[Piglit] [PATCH] Move shaders/*swizzle-swizzle* to spec/glsl-1.10/execution.

Kenneth Graunke kenneth at whitecape.org
Fri Aug 21 18:15:42 PDT 2015


Also drop the "glsl-" prefix as most tests in spec/glsl-1.10/execution
don't seem to have that.

Suggested by Timothy Arceri.
---
 .../glsl-vs-swizzle-swizzle-lhs-2.shader_test       | 21 ---------------------
 .../glsl-vs-swizzle-swizzle-lhs-3.shader_test       | 21 ---------------------
 .../shaders/glsl-vs-swizzle-swizzle-lhs.shader_test | 21 ---------------------
 .../shaders/glsl-vs-swizzle-swizzle-rhs.shader_test | 20 --------------------
 .../execution/vs-swizzle-swizzle-lhs-2.shader_test  | 21 +++++++++++++++++++++
 .../execution/vs-swizzle-swizzle-lhs-3.shader_test  | 21 +++++++++++++++++++++
 .../execution/vs-swizzle-swizzle-lhs.shader_test    | 21 +++++++++++++++++++++
 .../execution/vs-swizzle-swizzle-rhs.shader_test    | 20 ++++++++++++++++++++
 8 files changed, 83 insertions(+), 83 deletions(-)
 delete mode 100644 tests/shaders/glsl-vs-swizzle-swizzle-lhs-2.shader_test
 delete mode 100644 tests/shaders/glsl-vs-swizzle-swizzle-lhs-3.shader_test
 delete mode 100644 tests/shaders/glsl-vs-swizzle-swizzle-lhs.shader_test
 delete mode 100644 tests/shaders/glsl-vs-swizzle-swizzle-rhs.shader_test
 create mode 100644 tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs-2.shader_test
 create mode 100644 tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs-3.shader_test
 create mode 100644 tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs.shader_test
 create mode 100644 tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-rhs.shader_test

diff --git a/tests/shaders/glsl-vs-swizzle-swizzle-lhs-2.shader_test b/tests/shaders/glsl-vs-swizzle-swizzle-lhs-2.shader_test
deleted file mode 100644
index 98b682b..0000000
--- a/tests/shaders/glsl-vs-swizzle-swizzle-lhs-2.shader_test
+++ /dev/null
@@ -1,21 +0,0 @@
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main()
-{
-	vec4 color = vec4(0.1, 0.2, 0.3, 0.4);
-	color.xy.x = 1.0;
-	gl_FrontColor = color;
-	gl_Position = gl_Vertex;
-}
-
-[fragment shader]
-void main()
-{
-	gl_FragColor = gl_Color;
-}
-
-[test]
-draw rect -1 -1 2 2
-probe rgba 1 1 1.0 0.2 0.3 0.4
diff --git a/tests/shaders/glsl-vs-swizzle-swizzle-lhs-3.shader_test b/tests/shaders/glsl-vs-swizzle-swizzle-lhs-3.shader_test
deleted file mode 100644
index 3213c25..0000000
--- a/tests/shaders/glsl-vs-swizzle-swizzle-lhs-3.shader_test
+++ /dev/null
@@ -1,21 +0,0 @@
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main()
-{
-	vec4 color = vec4(0.1, 0.2, 0.3, 0.4);
-	color.wxz.yx.y = 1.0;
-	gl_FrontColor = color;
-	gl_Position = gl_Vertex;
-}
-
-[fragment shader]
-void main()
-{
-	gl_FragColor = gl_Color;
-}
-
-[test]
-draw rect -1 -1 2 2
-probe rgba 1 1 0.1 0.2 0.3 1.0
diff --git a/tests/shaders/glsl-vs-swizzle-swizzle-lhs.shader_test b/tests/shaders/glsl-vs-swizzle-swizzle-lhs.shader_test
deleted file mode 100644
index 64ac072..0000000
--- a/tests/shaders/glsl-vs-swizzle-swizzle-lhs.shader_test
+++ /dev/null
@@ -1,21 +0,0 @@
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main()
-{
-	vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
-	color.xzy.z = 1.0;
-	gl_FrontColor = color;
-	gl_Position = gl_Vertex;
-}
-
-[fragment shader]
-void main()
-{
-	gl_FragColor = gl_Color;
-}
-
-[test]
-draw rect -1 -1 2 2
-probe rgb 1 1 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-vs-swizzle-swizzle-rhs.shader_test b/tests/shaders/glsl-vs-swizzle-swizzle-rhs.shader_test
deleted file mode 100644
index 6931b81..0000000
--- a/tests/shaders/glsl-vs-swizzle-swizzle-rhs.shader_test
+++ /dev/null
@@ -1,20 +0,0 @@
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main()
-{
-	vec4 color = vec4(1.0, 0.0, 0.0, 0.0);
-	gl_FrontColor = color.yzx.xzxx;
-	gl_Position = gl_Vertex;
-}
-
-[fragment shader]
-void main()
-{
-	gl_FragColor = gl_Color;
-}
-
-[test]
-draw rect -1 -1 2 2
-probe rgb 1 1 0.0 1.0 0.0
diff --git a/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs-2.shader_test b/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs-2.shader_test
new file mode 100644
index 0000000..98b682b
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs-2.shader_test
@@ -0,0 +1,21 @@
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+void main()
+{
+	vec4 color = vec4(0.1, 0.2, 0.3, 0.4);
+	color.xy.x = 1.0;
+	gl_FrontColor = color;
+	gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+void main()
+{
+	gl_FragColor = gl_Color;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe rgba 1 1 1.0 0.2 0.3 0.4
diff --git a/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs-3.shader_test b/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs-3.shader_test
new file mode 100644
index 0000000..3213c25
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs-3.shader_test
@@ -0,0 +1,21 @@
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+void main()
+{
+	vec4 color = vec4(0.1, 0.2, 0.3, 0.4);
+	color.wxz.yx.y = 1.0;
+	gl_FrontColor = color;
+	gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+void main()
+{
+	gl_FragColor = gl_Color;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe rgba 1 1 0.1 0.2 0.3 1.0
diff --git a/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs.shader_test b/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs.shader_test
new file mode 100644
index 0000000..64ac072
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs.shader_test
@@ -0,0 +1,21 @@
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+void main()
+{
+	vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
+	color.xzy.z = 1.0;
+	gl_FrontColor = color;
+	gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+void main()
+{
+	gl_FragColor = gl_Color;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe rgb 1 1 0.0 1.0 0.0
diff --git a/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-rhs.shader_test b/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-rhs.shader_test
new file mode 100644
index 0000000..6931b81
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-rhs.shader_test
@@ -0,0 +1,20 @@
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+void main()
+{
+	vec4 color = vec4(1.0, 0.0, 0.0, 0.0);
+	gl_FrontColor = color.yzx.xzxx;
+	gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+void main()
+{
+	gl_FragColor = gl_Color;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe rgb 1 1 0.0 1.0 0.0
-- 
2.5.0



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