[Piglit] [PATCH] Porting basic GL rendering paths test to piglit

Juliet Fru julietfru at gmail.com
Thu Aug 27 02:39:51 PDT 2015


---
 tests/all.py                        |   1 +
 tests/spec/gl-1.0/CMakeLists.gl.txt |   1 +
 tests/spec/gl-1.0/no-op-paths.c     | 341 ++++++++++++++++++++++++++++++++++++
 3 files changed, 343 insertions(+)
 create mode 100644 tests/spec/gl-1.0/no-op-paths.c

diff --git a/tests/all.py b/tests/all.py
index fe088f5..a9822d3 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1000,6 +1000,7 @@ with profile.group_manager(
     g(['gl-1.0-ortho-pos'])
     g(['gl-1.0-readpixsanity'])
     g(['gl-1.0-logicop'])
+    g(['gl-1.0-no-op-paths'])
 
 with profile.group_manager(
         PiglitGLTest,
diff --git a/tests/spec/gl-1.0/CMakeLists.gl.txt b/tests/spec/gl-1.0/CMakeLists.gl.txt
index d04b835..7a7f508 100644
--- a/tests/spec/gl-1.0/CMakeLists.gl.txt
+++ b/tests/spec/gl-1.0/CMakeLists.gl.txt
@@ -22,6 +22,7 @@ piglit_add_executable (gl-1.0-front-invalidate-back front-invalidate-back.c)
 piglit_add_executable (gl-1.0-logicop logicop.c)
 piglit_add_executable (gl-1.0-long-dlist long-dlist.c)
 piglit_add_executable (gl-1.0-ortho-pos orthpos.c)
+piglit_add_executable (gl-1.0-no-op-paths no-op-paths.c)
 piglit_add_executable (gl-1.0-polygon-line-aa polygon-line-aa.c)
 piglit_add_executable (gl-1.0-push-no-attribs push-no-attribs.c)
 piglit_add_executable (gl-1.0-readpixsanity readpix.c)
diff --git a/tests/spec/gl-1.0/no-op-paths.c b/tests/spec/gl-1.0/no-op-paths.c
new file mode 100644
index 0000000..35390e3
--- /dev/null
+++ b/tests/spec/gl-1.0/no-op-paths.c
@@ -0,0 +1,341 @@
+/*  BEGIN_COPYRIGHT -*- glean -*-
+ * 
+ *  Copyright (C) 1999  Allen Akin   All Rights Reserved.
+ *  Copyright (C) 2015  Intel Corporation.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
+ * DEALINGS IN THE SOFTWARE.
+ *
+ *  END_COPYRIGHT    
+ */
+/** @file paths.c  
+ * 
+ *  Test basic GL rendering paths.
+ *
+ *      
+ *	Based on the original Glean tpaths.cpp test, this test verifies
+ *	that basic, trival OpenGL paths work as expected. For example,
+ *	glAlphaFunc(GL_GEQUAL, 0.0) should always pass and
+ *	glAlphaFunc(GL_LESS, 0.0) should always fail.  We setup trivial
+ *	pass and fail conditions for each of alpha test, blending, color mask,
+ *	depth test, logic ops, scissor, stencil, stipple, and texture and
+ *	make sure they work as expected.  We also setup trival-pass for all
+ *	these paths simultaneously and test that as well.
+ *
+ *	To test for pass/fail we examine the color buffer for white or black,
+ *	respectively.
+ *
+ *	Authors:
+ *	Brian Paul <brianp at valinux.com>
+ *	Adapted to Piglit by Juliet Fru <julietfru at gmail.com>, August 2015.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 10;
+       
+	config.window_visual = PIGLIT_GL_VISUAL_RGBA |
+	PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH;
+       	       
+PIGLIT_GL_TEST_CONFIG_END
+
+enum path {
+	ALPHA,
+	BLEND,
+	COLOR_MASK,
+	DEPTH,
+	LOGIC,
+	SCISSOR,
+	STENCIL,
+	STIPPLE,
+	TEXTURE,
+	ZZZ  /* end-of-list token */
+};
+
+enum state{
+	DISABLE,
+	ALWAYS_PASS,
+	ALWAYS_FAIL
+};
+
+const char *
+path_name(enum path paths)
+{
+	switch (paths) {
+	case ALPHA:
+		return "Alpha Test";
+	case BLEND:
+		return "Blending";
+	case COLOR_MASK:
+		return "Color Mask";
+	case DEPTH:
+		return "Depth Test";
+	case LOGIC:
+		return "LogicOp";
+	case SCISSOR:
+		return "Scissor Test";
+	case STENCIL:
+		return "Stencil Test";
+	case STIPPLE:
+		return "Polygon Stipple";
+	case TEXTURE:
+		return "Modulated Texture";
+	case ZZZ:
+		return "paths";
+	}
+}
+
+void
+set_path_state(enum path paths, enum state states)
+{
+	int i;
+	switch (paths) {
+	case ALPHA:
+		if (states == ALWAYS_PASS) {
+			glAlphaFunc(GL_GEQUAL, 0.0);
+			glEnable(GL_ALPHA_TEST);
+		}
+		else if (states == ALWAYS_FAIL) {
+			glAlphaFunc(GL_GREATER, 1.0);
+			glEnable(GL_ALPHA_TEST);
+		}
+		else {
+			glDisable(GL_ALPHA_TEST);
+		}
+		break;
+	case BLEND:
+		if (states == ALWAYS_PASS) {
+			glBlendFunc(GL_ONE, GL_ZERO);
+			glEnable(GL_BLEND);
+		}
+		else if (states == ALWAYS_FAIL) {
+			glBlendFunc(GL_ZERO, GL_ONE);
+			glEnable(GL_BLEND);
+		}
+		else {
+			glDisable(GL_BLEND);
+		}
+		break;
+	case COLOR_MASK:
+		if (states == ALWAYS_PASS) {
+			glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+		}
+		else if (states == ALWAYS_FAIL) {
+			glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+		}
+		else {
+			glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+		}
+		break;
+	case DEPTH:
+		if (states == ALWAYS_PASS) {
+			glDepthFunc(GL_ALWAYS);
+			glEnable(GL_DEPTH_TEST);
+		}
+		else if (states == ALWAYS_FAIL) {
+			glDepthFunc(GL_NEVER);
+			glEnable(GL_DEPTH_TEST);
+		}
+		else {
+			glDisable(GL_DEPTH_TEST);
+		}
+		break;
+	case LOGIC:
+		if (states == ALWAYS_PASS) {
+			glLogicOp(GL_OR);
+			glEnable(GL_COLOR_LOGIC_OP);
+		}
+		else if (states == ALWAYS_FAIL) {
+			glLogicOp(GL_AND);
+			glEnable(GL_COLOR_LOGIC_OP);
+		}
+		else {
+			glDisable(GL_COLOR_LOGIC_OP);
+		}
+		break;
+	case SCISSOR:
+		if (states == ALWAYS_PASS) {
+			glScissor(0, 0, 10, 10);
+			glEnable(GL_SCISSOR_TEST);
+		}
+		else if (states == ALWAYS_FAIL) {
+			glScissor(0, 0, 0, 0);
+			glEnable(GL_SCISSOR_TEST);
+		}
+		else {
+			glDisable(GL_SCISSOR_TEST);
+		}
+		break;
+	case STENCIL:
+		if (states == ALWAYS_PASS) {
+			/* pass if reference <= stencil value (ref = 0) */
+			glStencilFunc(GL_LEQUAL, 0, ~0);
+			glEnable(GL_STENCIL_TEST);
+		}
+		else if (states == ALWAYS_FAIL) {
+			/* pass if reference > stencil value (ref = 0) */
+			glStencilFunc(GL_GREATER, 0, ~0);
+			glEnable(GL_STENCIL_TEST);
+		}
+		else {
+			glDisable(GL_STENCIL_TEST);
+		}
+		break;
+	case STIPPLE:
+		if (states == ALWAYS_PASS) {
+			GLubyte stipple[4*32];
+			for (i = 0; i < 4*32; i++)
+				stipple[i] = 0xff;
+			glPolygonStipple(stipple);
+			glEnable(GL_POLYGON_STIPPLE);
+		}
+		else if (states == ALWAYS_FAIL) {
+			GLubyte stipple[4*32];
+			for (i = 0; i < 4*32; i++)
+				stipple[i] = 0x0;
+			glPolygonStipple(stipple);
+			glEnable(GL_POLYGON_STIPPLE);
+		}
+		else {
+			glDisable(GL_POLYGON_STIPPLE);
+		}
+		break;
+	case TEXTURE:
+		if (states == DISABLE) {
+			glDisable(GL_TEXTURE_2D);
+		}
+		else {
+			GLubyte val = (states == ALWAYS_PASS) ? 0xff : 0x00;
+			GLubyte texImage[4*4*4];
+			for (i = 0; i < 4*4*4; i++)
+				texImage[i] = val;
+			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0,
+					GL_RGBA, GL_UNSIGNED_BYTE, texImage);
+			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+					GL_NEAREST);
+			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+					GL_NEAREST);
+			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
+					GL_MODULATE);
+			glEnable(GL_TEXTURE_2D);
+		}
+		break;
+	default:
+		break;
+	}
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	/* No init */
+}
+
+enum piglit_result
+piglit_display(void)
+{
+	bool pass = true;
+	enum path p, paths[10];
+	int i, num_paths = 0;
+
+	/* draw 10x10 pixel quads */
+	glViewport(0, 0, 10, 10);
+
+	glDisable(GL_DITHER);
+
+	/* Build the list of paths to exercise */
+	for (p = ALPHA; p != ZZZ; p = (enum path) (p + 1)) {
+		paths[num_paths++] = p;
+	}
+
+	/* test always-pass paths */
+	for (i = 0; i < num_paths; i++) {
+		glClear(GL_COLOR_BUFFER_BIT);
+
+		set_path_state(paths[i], ALWAYS_PASS);
+
+		/* draw polygon */
+		piglit_draw_rect(-1,-1,1,1);
+
+		set_path_state(paths[i], DISABLE);
+
+		/* test buffer */
+		GLfloat pixel[3];
+                glReadPixels(4, 4, 1, 1, GL_RGB, GL_FLOAT, pixel);
+                if (pixel[0] != 1.0 || pixel[1] != 1.0 || pixel[2] != 1.0) {
+                        printf("\nFAIL: %s, should have had no effect"
+                               " (1, 1, 1) but actually modified the fragment"
+                               " ( %f, %f, %f)\n", path_name(paths[i]), pixel[0], pixel[1], pixel[2]);
+			return PIGLIT_FAIL;       
+                }
+	}
+
+	/* enable all always-pass paths */
+	{
+		glClear(GL_COLOR_BUFFER_BIT);
+
+		for (i = 0; i < num_paths; i++) {
+			set_path_state(paths[i], ALWAYS_PASS);
+		}
+
+		/* draw polygon */
+		piglit_draw_rect(-1,-1,1,1);
+
+		for (i = 0; i < num_paths; i++) {
+			set_path_state(paths[i], DISABLE);
+		}
+
+		/* test buffer */
+		GLfloat pixel[3];
+                glReadPixels(4, 4, 1, 1, GL_RGB, GL_FLOAT, pixel);
+                if (pixel[0] != 1.0 || pixel[1] != 1.0 || pixel[2] != 1.0) {
+			printf("\nFAIL: %s, should have had no effect"
+                        	" (1, 1, 1) but actually modified the fragment"
+				" ( %f, %f, %f)\n", path_name(paths[i]), pixel[0], pixel[1], pixel[2]);
+			return PIGLIT_FAIL;
+
+		}
+	}
+
+	/* test never-pass paths */
+	for (i = 0; i < num_paths; i++) {
+		glClear(GL_COLOR_BUFFER_BIT);
+
+		set_path_state(paths[i], ALWAYS_FAIL);
+
+		/* draw polygon */
+		piglit_draw_rect(-1,-1,1,1);
+
+		set_path_state(paths[i], DISABLE);
+
+		/* test buffer */
+		GLfloat pixel[3];
+		glReadPixels(4, 4, 1, 1, GL_RGB, GL_FLOAT, pixel);
+		if (pixel[0] != 0.0 || pixel[1] != 0.0 || pixel[2] != 0.0) {
+			printf("\nFAIL: %s, should have had no effect"
+				" (1, 1, 1) but actually modified the fragment"
+				" ( %f, %f, %f)\n", path_name(paths[i]), pixel[0], pixel[1], pixel[2]);
+			return PIGLIT_FAIL;
+		}
+	}
+
+	return PIGLIT_PASS;
+}
-- 
2.4.3



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