16 ? ins[p].m2[index-16]
>> +                              : ins[p].m1[index]) == expect)
>> +            ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
>> +
>> +        gl_Position = gl_in[p].gl_Position;
>> +        EmitVertex();
>> +    }
>> +}
>> +
>> +[fragment shader]
>> +#version 150
>> +in vec4 color;
>> +out vec4 outcolor;
>> +
>> +void main()
>> +{
>> +    outcolor = color;
>> +}
>> +
>> +[test]
>> +clear color 0.5 0.5 0.5 0.5
>> +clear
>> +
>> +uniform int index 0
>> +uniform vec4 expect 1 1.1 1.2 1.3
>> +draw rect -1 -1 0.09 0.09
>> +probe rgb 6 6 0.0 1.0 0.0
>> +
>> +uniform int index 1
>> +uniform vec4 expect 2 2.1 2.2 2.3
>> +draw rect -0.9 -1 0.09 0.09
>> +probe rgb 18 6 0.0 1.0 0.0
>> +
>> +uniform int index 2
>> +uniform vec4 expect 3 3.1 3.2 3.3
>> +draw rect -0.8 -1 0.09 0.09
>> +probe rgb 31 6 0.0 1.0 0.0
>> +
>> +uniform int index 3
>> +uniform vec4 expect 4 4.1 4.2 4.3
>> +draw rect -0.7 -1 0.09 0.09
>> +probe rgb 43 6 0.0 1.0 0.0
>> +
>> +uniform int index 4
>> +uniform vec4 expect 5 5.1 5.2 5.3
>> +draw rect -0.6 -1 0.09 0.09
>> +probe rgb 56 6 0.0 1.0 0.0
>> +
>> +uniform int index 5
>> +uniform vec4 expect 6 6.1 6.2 6.3
>> +draw rect -0.5 -1 0.09 0.09
>> +probe rgb 68 6 0.0 1.0 0.0
>> +
>> +uniform int index 6
>> +uniform vec4 expect 7 7.1 7.2 7.3
>> +draw rect -0.4 -1 0.09 0.09
>> +probe rgb 81 6 0.0 1.0 0.0
>> +
>> +uniform int index 7
>> +uniform vec4 expect 8 8.1 8.2 8.3
>> +draw rect -0.3 -1 0.09 0.09
>> +probe rgb 93 6 0.0 1.0 0.0
>> +
>> +uniform int index 8
>> +uniform vec4 expect 9 9.1 9.2 9.3
>> +draw rect -0.2 -1 0.09 0.09
>> +probe rgb 106 6 0.0 1.0 0.0
>> +
>> +uniform int index 9
>> +uniform vec4 expect 10 10.1 10.2 10.3
>> +draw rect -0.1 -1 0.09 0.09
>> +probe rgb 118 6 0.0 1.0 0.0
>> +
>> +uniform int index 10
>> +uniform vec4 expect 11 11.1 11.2 11.3
>> +draw rect 0 -1 0.09 0.09
>> +probe rgb 131 6 0.0 1.0 0.0
>> +
>> +uniform int index 11
>> +uniform vec4 expect 12 12.1 12.2 12.3
>> +draw rect 0.1 -1 0.09 0.09
>> +probe rgb 143 6 0.0 1.0 0.0
>> +
>> +uniform int index 12
>> +uniform vec4 expect 13 13.1 13.2 13.3
>> +draw rect 0.2 -1 0.09 0.09
>> +probe rgb 156 6 0.0 1.0 0.0
>> +
>> +uniform int index 13
>> +uniform vec4 expect 14 14.1 14.2 14.3
>> +draw rect 0.3 -1 0.09 0.09
>> +probe rgb 168 6 0.0 1.0 0.0
>> +
>> +uniform int index 14
>> +uniform vec4 expect 15 15.1 15.2 15.3
>> +draw rect 0.4 -1 0.09 0.09
>> +probe rgb 181 6 0.0 1.0 0.0
>> +
>> +uniform int index 15
>> +uniform vec4 expect 16 16.1 16.2 16.3
>> +draw rect 0.5 -1.0 0.09 0.09
>> +probe rgb 193 6 0.0 1.0 0.0
>> +
>> +uniform int index 16
>> +uniform vec4 expect 17 17.1 17.2 17.3
>> +draw rect -1 -0.9 0.09 0.09
>> +probe rgb 6 18 0.0 1.0 0.0
>> +
>> +uniform int index 17
>> +uniform vec4 expect 18 18.1 18.2 18.3
>> +draw rect -0.9 -0.9 0.09 0.09
>> +probe rgb 18 18 0.0 1.0 0.0
>> +
>> +uniform int index 18
>> +uniform vec4 expect 19 19.1 19.2 19.3
>> +draw rect -0.8 -0.9 0.09 0.09
>> +probe rgb 31 18 0.0 1.0 0.0
>> +
>> +uniform int index 19
>> +uniform vec4 expect 20 20.1 20.2 20.3
>> +draw rect -0.7 -0.9 0.09 0.09
>> +probe rgb 43 18 0.0 1.0 0.0
>> +
>> +uniform int index 20
>> +uniform vec4 expect 21 21.1 21.2 21.3
>> +draw rect -0.6 -0.9 0.09 0.09
>> +probe rgb 56 18 0.0 1.0 0.0
>> +
>> +uniform int index 21
>> +uniform vec4 expect 22 22.1 22.2 22.3
>> +draw rect -0.5 -0.9 0.09 0.09
>> +probe rgb 68 18 0.0 1.0 0.0
>> +
>> +uniform int index 22
>> +uniform vec4 expect 23 23.1 23.2 23.3
>> +draw rect -0.4 -0.9 0.09 0.09
>> +probe rgb 81 18 0.0 1.0 0.0
>> +
>> +uniform int index 23
>> +uniform vec4 expect 24 24.1 24.2 24.3
>> +draw rect -0.3 -0.9 0.09 0.09
>> +probe rgb 93 18 0.0 1.0 0.0
>> +
>> +uniform int index 24
>> +uniform vec4 expect 25 25.1 25.2 25.3
>> +draw rect -0.2 -0.9 0.09 0.09
>> +probe rgb 106 18 0.0 1.0 0.0
>> +
>> +uniform int index 25
>> +uniform vec4 expect 26 26.1 26.2 26.3
>> +draw rect -0.1 -0.9 0.09 0.09
>> +probe rgb 118 18 0.0 1.0 0.0
>> +
>> +uniform int index 26
>> +uniform vec4 expect 27 27.1 27.2 27.3
>> +draw rect 0 -0.9 0.09 0.09
>> +probe rgb 131 18 0.0 1.0 0.0
>> +
>> +uniform int index 27
>> +uniform vec4 expect 28 28.1 28.2 28.3
>> +draw rect 0.1 -0.9 0.09 0.09
>> +probe rgb 143 18 0.0 1.0 0.0
>> +
>> +uniform int index 28
>> +uniform vec4 expect 29 29.1 29.2 29.3
>> +draw rect 0.2 -0.9 0.09 0.09
>> +probe rgb 156 18 0.0 1.0 0.0
>> +
>> +uniform int index 29
>> +uniform vec4 expect 30 30.1 30.2 30.3
>> +draw rect 0.3 -0.9 0.09 0.09
>> +probe rgb 168 18 0.0 1.0 0.0
>> +
>> +uniform int index 30
>> +uniform vec4 expect 31 31.1 31.2 31.3
>> +draw rect 0.4 -0.9 0.09 0.09
>> +probe rgb 181 18 0.0 1.0 0.0
>> --
>> 2.1.0
>>
>> _______________________________________________
>> Piglit mailing list
>> Piglit at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/piglit


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