[Piglit] [PATCH] Move shaders/*swizzle-swizzle* to spec/glsl-1.10/execution.

Timothy Arceri t_arceri at yahoo.com.au
Fri Aug 21 21:21:25 PDT 2015


On Fri, 2015-08-21 at 18:15 -0700, Kenneth Graunke wrote:
> Also drop the "glsl-" prefix as most tests in spec/glsl-1.10/execution
> don't seem to have that.
> 
> Suggested by Timothy Arceri.

Looks good thanks.

Reviewed-by: Timothy Arceri <t_arceri at yahoo.com.au>


> ---
>  .../glsl-vs-swizzle-swizzle-lhs-2.shader_test       | 21 ------------------
> ---
>  .../glsl-vs-swizzle-swizzle-lhs-3.shader_test       | 21 ------------------
> ---
>  .../shaders/glsl-vs-swizzle-swizzle-lhs.shader_test | 21 ------------------
> ---
>  .../shaders/glsl-vs-swizzle-swizzle-rhs.shader_test | 20 ------------------
> --
>  .../execution/vs-swizzle-swizzle-lhs-2.shader_test  | 21 
> +++++++++++++++++++++
>  .../execution/vs-swizzle-swizzle-lhs-3.shader_test  | 21 
> +++++++++++++++++++++
>  .../execution/vs-swizzle-swizzle-lhs.shader_test    | 21 
> +++++++++++++++++++++
>  .../execution/vs-swizzle-swizzle-rhs.shader_test    | 20 
> ++++++++++++++++++++
>  8 files changed, 83 insertions(+), 83 deletions(-)
>  delete mode 100644 tests/shaders/glsl-vs-swizzle-swizzle-lhs-2.shader_test
>  delete mode 100644 tests/shaders/glsl-vs-swizzle-swizzle-lhs-3.shader_test
>  delete mode 100644 tests/shaders/glsl-vs-swizzle-swizzle-lhs.shader_test
>  delete mode 100644 tests/shaders/glsl-vs-swizzle-swizzle-rhs.shader_test
>  create mode 100644 tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs
> -2.shader_test
>  create mode 100644 tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs
> -3.shader_test
>  create mode 100644 tests/spec/glsl-1.10/execution/vs-swizzle-swizzle
> -lhs.shader_test
>  create mode 100644 tests/spec/glsl-1.10/execution/vs-swizzle-swizzle
> -rhs.shader_test
> 
> diff --git a/tests/shaders/glsl-vs-swizzle-swizzle-lhs-2.shader_test 
> b/tests/shaders/glsl-vs-swizzle-swizzle-lhs-2.shader_test
> deleted file mode 100644
> index 98b682b..0000000
> --- a/tests/shaders/glsl-vs-swizzle-swizzle-lhs-2.shader_test
> +++ /dev/null
> @@ -1,21 +0,0 @@
> -[require]
> -GLSL >= 1.10
> -
> -[vertex shader]
> -void main()
> -{
> -	vec4 color = vec4(0.1, 0.2, 0.3, 0.4);
> -	color.xy.x = 1.0;
> -	gl_FrontColor = color;
> -	gl_Position = gl_Vertex;
> -}
> -
> -[fragment shader]
> -void main()
> -{
> -	gl_FragColor = gl_Color;
> -}
> -
> -[test]
> -draw rect -1 -1 2 2
> -probe rgba 1 1 1.0 0.2 0.3 0.4
> diff --git a/tests/shaders/glsl-vs-swizzle-swizzle-lhs-3.shader_test 
> b/tests/shaders/glsl-vs-swizzle-swizzle-lhs-3.shader_test
> deleted file mode 100644
> index 3213c25..0000000
> --- a/tests/shaders/glsl-vs-swizzle-swizzle-lhs-3.shader_test
> +++ /dev/null
> @@ -1,21 +0,0 @@
> -[require]
> -GLSL >= 1.10
> -
> -[vertex shader]
> -void main()
> -{
> -	vec4 color = vec4(0.1, 0.2, 0.3, 0.4);
> -	color.wxz.yx.y = 1.0;
> -	gl_FrontColor = color;
> -	gl_Position = gl_Vertex;
> -}
> -
> -[fragment shader]
> -void main()
> -{
> -	gl_FragColor = gl_Color;
> -}
> -
> -[test]
> -draw rect -1 -1 2 2
> -probe rgba 1 1 0.1 0.2 0.3 1.0
> diff --git a/tests/shaders/glsl-vs-swizzle-swizzle-lhs.shader_test 
> b/tests/shaders/glsl-vs-swizzle-swizzle-lhs.shader_test
> deleted file mode 100644
> index 64ac072..0000000
> --- a/tests/shaders/glsl-vs-swizzle-swizzle-lhs.shader_test
> +++ /dev/null
> @@ -1,21 +0,0 @@
> -[require]
> -GLSL >= 1.10
> -
> -[vertex shader]
> -void main()
> -{
> -	vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
> -	color.xzy.z = 1.0;
> -	gl_FrontColor = color;
> -	gl_Position = gl_Vertex;
> -}
> -
> -[fragment shader]
> -void main()
> -{
> -	gl_FragColor = gl_Color;
> -}
> -
> -[test]
> -draw rect -1 -1 2 2
> -probe rgb 1 1 0.0 1.0 0.0
> diff --git a/tests/shaders/glsl-vs-swizzle-swizzle-rhs.shader_test 
> b/tests/shaders/glsl-vs-swizzle-swizzle-rhs.shader_test
> deleted file mode 100644
> index 6931b81..0000000
> --- a/tests/shaders/glsl-vs-swizzle-swizzle-rhs.shader_test
> +++ /dev/null
> @@ -1,20 +0,0 @@
> -[require]
> -GLSL >= 1.10
> -
> -[vertex shader]
> -void main()
> -{
> -	vec4 color = vec4(1.0, 0.0, 0.0, 0.0);
> -	gl_FrontColor = color.yzx.xzxx;
> -	gl_Position = gl_Vertex;
> -}
> -
> -[fragment shader]
> -void main()
> -{
> -	gl_FragColor = gl_Color;
> -}
> -
> -[test]
> -draw rect -1 -1 2 2
> -probe rgb 1 1 0.0 1.0 0.0
> diff --git a/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs
> -2.shader_test b/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs
> -2.shader_test
> new file mode 100644
> index 0000000..98b682b
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs-2.shader_test
> @@ -0,0 +1,21 @@
> +[require]
> +GLSL >= 1.10
> +
> +[vertex shader]
> +void main()
> +{
> +	vec4 color = vec4(0.1, 0.2, 0.3, 0.4);
> +	color.xy.x = 1.0;
> +	gl_FrontColor = color;
> +	gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +void main()
> +{
> +	gl_FragColor = gl_Color;
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe rgba 1 1 1.0 0.2 0.3 0.4
> diff --git a/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs
> -3.shader_test b/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs
> -3.shader_test
> new file mode 100644
> index 0000000..3213c25
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs-3.shader_test
> @@ -0,0 +1,21 @@
> +[require]
> +GLSL >= 1.10
> +
> +[vertex shader]
> +void main()
> +{
> +	vec4 color = vec4(0.1, 0.2, 0.3, 0.4);
> +	color.wxz.yx.y = 1.0;
> +	gl_FrontColor = color;
> +	gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +void main()
> +{
> +	gl_FragColor = gl_Color;
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe rgba 1 1 0.1 0.2 0.3 1.0
> diff --git a/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle
> -lhs.shader_test b/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle
> -lhs.shader_test
> new file mode 100644
> index 0000000..64ac072
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-lhs.shader_test
> @@ -0,0 +1,21 @@
> +[require]
> +GLSL >= 1.10
> +
> +[vertex shader]
> +void main()
> +{
> +	vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
> +	color.xzy.z = 1.0;
> +	gl_FrontColor = color;
> +	gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +void main()
> +{
> +	gl_FragColor = gl_Color;
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe rgb 1 1 0.0 1.0 0.0
> diff --git a/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle
> -rhs.shader_test b/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle
> -rhs.shader_test
> new file mode 100644
> index 0000000..6931b81
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/vs-swizzle-swizzle-rhs.shader_test
> @@ -0,0 +1,20 @@
> +[require]
> +GLSL >= 1.10
> +
> +[vertex shader]
> +void main()
> +{
> +	vec4 color = vec4(1.0, 0.0, 0.0, 0.0);
> +	gl_FrontColor = color.yzx.xzxx;
> +	gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +void main()
> +{
> +	gl_FragColor = gl_Color;
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe rgb 1 1 0.0 1.0 0.0


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